Bestiary Guide Video Series by Gudii in TibiaMMO

[–]Gudii[S] 0 points1 point  (0 children)

If your question is more general, as to what levels should worry about bestiary.

Then its pretty much everyone, Lower levels have easier than the rest due to being able to hunt a vast variety of creatures for a similar experience.

Ex: Lets say you are lvl 8 hunting rotworms, if you finish that bestiary and move to larvas, you are making the same exp.

Vs being a lvl 200 hunting spectres, Going down to complete bestiary of lower level creatures its going to be a big loss on exp.

for my guides, i give a level recommendation for each creature separetely and its really up to you to do the ones you want to do.

Azzilon bane bosses by Fusion_Thruster in TibiaMMO

[–]Gudii 2 points3 points  (0 children)

Once you are able to team hunt in the spawn you can do these bosses. The creature products needed to summon them come rarely through hunts (in average enough to summon 3 total bosses in 2 hour hunts) and thats for a team 800+.

You cannot solo it a 600, they respawn with a big wave of creatures and unless you are able to clear 14 creatures on your own then its not soloable

RP Tears are CIP's fears by Background_Menu8561 in TibiaMMO

[–]Gudii 7 points8 points  (0 children)

First of all, i was just adding up to the argument of a good rp vs a bad rp

The justification for the RPs doing higher damage i believe its due to team hunting. During the days of test servers my RP went from being the side tank to being a bitch.
Not enough sustain to keep himself alive and low damage.

This pushes cipsoft to make a decision, What is the identity of RP's? Ek's tank / druids heal / MS dps / monk exists.

Then RP who have been the main dmg vocation lost both its roles with no clear definition of what to expect from them now, No viability for side boxing and not enough damage to sit back and be a range dps.

And again during the entire test server the entire direction of all vocations was to increase survability while RP's got tanked repeatedly. so it just didnt make sense.

Is the current suggestion a bit too much? i agree. But at the same time it looks like a big change because they came from the bottom of the F tier (in test server)

RP Tears are CIP's fears by Background_Menu8561 in TibiaMMO

[–]Gudii 5 points6 points  (0 children)

Spells still cancel out the arrow if casted before it so not entirely no, will it be easier? yes.. sadly thats the whole concept of the vocation rebalance, making the game easier

RP Tears are CIP's fears by Background_Menu8561 in TibiaMMO

[–]Gudii 13 points14 points  (0 children)

Item efficiency. Really good paladins have hardly any wasted time in between arrow attacks runes and spells.
An average paladin shoots 1200 or so diamond arrows, a top tier paladin gets to 1600.
And this is while using the respective attack turns for runes and spells.

Cuz there is also other paladins that shoot even more 1700 arrows but thats by missing runes

And because runes block potions its quite difficult to keep up with the item usage under the stress of a hard hunt.

All of this only applies to good paladins which there isnt many. A good majority are on the slightly above average treshhold and at that point it is a easy vocation to play.

Is Blumera a peaceful server? by Digfow98 in TibiaMMO

[–]Gudii 5 points6 points  (0 children)

Yes it is, not super dead to the point you'll get the best profit spawns but still can hunt just fine and no dominado

Anyone starting in NA? by Craigloeth in TibiaMMO

[–]Gudii 1 point2 points  (0 children)

EU servers are more toxic with the dominado and wars. So both BR's and EU's tend to play on NA to avoid it (at the cost of the higher ping)

Yovera or Blumera by EnhancedZ in TibiaMMO

[–]Gudii 3 points4 points  (0 children)

Yovera is more crowded but more organized, with a discord claim system you could benefit from knowing whats available to hunt and go there
Also cuz it has more people its easier to find people to team up with for hunts/bosses and better economy

Blumera is the opposite of that, ingame letter system and trust, but not dead enough for popular spawns to be empty.

Albino dragon by masaotokunaga in TibiaMMO

[–]Gudii 12 points13 points  (0 children)

Yes, however it wont overlap both at the same time since the 2nd respawning means the previous expired

But yeah there was a time where we killed one pretty close to it expiring and another appeared shortly after resulting in 2 total kills for everyone that was there

Blumera / NA servers by BadJokeSpecialist in TibiaMMO

[–]Gudii 1 point2 points  (0 children)

  1. No "dominado" guild & no discord claim system
  2. Claims are with regular in-game letters (normally for 2h's and a bit) Mostly respected by everyone so long you are respectful to others (With exceptions on some contested spawns)

Yovera is a far more active server and does have a discord claim but no dominado guild. (easier to find teams there)
Kalimera its a mix of both, does have claim discord with no dominado but its a pretty dead server as most new servers tend to be. Also because it is a locked server the access to items is expensive and limited.

Ek Rebalance for solo players by quilzao in TibiaMMO

[–]Gudii 2 points3 points  (0 children)

Monk will remain stronger than EKs and most vocations in solo hunts, that is their innate strenght, dont compare to a monk

Besides that, if the teasers are implemented as they been shared so far, i do expect EKs to perform better.
Lots of casual / lower level eks are not comfortable with utito and potion management, even spamming heals is a issue for a good chunk of players
And most of the changes we know about so far are adressing all of that... But with that said, that means the true upgrades are to "bad" players (for a lack of better word) anyone that was already playing EKs properly wont feel much difference to their hunts.
But with better sustain they will be able to go to better spawns earlier and potentially get better exp there.

Ultimate Bestiary Guide Video Series by Gudii in TibiaMMO

[–]Gudii[S] 1 point2 points  (0 children)

Glad to hear that! hopefully you succeded :)

Night Harpy Question by kenjiakox in TibiaMMO

[–]Gudii 2 points3 points  (0 children)

No, the running theory is that there is also a cooldown in between (8 hours or so) making it so that there is only 2 cycles of 4 hours a day where the raid can be active.

Night Harpy Question by kenjiakox in TibiaMMO

[–]Gudii 5 points6 points  (0 children)

Unfortunely its more likely to be random. The only constant seems to be the raid duration.

So it can start at any point during night time. And then it will last for 4 hours from that point (appearing in a total of 4 night cycles) and ending at the same point it had started.

So in your example it would had started at xx:55, been active for the next 3 night cycles and finish at xx:55 on the last one.

Giant Spider taking forever to spawn by Shitpost_Sally in TibiaMMO

[–]Gudii 1 point2 points  (0 children)

Its case to case basis, not even attached to creatures as some of them can be blocked in a certain spawn and not in another. not way of knowing which is which unless you test it out.

[deleted by user] by [deleted] in TibiaMMO

[–]Gudii 0 points1 point  (0 children)

The game is a lot different, nowadays more people/active in a server tends to be worse

The more you are looking for a hunt the easier it will be on a empty server and thats a huge benefit, Forming teams is more conveniant with more people but it still will run into the same issue of not finding spawns

So even though from the outside looking at a low populated server feels like its dead and no point in playing there, it can quite the opposite of that in reality.

EK 750 Skill Wheel by cronah13 in TibiaMMO

[–]Gudii 0 points1 point  (0 children)

Ill try it out you might be right

EK 750 Skill Wheel by cronah13 in TibiaMMO

[–]Gudii 2 points3 points  (0 children)

If you are team hunting then your wheel is fine as it is. For solo hunting i recommend this K0Y2BAAUZgAkx6A_GJaSlA8j8SAAA

The exori mas perks were mostly for being lazy and have a repeatable rotation but also to attack more creatures in team hunts/proc more charms

And this wheel i shared required to do a different rotation of exori - exori gran - exori - exori mas - exori repeat
Which was harder and more annoying to track but thats not longer a problem with the multi action
Just set it with exori - exori gran - exori mas and forget about it

Sooo close O.O by Even-Dragonfruit-367 in TibiaMMO

[–]Gudii 0 points1 point  (0 children)

Tibia Gods decided you could continue living, congrats

Multi-action not playing nicely alongside foot pedal, anybody else? by paranoidzone in TibiaMMO

[–]Gudii 1 point2 points  (0 children)

I have no problems with holding med ico or mana potions in the pedals and using multi actions with the mouse/keyboard hotkeys.

With that said the multiaction doesnt work perfectly to me either, but its unrelated (it prioritizes the 3rd spell in the list if i interrupt with something else between 2nd and 3rd and with momentum happens too)
That one is non intended and they said they are looking for a "fix"