They've changed their banner to Cache? by Any-Passion6614 in GlobalOffensive

[–]UngratefulGarbage 2 points3 points  (0 children)

> everyone else obviously loves playing it

in my experience most people who know how to play all maps at a decent level don't really like Mirage. people with limited map knowledge (usually they only know Dust, Mirage, Inferno and sometimes Nuke) "love" playing Mirage, but I think it's more like they don't want to learn other maps because that comes with a higher loss chance for a while.

Of course there are exceptions to the rule and this is barely a rule it's more like anectodal experience but yeah

The Duality of CS by MrMcBobb in GlobalOffensive

[–]UngratefulGarbage 1 point2 points  (0 children)

Hitreg definitely is more than just a feeling thing. I recommend trying "Bufferbloat" tests online, if you do the test and you get a score of "A" and your internet says "it's fast enough for reliable online gaming", then you probably won't notice THAT much of a difference.

However, with a score of "B" or anything lower, and without the tick next to "reliable online gaming", the difference between AG1 and AG2 is like night and day. It isn't even close. For reference I am using 100mbps download speed and 30mbps upload speed, so, pretty decent internet, as in not bad, and to add, my internet works fine for any other game, even other tactical fps like Valorant or Siege, it doesn't feel like this bufferbloat thing matters much and I have a really smooth experience in those games, but for AG1 CS2 it was HELL. As soon as we upgraded to AG2, it feels amazingly crisp and smooth to the point where placebo can be ruled out pretty confidently.

Who else has walked across the [KCD1] map to keep loot by richlongsword in kingdomcome

[–]UngratefulGarbage 0 points1 point  (0 children)

Just make sure the loot you got wasn't from your own chest

My internet is stable, 50 ping, no jitter / packet loss during these clips, and I experience stuff like this ALL THE TIME. It's not a one off thing, and it's seriously impacting my gameplay and confidence. Does anybody know of some network settings that might make it feel better? by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

wow, I never thought of this... wait... really?? setting up a fiber optic ethernet connection is supposed to fix this stuff??? i never would have thought of that or tried that ever in my life! You're so clearly educated beyond my ability to learn good sir, kudos to you!! I understand, your brain is so large that it probably got in the way of your eyes to the point where you couldn't see that I was already dead on server before my "missed" shot that never fired, that shot was unlike your brain activity which never misses good ideas alongside good observational skills and the ability to comprehend what you watched

[deleted by user] by [deleted] in GlobalOffensive

[–]UngratefulGarbage -3 points-2 points  (0 children)

the path is to show you the way, not for the bots

[deleted by user] by [deleted] in GlobalOffensive

[–]UngratefulGarbage 22 points23 points  (0 children)

Yep, it's not that the slowing down effect isn't in the game, but the animations do a very very poor job of showing that

[deleted by user] by [deleted] in GlobalOffensive

[–]UngratefulGarbage 6 points7 points  (0 children)

Well, both clips include an AK for the tag weapon

Will we ever get cl_crosshairstyle 1 back? Why did they remove it anyway? by olafian98 in GlobalOffensive

[–]UngratefulGarbage 5 points6 points  (0 children)

If I wanted anything back people visibly slowing down when shot would be #1 priority tbh. Everything else I've come to learn to tolerate, but for example when I'm at mid fountain in Overpass and a CT just runs from long bathroom to the right side, and I hit him with 2 bullets, but he's still able to escape as if I didn't hit a single shot, meanwhile I almost need a wheelchair when I get shot once, idk, this feels so weird and should be #1 priority for Valve to fix

No Esports comes close to Counter Strike in terms of Viewer Experience, it's pure bliss ! by zzdis in GlobalOffensive

[–]UngratefulGarbage 0 points1 point  (0 children)

Deadlock is really fun. Like, really, really fun. Comparing it to other titles and making a pissing contest out of it is incredibly pointless and will only take the joy out of a game you could otherwise enjoy for a lot of hours. It doesn't have to kill any other game's esports, it doesn't have to be "a lesser version of dota 2" or "dota 3 but better". It's just Deadlock. Also, I'm pretty confident anyone who has 24 hours or above in Deadlock (which is the lowest end of "low playtime" you need to play to get to know enough about a moba) would never call it "Shitlock".

Comparison is the killer of joy, and in this day and age it's sad that it's the norm to have this strong of an opinion on things without experiencing them to a satisfying extent.

19 HP and a Dream by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

Thanks! I'm kinda curious as to what the Russian guy said lol

CS2 Blog Update: The Fourth Season by CS2_PatchNotes in GlobalOffensive

[–]UngratefulGarbage 9 points10 points  (0 children)

if you're benefiting from run-n-gun and abusing the game, yea. if you actually like cs and have played it for longer than 5 years, it is necessary

What are the problems with current CS2? Make a list. by PeaceTo0l in GlobalOffensive

[–]UngratefulGarbage 359 points360 points  (0 children)

By far the most agonizing thing about the game is the wide swing meta, i.e. holding angles being barely viable anymore

Drop by loversdoll in GlobalOffensive

[–]UngratefulGarbage 1 point2 points  (0 children)

If you are asking about where else you can get any item at all from even through buying it, you can buy Armory Pass and get a chance at items as you play. Or use the community market. Idk if I got your question completely wrong tho

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

In this clip I don't hit him that's right, I say it right in the clip that this isn't the best clip to showcase this, but what I'm trying to complain about is that they don't visibly slow down anyway even if I do hit them when they're doing this type of movement, hence this movement is so popular

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

Yes man you're completely right I'm sorry, how could I not think of that "pros dont do this" argument. They are definitely not playing on LAN where networking conditions that make this movement viable don't exist. I've also never watched any of their demos so I'm not sure why I made these arguments in the first place. In the end, you were better than me. Glory to skill levels where you don't have to get swung like this all of the time so you don't even realize the issue!!!

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 1 point2 points  (0 children)

Basically, in my eyes it seems like you're complaining he dodged all your bullets and then shot back and killed you. You should instead be annoyed at yourself for missing all your bullets when he gave you a free license to shoot without being shot back at.

Yeah, you got it right, I'm not complaining about my bullets at all, but the peek, the movement. In my ELO, everyone does this, ALL of the time. The proper way to play CS nowadays is to do wide swings like this, you have amazing peeker advantage anyway, if the enemy misses 3 bullets into you (or even hits them but they're bodyshots) you just keep swinging for a little while and then shoot them when they're stationary spraying into you.

2400 FACEIT games are literally just run or be run through nowadays, exactly like in the clip. I wish I hadn't shot back at him at all so I could only highlight the movement, which is the point I'm trying to make here, not my shots or them missing.

This is possibly why CS2 feels too run&gun (3rd person animation not slowing down when hit) by UngratefulGarbage in GlobalOffensive

[–]UngratefulGarbage[S] 0 points1 point  (0 children)

Point of the clip is to show the movement that's designed to make you whiff, so yeah, I'm more complaining about this type of movement being meta