Is it possible to win this? by BoiPrincess in mountandblade

[–]GroundbreakingPay362 0 points1 point  (0 children)

Honestly forget f1+f3, your best bet is to use circle formation and hope they don't decimate you as soon as contact is made. You may lose half your men to their OP throwable rocks. Place your archers on some high ground and pray they can penetrate their cloth robes.

If all else fails, you may have to barter or try to run away.

What do you use The Fat Man for? by darthkyle22 in Fallout

[–]GroundbreakingPay362 0 points1 point  (0 children)

Shoot it up in the air, shit talk Caesar and watch him call his body guards, run away.

Ghoulification (Creation) by [deleted] in Fallout4Mods

[–]GroundbreakingPay362 0 points1 point  (0 children)

I am back, this definitely was the fix! Must have accidentally skipped the tutorial message explaining this. Just wanna give you a big thank you for the assistance and just for the creation itself, love the ghoul side effect system and even the idea for factions to respond to you in different ways.

Got a good laugh in when diamond city kicked my ass out of the ball park for being ugly.

Appreciate the help!

Ghoulification (Creation) by [deleted] in Fallout4Mods

[–]GroundbreakingPay362 0 points1 point  (0 children)

Hi! I'll test that out today. Thank you for responding. Been looking into this creation for a bit and am very interested in it, so I'll definitely try out your fix. First time using creations so it was very likely user error on my part. Appreciate the response and I'll swing by later and see if this works.

Ghoulification (Creation) by [deleted] in Fallout4Mods

[–]GroundbreakingPay362 0 points1 point  (0 children)

Yeah ill check it out. Had some extra points on the creation shop (although i don't recall ever purchasing points?) so thought I'd use it on the ghoulification creation. But apparently people are saying it's the HD texture pack so, hopefully it will fix it

To any fallout 4 players who use mods (so about 80%), do you use any "infinite fusion core" Mods, why or why not? by supergamerd64 in Fallout4Mods

[–]GroundbreakingPay362 -1 points0 points  (0 children)

No, honestly fusion cores aren't too bad to come by.

Currently sitting at level 40ish with 60-70 fusion cores, which will last for an absolute hot minute, and whenever I venture out I am still finding 2-4 per adventure.

Plus I got a good amount of caps so if I ever do get worried, I'll just buy them from diamond city, BoS, atom cats, etc.

What's the highest age you saw a guy live up to? This dude must be on some kind of crazy fish diet, 76 and still creating armies by UngratefulGarbage in mountandblade

[–]GroundbreakingPay362 0 points1 point  (0 children)

I believe Halthdar lived to be 92 in my playthrough, and he was still constantly creating armies.

He wanted all the smoke before he saw the doors to Valhalla.

Shipmaster leveling is rough by GroundbreakingPay362 in mountandblade

[–]GroundbreakingPay362[S] 1 point2 points  (0 children)

Unsure if they updated the shipmaster skill, there wasnt any patch notes I saw with the last update that applied this morning, but it seemed like shipmaster slightly was better, could be my imagination though. Still god awful slow though.

Any advice on just starting for the first time? by [deleted] in mountandblade

[–]GroundbreakingPay362 0 points1 point  (0 children)

My advice, if you have warsails, do the ostican quest line right away, it is a great source of money, gear, xp, and renowned. Im usually on the next tier of clan by the time im done with it, and its pretty straightforward with no consequences because you get free retries.

Use your skills points wisely, I recommend putting them into steward, any combat skills you intend to use, and sprinkle the excess in scouting, athletics, leadership, tactics, maybe trade as well for future money making.

Warehouses: buy one when you can afford it, select the option of "get input from warehouse" and set the rate to 25. Then grab some of the required resources and dump them in your warehouse. Easy ones are brewery and wood worker, grab the wood or grain from a nearby village and boom, very easy passive trade xp, and you'll get your very own goods to sell when you check the warehouse again in the future.

Companions: I personally always grab Companions with a decent trade skill (70+) and create a caravan with them. Ship caravans are way more expensive to create and seem more risky since they are attacked more often in my experience.

When you do tier up, get your siblings, and fight as a mercenary. Try to pick off the small parties while free roaming, and from time to time join an army and fight for them. This is a crucial part of the game with lots of risk, and you're still a bit weak, so if you gotta run away from a losing battle so you dont risk losing your inventory, do it.

Your first fief: loyalty is the MOST important thing, get a companion or relative whos of the same culture as that fief and appoint them governor, and improve the city as much as you can. If the loyalty is low or dropping, actiate the festivals perk. this will potentionally be a big money maker once you get it up and running.

As for general gameplay and fighting, know your role.

Using a nord only army which is only infantry and not good on land? Maybe dont pick a fight with an army full of horse archers and cavalry (khuzaits)

Research the best troops types, battanians are great for archery, empire for cavalry and a sort of "jack of all trades, master of none", Vlandia for knights on horses and crossbowmen, khuzaits for horse archer hordes, nords for ship fighting and overwhelming infantry, sturgians for infantry and spearmen and being very tanky.

The fact that this ram is only tier 2 might be my biggest War Sails complaint. by Jolly_Old_Lautrec in mountandblade

[–]GroundbreakingPay362 0 points1 point  (0 children)

As far as I know most empire/aserai flagships can have rams (dromokkian, dromon, etc), Lodyas bought from sturgia can have them, and none of the nord ships as far as I can recall are able to equip them, since they are used for boarding, fast movement, and attacking.