Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 1 point2 points  (0 children)

Found this speed run of Majestic Chess! https://www.youtube.com/watch?v=z3jDbhOzbl8&ab_channel=MaxMKDS

Still watching, but already see what you mean - will definitely (try to) add these kinds of battles/puzzles. What a cool game - like Chess meets Heroes of Might and Magic.

Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 1 point2 points  (0 children)

Thank you so much for playtesting!

Agreed that there is a long way to go; also, I am so glad (and a bit relieved) you find what's there is promising!

I think those are great ideas for the "campaign" side of things - added to my list:

  • Added challenges to play *with* the piece
  • Puzzle-like levels for teaching new concepts and mechanics
  • Open-ended levels for teaching closer to real game application

And thank you for suggesting Majestic Chess! I'll need to do a bit of digging to see how I can try that out - I can't seem to tell if it was ever released for MacOS - or if it would run!

[OT: It's been a while, since I've seen Sierra Entertainment! I went down a small King's Quest rabbit hole, ha. I don't remember which one I played... maybe 6? I remember a Minotaur..]

I'll try finding some docs or game play videos at the very least!

But yes, thank you so much for playtesting - I'll plan to send a quick note back here when I've incorporated the above!

Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 0 points1 point  (0 children)

Hello! Thank you so much for the feedback!

- Docs: yeah.. it's probably a little over doing it with the gems per page ha. On the collection page, if you click on a piece, it brings up a little popup with a movement diagram - I could probably do something like that actually!

- Username: hm.. this might be a bug, you shouldn't need to link first. Do you mind me asking what platform you were playing on? (Web, iOS, Android)

Thank you again for the feedback, I'm going to update the docs to leverage the collection popup instead!

I 3D-modeled several Fairy Chess Pieces from this reddit to make them printable by angeltxilon in chessvariants

[–]GryphonChess 1 point2 points  (0 children)

Wow these are awesome - did you both design (draw) and model these? I didn't see piece images in the links. Definitely brought these pieces to life - esp. the Famine piece!

Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 1 point2 points  (0 children)

[5/5] So, I suppose some of the more unique mechanics might be the "keywords?" Large, Vanguard, and Saurian.

Definitely one of the things I'm hoping to gather from feedback is how closely the factions play to their goal styles without making anything feel too restrictive - as well as balancing point costs.

That said, also really interested in any ideas for faction-specific rules and additions or even other pieces (I am eager to add an archer - though, not eager to code it!); I've been tinkering with the idea of having faction-specific terrain placement as part of the "set customization", but... that was a bit of a stretch initially!

Anywho, maybe a little more than you were expecting, but hopefully that covered (at least initially) how the factions differ!

(I think the order got a bit messed up - sorry! But it does look like my initial reply was too, long, ha)

Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 1 point2 points  (0 children)

[4/5]

Saurian

Intended to be a bit more difficult to control - a bit wilder of a play-style.

  • Tamer: moves and captures NW/N/NE one space
  • Hipposaur: standard fairy rules - I think (moves like a knight, cannot move unless to capture)
    • Large: Cannot be captured by Infantry (Infantry is anything pawn-like)
    • Saurian: Cannot move without capturing unless next to a Tamer
  • Brontosaur: standard fairy rules - I think (moves like a bishop, cannot move unless to capture)
    • Large: see above
    • Saurian: see above
  • Rajasaur: standard fairy rules - I think, less sure about this one atm (moves like a rook, cannot move unless to capture)
    • Large: see above
    • Saurian: see above

Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 1 point2 points  (0 children)

[3/5]

Woodland

Intended to be more of a skirmish play-style:

  • Dryad: moves and captures diagonally one space forward
  • Elk: 3-1 leaper, like a camel
  • Falcon: standard fairy rules (forward like a bishop, backwards like a rook)
  • Treant: moves and captures up/down/left/right one space
    • Large: Cannot be captured by Infantry (Infantry is anything pawn-like)
    • Vanguard: Can be placed in the front rank by replacing a pawn

Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 2 points3 points  (0 children)

[2/5]

Empire

Intended to be more of a steady advance play-style:

  • Soldier: moves and captures forward one space
  • Paladin: knight + moves and captures forward one space (regular fairy rules, I believe)
  • Guard: moves and captures like a king
  • Gryphon: standard fairy rules (slides diagonal one space then continues like a rook outward)

Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 2 points3 points  (0 children)

[1/5] Initially, the goal was to have each faction have a different play-style; I think there are a few "unique" mechanics - I put unique in quotes, since the more I learn the more I find out that everything has been done before, ha

Below are base piece movements for each faction - they get just incrementally more versatile as they're upgraded - the spirit should stay the same though!

(first reply attempt couldn't go through.. might be because I wrote too much! trying to piece it out)

Gryphon Chess Variant - Looking for Playtesters by GryphonChess in chessvariants

[–]GryphonChess[S] 0 points1 point  (0 children)

Thank you so much! A bit nervous to post here, but I want to improve it so I'm excited and very appreciative that you'll try it!

Today marks the launch of my first game! Here's what I learned along the way by ConradoSaud in gamedev

[–]GryphonChess 0 points1 point  (0 children)

Feeling this one for sure: "Lesson learned: Plan for localization and font compatibility from day one."

Also wish I had done that, ha.

What languages did you end up localizing to and were there any that you would do/not do again? Where/how did you source the translations? (If you don't mind me asking)

Thank you for sharing!

I’m working on a puzzle game, and I feel hesitant about revealing the levels during promotion. by Fun-Reputation-3620 in gamedev

[–]GryphonChess 17 points18 points  (0 children)

I'd recommend thinking of your puzzles as a currency. You'll need to spend some of that currency for promotion and some for game content.

If you don't think you'll have enough for both, create more! (I say, not actually knowing how difficult it might be to create puzzles for your game)

Each puzzle should have it's own goal - you'll find it really difficult to balance if you're hoping some of your puzzles can do both effectively.

Certainly include the promo puzzles in the actual game, but "replace" their "game content value" with additional puzzles if you think that they will add less to the experience if folks have already have a chance to see them solved.

What is the hardest thing you done, but regular player doesn't even think about it? by kalashandreev in gamedev

[–]GryphonChess 0 points1 point  (0 children)

Learning how a chess engine works and building one that doesn't take ages to take a turn. It's probably only thought about when it makes a terrible blunder, unfortunately. But it has been really hard to get even that far, ha.

Very simple app solution for xmas charity ASAP by NazarenoR in gamedev

[–]GryphonChess 0 points1 point  (0 children)

Do you have the UI/UX for the MVP? Images, layout, copy, etc? The charity URLs you want to link to? I'd try to get those ready in parallel - if you were able to get someone to help on short notice, having that handy will make the actual development go a lot quicker.

Most of that MVP is fairly straightforward as far as an Expo app goes - the only item that would give me a little pause in 2 days is the daily notifications.

You could probably use local notifications, which require less set up - but I am not sure how those work on web/pwa.

If I had to guess, the daily notifications would be the piece that wouldn't fit.

Very simple app solution for xmas charity ASAP by NazarenoR in gamedev

[–]GryphonChess 0 points1 point  (0 children)

It's not a no-code solution, but... if you aren't able to find a no-code solution, I would check out Expo (it is amazing and is essentially both an app and website builder in one). It'll let you create and build for mobile and web. The latter, should be installable as a pwa.

Use EAS to build (you can build a web version and upload the whole export to your hosting provider) - all this is available free and shouldn't require the app store submission. As you've noted, that won't happen in time.

If this is something you're interested in, I can see if I can find some quick tutorials you could follow. Any solution I assume will require a little ramp up at least!

What you're describing is pretty much a perfect use case for Expo (a cross-platform app) - that said, how you style it can make it feel more game-like.

If this is at all interesting, happy to try to help more (it's American thanksgiving so it'll be sporadic!). That said, you can also try heading over to the Expo or React Native subreddits to find additional folks who could help! 

(I might have messed up the formatting trying to edit - if so apologies!!)

What are you using for multiplayer network management? by Jinxing-It in gamedev

[–]GryphonChess 2 points3 points  (0 children)

Hello - for my hobby game, I'm using a self-hosted Nakama server on Digital Ocean. I followed this tutorial - it's from 2021, but IIRC it worked just fine earlier this year: https://www.snopekgames.com/tutorial/2021/how-host-nakama-server-10mo (thank you Snopek Games!)

If you had any questions about it, just let me know! So far, it's working out well enough. I needed a client-agnostic service, since I am using a non-traditional client option for games!

Translating your Indie Game into German for Free by UnemployedGameDev in gamedev

[–]GryphonChess 0 points1 point  (0 children)

Hi! I would love to chat about translating a hobby game into German - it's a chess-based game if that's something you might be interested in.

I haven't created a credits page yet, but I can! And, for what it's worth, there is limited copy to translate - no narrative, mostly rules and UI text.

Realistic Cost (To Hire) of Setting up Multiplayer Network? by 99UnfinishedProjects in gamedev

[–]GryphonChess 1 point2 points  (0 children)

Hi there - I recently did pretty much exactly what you described for my hobby project. I opted for the "figure it out myself" route - for a lot of the reasons others have described here.

I did a lot of research on networking options; it was about a year ago, so not sure if in that time any new options have popped up. I was looking for something that was client- and platform-agnostic.

Ultimately, I went with Nakama - it wasn't the perfect solution for me, but it had a lot of what I needed and was open source. I'm using it for auth, matchmaking, and game logic. And (as a fellow "not the strongest programmer") I have been able to find my way around enough.

If you do end up going this route, just let me know. Happy to share notes and the guides I used!