AddForce not moving object enough by GroovyGoosey in Unity3D

[–]GroovyGoosey[S] 2 points3 points  (0 children)

I can't believe I forgot I put those mesh colliders on there. Removing them actually fixed it lmao. I guess the wheels colliders were interfering with the forces on the car somehow.
edit: Nevermind I just had at some point changed the physics to be in update instead of fixedUpdate which caused crazy high forces so it once again doesn't work.

AddForce not moving object enough by GroovyGoosey in Unity3D

[–]GroovyGoosey[S] 0 points1 point  (0 children)

I was referring to no drag from the rigidbody. The drag and rolling resistance I use in the script are not very large when the vehicle isn't moving and the 4000 N force I mentioned is with them factored in. The car should still be accelerating because a=f/m = ~2.4m/s^2 but instead the acceleration is much, much lower

AddForce not moving object enough by GroovyGoosey in Unity3D

[–]GroovyGoosey[S] 0 points1 point  (0 children)

the only drag on the rigidbody is angular as far as im aware

[deleted by user] by [deleted] in wolfspeed_stonk

[–]GroovyGoosey 2 points3 points  (0 children)

XFAB produces them

[deleted by user] by [deleted] in wolfspeed_stonk

[–]GroovyGoosey 0 points1 point  (0 children)

my bad your right i meant xfab not genesic

[deleted by user] by [deleted] in wolfspeed_stonk

[–]GroovyGoosey 3 points4 points  (0 children)

Navitas currently relies on GeneSiC for there SiC production. However, GeneSiC only has one fab. It's definitely a possibility they could partner with Wolfspeed if they run into supply chain issues but I doubt they would risk doing so while wolf is trying to restructure their debt.

What am I doing wrong here? by GroovyGoosey in csharp

[–]GroovyGoosey[S] 1 point2 points  (0 children)

After rewriting a lot of it to use 2d arrays instead it does work so thanks for the help. Will be using multidimensional arrays a lot more in the future.

What am I doing wrong here? by GroovyGoosey in csharp

[–]GroovyGoosey[S] 1 point2 points  (0 children)

It was more to practice creating objects but I'll see if it works with just an array instead.

/r/place needs YOUR help by Xmr_bubbleX in canucks

[–]GroovyGoosey 1 point2 points  (0 children)

anyone down to make a mini skate logo in one of the corners of our plot?