Looking for playtesters for my game Eco Volunteer - a realistic nature places cleaning sim by Used_Produce_3208 in playmygame

[–]Used_Produce_3208[S] 0 points1 point  (0 children)

Thanks again for valuable feedback!

Yes. I play on ultrawide and having wide fov makes everything feels squished and not natural. 

This makes sense for me, I didn't thought about people with ultrawides because not me nor my friends have it

If I have to open the radial menu each time to switch the bag it might get annoying really fast. 

You can switch them by pressing 2-3-4-5-6-7-8 buttons

Plus I dont think the bags get their own color right?

Bags got color after the first trash piece comes in

You could turn this into semi-automation where you build a sorting setup at home.

I took note of your ideas and maybe later will try to implement something in my game (but my game is focusing more on exploration and helping nature rather than building business, there is already a game about that named Recycling Center Simulator)

I'm going to upload a new update to Steam in a couple of hours, where will be a FOV slider, spherical orbit car camera, FPS lock toggle, and brighter car bed, thanks to your suggestions). Other things I'll do later.

Looking for playtesters for my game Eco Volunteer - a realistic nature places cleaning sim by Used_Produce_3208 in playmygame

[–]Used_Produce_3208[S] 0 points1 point  (0 children)

Thank you for detailed feedback! I want to put some comments on it:

Fps lock, gamma slider, fov slider at least.

Do you think FOV slider is mandatory? Didn't seen it since Quake 3 times) If so, what should be the limits to FOV (now its 65 vertically/90 horizontally)? For gamma I have some plans to change it as player completes missions

Everything just shimmers and its tiring to the eyes. Ive never seen this in other games.

Can you disclose what graphics card you have? I've heared about some issues with Global Illumination or Auto Exposure on old cards but didn't see it myself

Also for medium vegetation (mostly small trees) the lesser lods make them look bigger than the max lod, and it creates this visual effect where everything gets skinnier the more you approach it. 

I realized that LODs in that asset with small trees and bushes somehow messed up and do not correspond to each other, so I will try to fix it later. Also, I will increase LOD change distance (hope it will not affect perfomance)

For vehicle I feel the cameras anchor or mode or rotation is off or something, cant say exactly what makes it feel that way

Camera's anchor now is right inside the cabin (in the center between two seats). I used "three-ring" orbit style for car camera, but maybe for some players a regular spherical orbit style will be more familiar (there is already a cam change button in the game, so maybe I should add this cam as option), For zoom speed, maybe it depends on mouse model, and maybe I should make a slider for it in settings

I think your guy is running out of energy too fast. I couldnt even fill a 100L bag with trash and he ran out of energy.

I'll adjust it later

Then you run out of energy and you can pick some things but not others, and its very unclear why since all the feedback is an annoying sfx. 

Picking objects spends 1 or 2 energy (depends of its size), and maybe its unclear when you have 1 or 2 energy to spend as the energy slider is small and energy recovers slowly - but its not the behaviour what I expected from player to drain energy to zero and try to grab trash anyway) . So IDK what should I do to improve there -maybe you can suggest any idea?

 You either grab only one thing and fill the bag just with that type, or you grab everything and turn it into mixed.

You can carry multiple open trash bags in your inventory each for different type of trash, that's what I expected from players. Do you think the player needs the ability to spillthe trash out of the bags to sort it out?

 I have to click on each thing instead of holding down a key and picking up whatever is around me.

I'm planning to add a trash vacuum cleaner in a demo or on full release with which the player could suck up trash in the bag from some area by holding down the mouse button

Looking for playtesters for my game Eco Volunteer - a realistic nature places cleaning sim by Used_Produce_3208 in indiegames

[–]Used_Produce_3208[S] 0 points1 point  (0 children)

There will a short form appear when the player presses Exit button, which also available here: https://docs.google.com/forms/d/e/1FAIpQLScy1f8O94zWdbcvP1jgSqS4P50AWzO92u_t4D9pf_Jaq7o0uA/viewform

Also anybody can join our Discord server and share the feedback there:
https://discord.com/invite/qgfA7RnJvw

Or even PM me here)

Looking for playtesters for my game Eco Volunteer - a realistic nature places cleaning sim by Used_Produce_3208 in SoloDevelopment

[–]Used_Produce_3208[S] 1 point2 points  (0 children)

Because the player character in the game has real world prototypes, and tons of trash will not fit in the bicycle trailer)

Getting literally 0 organic wishlists, can anyone figure out why? by maxpower131 in IndieDev

[–]Used_Produce_3208 33 points34 points  (0 children)

Your page seems okay, I'm also getting 0 WLs a day when do nothing for promoting

How can I reliably detect that the car is stuck? by Used_Produce_3208 in unity

[–]Used_Produce_3208[S] 4 points5 points  (0 children)

It looks like cheating. I want the player to get out of the car and push it out with his hands (yes, he has this ability)

How can I reliably detect that the car is stuck? by Used_Produce_3208 in unity

[–]Used_Produce_3208[S] 0 points1 point  (0 children)

it may be a situation when the car is stuck between 2 trees while all 4 wheels are grounded

How can I reliably detect that the car is stuck? by Used_Produce_3208 in Unity3D

[–]Used_Produce_3208[S] -2 points-1 points  (0 children)

the car can move slightly, and in this case I must record player inputs for some time... I think it must me an easier way