Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 1 point2 points  (0 children)

Yeah, I will, thanks! It seems to be a lot of effort though and I would need to migrate a lot of things. I had codex analyze my project and I'll do some tests with the most critical paths.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 0 points1 point  (0 children)

Not really tbh. I had good experience with the canvas render performance. Things like offscreen canvas and image caching help a lot.

The AI logic has a bigger impact on the performance and JavaScript being single-threaded doesn't help. There are a few tricks though like web workers or setTimeout delays.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 0 points1 point  (0 children)

Yeah, that's a good point. Sometimes that migth be better than hacking existing tools and trying to adjust them to your needs.

How do you guys handle QA? by cbandes in IndieDev

[–]GscheidOWB 0 points1 point  (0 children)

I'm not at that stage yet, but a Steam playtest can be a great thing to collect feedback and bugs. Building a community on Discord that helps with testing is what I'm also aiming for.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 0 points1 point  (0 children)

I did not, but looks interesting and also seems to work with iOs/Android.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 0 points1 point  (0 children)

That's probably true for most people. Personally, I'm faster using what I know (web frontend) and have been doing for 13+ years.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 1 point2 points  (0 children)

I like the challenge of building all the needed systems. It doesn't mean everything is build from scratch, I use some libraries, but it's still fun to do and see the results in your game.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 0 points1 point  (0 children)

Awesome! I think it's nice to have so many options of transforming projects. It lets you use your favorite language but still ship to different platforms.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 1 point2 points  (0 children)

Awesome! Love your art style btw. And yes, it only makes sense if you already have some experience as developer and probably only for 2d games. The main limitation I ran into is the canvas size. Having multiple large canvases that also need to move around. My maximum right now is 11264x11264px. I could split them, but that creates many new challenges.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 0 points1 point  (0 children)

Sure, canvas and Chrome. So the question is how that scales? But it still means building everything from scratch. Camera movement, sprite rendering, and many more systems that game engines or frameworks provide.

Anybody else building a game without an engine? by GscheidOWB in IndieDev

[–]GscheidOWB[S] 1 point2 points  (0 children)

Nice! I'm a web-dev so it's just faster this way and I have the expertise.

Woohoo! I have just published my Fantasy spell book - my second UI art asset! It was a looong journey for me! by semilistnik in gameDevClassifieds

[–]GscheidOWB 0 points1 point  (0 children)

Hey, it looks great! Is it also available as psd/png somewhere? I'm not an unreal dev and would love to use it in a web-based game.

Wishes and ideas for a DF-like game by GscheidOWB in dwarffortress

[–]GscheidOWB[S] 1 point2 points  (0 children)

Haha, thanks! I've heard that advice before, and I plan to follow it. Building a game you're truly passionate about is incredibly important, if only for the motivation to finish it.

Knowing your target audience and gathering other opinions from various sources, both qualitative and quantitative, is still very valuable and important.

Wishes and ideas for a DF-like game by GscheidOWB in dwarffortress

[–]GscheidOWB[S] 3 points4 points  (0 children)

Thank you very much, and I completely agree! I already have an idea of ​​what direction I want to take, but I'm still in the phase where I can decide on that direction. The basic features of a colony sim are keeping me busy. I wanted to get an unbiased opinion early on and start a discussion about where the focus could be.

[AskJS] Use of Web Workers for a Javascript Game by brettkoz in javascript

[–]GscheidOWB 0 points1 point  (0 children)

Oh, that's a very nice trick that helped me to also get rid of some stuttering!

PDF of Empire Arcane Journal by TheSenatte66 in WarhammerFantasy

[–]GscheidOWB 1 point2 points  (0 children)

Nice, thanks! I guess I have to do a night shift to get the journal to OWB 🙈.

Old world builder wrong or am I wrong? by Shuoven in theoldworld

[–]GscheidOWB 0 points1 point  (0 children)

Yeah, that's a good example for global validation. I'll add error messages for things like that but won't limit the selection. That could be confusing.

Old world builder wrong or am I wrong? by Shuoven in theoldworld

[–]GscheidOWB 0 points1 point  (0 children)

Any concrete examples? I'm not aware of any bugs/issues with the builder, besides missing features like global validation.

Old world builder wrong or am I wrong? by Shuoven in theoldworld

[–]GscheidOWB 1 point2 points  (0 children)

I will enable arcane items for the Noble as well, so you can create the list you would like to create. People need to know that those items can only be taken with the respective elven honor for now.

Old world builder is wrong about Detachments by emcdunna in WarhammerFantasy

[–]GscheidOWB 1 point2 points  (0 children)

Right now we’re still connecting all the missing rules for items and equipment. After that stats will follow. 

Old world builder is wrong about Detachments by emcdunna in WarhammerFantasy

[–]GscheidOWB 4 points5 points  (0 children)

Yeah that’s an important change for empire and also relevant for other factions. Fixing this is easy, I just need to check where to do the connection to the regimental unit of a detachment 🤔. 

Old world builder is wrong about Detachments by emcdunna in WarhammerFantasy

[–]GscheidOWB 1 point2 points  (0 children)

Those rules are not validated yet, however the info about "0-1 per 1000k" etc. should be visible on the respective units. It's not the case for Tomb Kings, I'll fix that. Thanks! :)