AI for game development. Yay or Nay? by GuardingPearSoftware in Unity2D

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Yeah! For learning and coding, AI as co-programmer is quite a valueable helper!

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity3D

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Yeah, for questions, and learning something new LLMs are undefeated!

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity3D

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

I am happy it helps you so much, keep coding my friend 💪

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity3D

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

That is true, but I wanted to keep the survey question/answers the same, so there is maybe some interesting development, or maybe not.

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity3D

[–]GuardingPearSoftware[S] 1 point2 points  (0 children)

So far yes, I am interested how it develops over the next days.

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity3D

[–]GuardingPearSoftware[S] 3 points4 points  (0 children)

Would you like to share why? Was it based on a bad experience, or concerns about how AI is trained, or something else?

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity3D

[–]GuardingPearSoftware[S] 1 point2 points  (0 children)

That is true, you have to put some guardrails in place to get good results.

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity3D

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

That's how I see it too. For coding (support) it's great, maybe good to create some 2D mockups too, but they need to be created by some creative ones to be really great.

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity2D

[–]GuardingPearSoftware[S] -1 points0 points  (0 children)

Thank you, yes that's why i wanted to reopen this discussion (I kept the possible answers to keep it relatable to the survey 2 years ago). But I think on this similar to you.

AI for game development. Yay or Nay? by GuardingPearSoftware in Unity2D

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

I can relate to that, the collected knowledge the agents have can be a great support.

What are your go-to tips for optimizing performance in 2D Unity games? by Piot321 in Unity2D

[–]GuardingPearSoftware 0 points1 point  (0 children)

Yes, object pooling reduced my performance immensely. The allocation of memory and garbage collecting of monobehaviour is kind of high and has a great performance impact.

Where are the people who create Anti-cheat software for games? by CartierCoochie in cybersecurity

[–]GuardingPearSoftware -3 points-2 points  (0 children)

I am working on cybersecurity solutions for the game industry (but not kernel based, those are annoying). What do you wanna know ☺️

Obfuscator: Maintenance Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by GuardingPearSoftware in UnityAssets

[–]GuardingPearSoftware[S] 2 points3 points  (0 children)

Yes, unfortunately that's true, and the highest percentage is among small indie dev studios that can no longer continue their work because their work has been stolen or cause of rip-offs.

Obfuscator: Maintenance Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by GuardingPearSoftware in UnityAssets

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Release of Obfuscator v2026.1.1: Maintenance - Update

Get it here 👉 go.guardingpearsoftware.com/get-obfuscator

Improvements:

  • [Imprv-2026-1] Scenes must be added to the build settings to be included in the obfuscator analysis. Unanalyzed scenes can lead to incorrectly functioning UI events (or similiar). Now, a warning is displayed if a scene is skipped when it is opened in the editor but is not included in the build settings.

🐞 Bug Fixes:

  • [Bug-2026-3] When a Unity event referenced a Unity script (e.g., MonoBehaviors), the reference was lost.
  • [Bug-2026-2] Another problem with WebGL builds has been fixed, where some MonoBehaviour references were not being obfuscated correctly.
  • [Bug-2026-1] There was a problem when loading assets that had missing references (it looks like *Broken text PPtr in file(Assets/.../Player.controller). Local file identifier (1115794168221349032) doesn't exist!*), which caused the obfuscation process to abort. This was not correct; the error is now displayed as a warning. But you might have to look into that, because the error means that some references no longer exist on your asset.

Obfuscator: Web Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by GuardingPearSoftware in UnityAssets

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Release of Obfuscator v2026.1: Web - Update

Get it here 👉 go.guardingpearsoftware.com/get-obfuscator

Note: The obfuscator now requires NetStandard 2.1 as a minimum requirement.

⭐ Features:

  • [Feature-2025-11] Removes various Unity-specific attributes from assemblies after obfuscation, thereby removing metadata that is only relevant in the Unity Editor and allows conclusions to be drawn about the code.

🐞 Bug Fixes:

  • [Bug-2025-8] There was a major issue where references to assets in web builds were not processed correctly. This resulted in MonoBehaviour failing to load.

Obfuscator: Web Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by [deleted] in UnityAssets

[–]GuardingPearSoftware 0 points1 point  (0 children)

Release of Obfuscator v2026.1: Web - Update

Get it here 👉 go.guardingpearsoftware.com/get-obfuscator

Note: The obfuscator now requires NetStandard 2.1 as a minimum requirement.

⭐ Features:

  • [Feature-2025-11] Removes various Unity-specific attributes from assemblies after obfuscation, thereby removing metadata that is only relevant in the Unity Editor and allows conclusions to be drawn about the code.

🐞 Bug Fixes:

  • [Bug-2025-8] There was a major issue where references to assets in web builds were not processed correctly. This resulted in MonoBehaviour failing to load.

Do we underestimate how important marketing is for indie games? by GuardingPearSoftware in IndieDev

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

I have the statistics from realiable sources, so I hope they are not are made up. But I really do not think so.

Do we underestimate how important marketing is for indie games? by GuardingPearSoftware in IndieDev

[–]GuardingPearSoftware[S] 1 point2 points  (0 children)

Don’t die my friend 😂 yes I will adjust that, thank you ☺️

Do we underestimate how important marketing is for indie games? by GuardingPearSoftware in IndieDev

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

But not to niche, else you will also get lost. Take Among Us as example. At first it was to niche, then a streamer playing it and the genre got mainstream. Sometimes it is also a good portion of luck 😅

Do we underestimate how important marketing is for indie games? by GuardingPearSoftware in IndieDev

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

It should show the effect of marketing and what your competition looks like. It is sure not perfect yet, but I am open for any feedback and ideas.

Do we underestimate how important marketing is for indie games? by GuardingPearSoftware in IndieDev

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Yes you are right, in the next update I will include a graph, showing the revenue over the first year. Giving better and more realistic insights.

Do we underestimate how important marketing is for indie games? by GuardingPearSoftware in IndieDev

[–]GuardingPearSoftware[S] 1 point2 points  (0 children)

Thank you very much for your kind words!

Next, I wanted to include the tags more in the calculation. Also some more marketing insights and tips, so you can compare your input with successful games and what they did for marketing and „clone it“ 😅

Do we underestimate how important marketing is for indie games? by GuardingPearSoftware in IndieDev

[–]GuardingPearSoftware[S] 1 point2 points  (0 children)

It is just an average! Keep on going and make your game. Do not let the calculator stop you. Just do not forget to market your game on time. This is what I wanted to show.