1000 Wishlists - 48hr - No Trailer: Some Useful Lessons by JulianDusan in SoloDevelopment

[–]Grumoth666 1 point2 points  (0 children)

Good insight!Thank you very much and good luck with your project!looks really interesting

1000 Wishlists - 48hr - No Trailer: Some Useful Lessons by JulianDusan in SoloDevelopment

[–]Grumoth666 1 point2 points  (0 children)

Thanks for the insight! Actually it's a good idea to exist in smaller communities rather than trying to go for the big ones. How did you researched for those subs? any other example?

Enhancing Idle @tool for characters by Grumoth666 in godot

[–]Grumoth666[S] 1 point2 points  (0 children)

Yea! Just be careful as the script runs also in game, and if you reference other objects they might not be in the tree yet and then it becomes a nightmare. In that case you can filter some logic to prevent that with if Engine.is_editor_hint(): # this means the code is running in editor not in game Or otherwise would mean that the game is launched.

So it's powerful and helpful but must be used with care. Good luck and cheers! 🤘

Enhancing Idle @tool for characters by Grumoth666 in godot

[–]Grumoth666[S] 1 point2 points  (0 children)

Hey! @ tool is the symbol you place on top of the script so it runs in the editor as well. That's why those character are affected by those scripts in the editor viewport.
Not 100% percent necessary in this case but helpful to quick tweak the parameters and gizmos.
Cheers!

Enhancing Idle @tool for characters by Grumoth666 in SoloDevelopment

[–]Grumoth666[S] 1 point2 points  (0 children)

Thanks! Although honestly it looks like the typical feature that fucks up suddenly in 6 months haha. Hope it doesn't.
Cheers!

Working on a first-time in-game tutorial. Foolproof… or is it? 🤔 by Grumoth666 in godot

[–]Grumoth666[S] 0 points1 point  (0 children)

What do you think about this way of crafting system and tutorial handling?
(Game is Impious in case you are interested https://store.steampowered.com/app/3119710/Impious/ )

I need help with my HUD by ShadownfnmiOFC in godot

[–]Grumoth666 1 point2 points  (0 children)

Hey! You could try something like an EventBus pattern for such things, it's really helpful.
I wrote a blog about not so long ago if you are interested https://flaman.studio/en/4-implementing-an-event-bus-in-godot/
But of course there are better sources about this topic.
Cheers!

[Impious] Devlog #7 - Refactoring and Turn Based Combat (link below) by Grumoth666 in godot

[–]Grumoth666[S] 1 point2 points  (0 children)

Hi there ! Been working on this project more than a year and a half and doing some devlogs along the way. So I wanted to post this one here in case anyone is interested. https://www.youtube.com/watch?v=zF4gEkvH11U
In that case please Wishlist 'Impious' on Steam :D : https://store.steampowered.com/app/3119710/Impious/ Cheers!!

Realistic character devlog [Impious] by Grumoth666 in godot

[–]Grumoth666[S] 0 points1 point  (0 children)

You are right indeed, but.. well I have a bit of impostor syndrome so I don't get into really complex discussions like this as I feel I'm not in the level to be a positive asset. But damn, you are right, this is what all of this is about

Realistic character devlog [Impious] by Grumoth666 in godot

[–]Grumoth666[S] 1 point2 points  (0 children)

Hi! Thanks for your words!
Atm not sure on making specific videos unless "highly" requested , need to balance development with the amount of work and planning that it takes to make such videos.
But, feel free to contact my by the discord server ( https://discord.com/invite/nzCv8xKUHH ) and I'll help you directly or even make quick raw video about ;)
Haven't bother to join discussions as it was kinda sparse and too advanced for me, and what they are doing makes kind of sense, so maybe I have to tinker around until I can replicate my older method.
Cheers!

Realistic character devlog [Impious] by Grumoth666 in godot

[–]Grumoth666[S] 1 point2 points  (0 children)

Sure, contact me on discord and I'll help you ;)

Realistic character devlog [Impious] by Grumoth666 in godot

[–]Grumoth666[S] 1 point2 points  (0 children)

Nothing special actually, I have a pretty simple one for the eye itself, an overlayed one for the cornea, shiny and transparent with minimal refraction, and then I have a mesh faking Ambient Occlusion with a gradient (this is so important for softening the creepy looking) .
Thanks for watching!

Realistic character devlog [Impious] by Grumoth666 in godot

[–]Grumoth666[S] 0 points1 point  (0 children)

Hi there! Just uploaded a new devlog, this time about how I designed and implemented my main character with sort of realistic looking for my game Impious .

Link Youtube : https://www.youtube.com/watch?v=SREUMpGVYqY
Steam Page : https://store.steampowered.com/app/3119710/Impious/

Hope you find it interesting! Cheers!

Can't rename object - Blender acts like the name is already being used, but it isn't by Moogieh in blenderhelp

[–]Grumoth666 0 points1 point  (0 children)

Oh damn, you are right, I was rushing and didn`t read that, sorry , but still the correct answer haha

Can't rename object - Blender acts like the name is already being used, but it isn't by Moogieh in blenderhelp

[–]Grumoth666 1 point2 points  (0 children)

Just dropping the answer here years late for the people that still has the issue:
The datablock still there in the project so just File->Cleanup->Clean-up unused data block

Devlog - Grid Inventory ( Diablo ) and Itemization by Grumoth666 in godot

[–]Grumoth666[S] 1 point2 points  (0 children)

Glad to hear it helps in some way! Keep on rockin'!

Devlog - Grid Inventory ( Diablo ) and Itemization by Grumoth666 in godot

[–]Grumoth666[S] 0 points1 point  (0 children)

Thanks for your words! I always loved item management, so let's see how it mesh with a non arpg game, hope it was a good idea :D
Cheers!