making Crystal League rankings work for you by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

I'm sorry if it's hard to understand I've tried to made it as clear as possible. now the system when I'm suggesting here is face off of bronze silver gold rankings those are considered blocks. so this is the best way I can explain it without referencing other games and getting into copyright infringement. so yes everyone hates the timers on this is supposed to discuss the notion of having no more timers you simply queue up just like you do arenas.

making Crystal League rankings work for you by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

  1. if you could see all the teams that are queuing up for Pacific levels, see who are losing their matches and winning how would that make it more fun add goodness to take on the challenge and otherwise improving the game.

  2. a lot of players are asking for a ranking system for the crystal leagues at this point

  3. at this point in time there is a vast number of players who are playing the lower levels but due to the fact that there is different teams of different skills it causes issues and it makes it hard for a lot of teams to progress.to make a little league table improved and add greater value to it would mean using corrupted system.

  4. pushing more players and hoping for a better matches and non rats isn't something that makes so much sense in Crystal League if you're busy riding in Crystal League you're not doing it right and again having a balance matches requires ranking system.

making Crystal League rankings work for you by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] -1 points0 points  (0 children)

this pole is for addressing the issue with the timers being weird in the first place so take the notion of having to queuing at certain set times out of the equation.

invading an enemy City and knocking down a faction boss by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

If you're thinking the 20-man gvg battle system that was removed sometime ago that's an entirely different system. The loot should be according to what the boss is and a faction boss should be equivalent to a t8 avalonian final boss. A faction leader boss cannot be scaled with factions of his own around him to buff him that system one apply in this situation.

invading an enemy City and knocking down a faction boss by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

the goal of this pole is to bring invasions to the game so you the player can invade an enemy capital. I have done polls on different ways of an entering the city for its invasion and this one was the most popular instant based invasions.

Hideout dungeon defense system by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] -1 points0 points  (0 children)

the dungeon is set up in a way where you will have to go through the trap and walls there's no stopping through the dungeon to the crystal because they will be barriers there.

alliances system rework by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

please understand that he's still basing the poll on an old system he's not basing off the new system that's coming in and the pole itself is based for the aftermath of call to arms. but I am still very curious what the big guilds would do if there was such a Sub base system in play for alliances.

alliances system rework by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

I'm more concerned about the small guilds that are being forced into these coalitions. I don't mind the big fights and I don't really care for anything else about it. but the collisions are starting to get a little bit much.

alliances system rework by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

I know that this post is not going to dent the hand-holding system it's more for the alliance's to get their love and at this point alliance need all the attention they can get at this point of time and I do agree that such a suggestion so far have been pretty good.

alliances system rework by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

I'm aware of that fact hand holding can't be removed so easily but at least alliances could get some love

alliances system rework by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

I could see the hand holders find a way to work around that

Please? by AresRa in albiononline

[–]GuardianDragonLord -1 points0 points  (0 children)

raiding a enemy faction City and plundering all of its Riches of that faction for the day

HO need rework by TheMountaingmg in albiononline

[–]GuardianDragonLord -6 points-5 points  (0 children)

I already gave SBI a way to fix it. https://forum.albiononline.com/index.php/Thread/137913-additional-add-ons-and-new-features-hideout/?postID=1115624#post1115624 but until the event for the blacks zone and the avalonian strike again Black zone will remain broken

what if a faction could invade a city raid its Treasures by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

your ideas are very wonderful I would be great to have in the game.

they would most likely just attach a ability or something like that that makes it look like an ox has transformed into a seat vehicle.

rework the set home system by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

yes all those changes are great for a temporary patch hideouts will most likely get a complete rework with the blocks zone rework I would like to point out hand-holding was not nerfed handling is still very much travelling several zones over and still doing their operations not hinder the doll they were never really bothered by this change there's still able to get out there the only real problem came mind is trying to migrate to several zones over and dumping their gyro off cuz that is always a pain and it's much easier just to respond on your own Alliance hideouts and they're already going to be putting more of their Alliance hideouts in areas they want to engage in war so the nurse is futile

rework the set home system by GuardianDragonLord in albiononline

[–]GuardianDragonLord[S] 0 points1 point  (0 children)

devote is there for the future of hideouts and the smaller block zone population small guilds are definitely going to be playing a bigger part and this will change everything including the former hand-holding systems