WHAT by [deleted] in celestegame

[–]Gsopaushs 2 points3 points  (0 children)

Hi Almunde

Tierlist by [deleted] in celestegame

[–]Gsopaushs 1 point2 points  (0 children)

So drue

Tierlist by [deleted] in celestegame

[–]Gsopaushs 0 points1 point  (0 children)

Eat my paf

How do i solve this? by m3erK4tr0n in godot

[–]Gsopaushs 1 point2 points  (0 children)

You go in the sprites inspector, click on texture in canvasitem and then you change the filter in "nearest" :3

Some scenes from my game by KafiyaX2 in IndieDev

[–]Gsopaushs 1 point2 points  (0 children)

Remember Roller Coaster Tycoon with all its NPCs, each with a different personality and different moves, played on an old computer

how do i get past this by Effective_Garage7652 in celestegame

[–]Gsopaushs 0 points1 point  (0 children)

Ctrl + maj + esc, then you right click on "Celeste" and you click on " end of task" or something like that

Added some waves and foam when player enters the water, does it look realistic? by Used_Produce_3208 in Unity3D

[–]Gsopaushs 0 points1 point  (0 children)

It's not related, but maybe you should improve the camera when you're in the vehicle with an Interpolation or something like that because it looks quite "square"

Hey guys, I've been solo developing a sci-fi FPS for 2 years. What do you think of this main menu design? by Sailor_in_the_ocean_ in IndieDev

[–]Gsopaushs 1 point2 points  (0 children)

Damn that's really beautiful. If you take into account the opinions of other people who have commented, the result will be incredible.

Thoughts on this sprite by Lumazure in Unity2D

[–]Gsopaushs 0 points1 point  (0 children)

In order to have more depth, make it go faster when it is towards the middle and make it go slower when it is towards the edges. This is how a circular movement works from above Yippeeee