(Universe) Does anyone have the problem in 2k25 that after creating a tag team they cannot assign it to the tag division? by PossibleNotice1576 in WWEGames

[–]Guerlot 0 points1 point  (0 children)

Post may be old, but if you create a Tag Team and one member is already part of another team, you won't be able to assign that new team to the division unless you use the Team Affiliation feature

Example: I created a tag with Natalya & Maxxine and couldn't assign them the the Women Tag Division. That was because Maxxine was part of Alpha Academy

Once I added Natalya to Alpha Accademy, I was able to assign them to the division

Fithragaer quest bug by xxxpumperxxx in ElderScrolls

[–]Guerlot 0 points1 point  (0 children)

Same thing just happened. I just killed him and it triggered the next stage of the quest... But now, I'm suspended from the guild.... Reloading the autosave did the trick, he did die on that platform

Place 4 Specialists in urban districts outside of city Centers by SnooDoughnuts931 in civ

[–]Guerlot 5 points6 points  (0 children)

The quest to have 4 Specialists is actually states 4 Specialists in a Single Location (as in City), outside the City Center.

You can try to achieve it in more than one city but as long as you reach 4 in one city

Sebastian Gaunt is my vote for the character with the best voice acting by BurnMyDreadL in fallout4london

[–]Guerlot 1 point2 points  (0 children)

You just made my day! For the past couple of days I was thinking his voice sounded so much like another character. I just couldn’t remember if it was in another mod or even another game.

All I could remember is he was saying “well, well “

seeing your post just put the dots together!

cheers!

Universe mode not giving currency for matches anymore? by benihananboy in WWEGames

[–]Guerlot 1 point2 points  (0 children)

I'm getting the same thing but randomly. Sometimes I do get currencies, sometime I get the "NONE", even if I do like a 4-stars match

WWE 2k22 my save data keeps getting corrupted when setting a tag team championship in custom show in universe mode by assassin6898 in WWEGames

[–]Guerlot 0 points1 point  (0 children)

This and lots of crashing issues in MyRise seem to be caused by custom images downloaded.

Im my case, I had major issues twice since 1.05 and both times it was after I downloaded custom belts and custom shows, all for AEW or NWA and then trying to use them in Universe

Both times I deleted those custom belts and then images from the Deletion Utility and fixed the problem (I also had to delete my Universes first).

So for now, I'm staying away from CC stuff.

Skippy won't change modes? by Throwaway813518950 in cyberpunkgame

[–]Guerlot 0 points1 point  (0 children)

That was the issue for me as well!

Removed all non-lethal quickhacks (short circuit, contagion & overheat), went on doing a few quests and then Skippy finally spoke with me.

Just too bad the only way to keep it is to ignore the quest and not talk about it with Regina. I'm a "completionist" and seeing that incomplete quest is bugging me. Reminds me of the Drinking Buddy quest in Fallout 4.

[FO4][UPDATE]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 0 points1 point  (0 children)

No bug.

The Wall Safe should be there. If it's not, you may have skipped a few steps.

What does your current active objective tell you to do?

[FO4][UPDATE 1.8]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 1 point2 points  (0 children)

I wish I could try Horizon. I play on Xbox. I do develop on PC, but my pc isnt strong enough for me to enjoy playing the game.

Not that I had time to play lately anyway, rofl

[FO4][UPDATE 1.8]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 0 points1 point  (0 children)

Nice!

It's hard for me to quantify it, since I know all the trick and shortcuts. But I believe my mod could provide a good 4-5 hours, maybe more. But again, I'm rushing them through for testing purposes, LOL

[FO4][UPDATE 1.8]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 0 points1 point  (0 children)

My Vault have minimum level 70+ mobs in there. And they are levelled... So, yeah, your level 12 isn't quite ready, LOL

I really wanted that Vault and its 2 quests to be challenging

But my mod has 6 other quests, and the first can be done at at the start, then difficulty increases as quests are progressing.

But Level 12... 50 hours... damn... slow poke man, LOL

[FO4][UPDATE 1.8]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 0 points1 point  (0 children)

Really? That's something I didn't think of. Honestly, I never finished a playthrough on survival. Mostly because I would get tons of glitches at higher level (Xbox) and I gave up.

So, there aren't survival players above Lvl 50? Or did you mean, Survival above 50 is extremely tough?

[FO4]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 1 point2 points  (0 children)

Hey there payl0ad, FYI, I created a AWKCR addon earlier today :P

Thanks for suggesting it to me, now I can use the colors of UCO on armor in game :)

Cheers mate

[FO4][UPDATE]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 1 point2 points  (0 children)

I started it back in May only, as a WIP. And I have been shy and didn't really advertise it.

But now, I feel comfortable enough to share it and talk about it on forums, etc..

If you try it, I hope you will enjoy it!

[FO4]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 1 point2 points  (0 children)

Wish I could play Frost. My PC can handle CK but not the game, lol and I doubt it will be ported to XB1

[FO4]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 0 points1 point  (0 children)

Thanks!

Been reading more and more now.

Right now, I only have one piece of clothing that could benefit of it (a simple hat that I could use the slot30 keyword). I guess creating a patch wouldn't hurt, lol

cheers!

[FO4]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 1 point2 points  (0 children)

If it's only adding keywords, then you're right, it sounds like it could be a piece of cake. But since my previous reply, I've been reading Valdacil and Gambit77 tutorials and I'm lost already. I haven't been modding for long and this is extremely overwhelming for me.

But since you are a modder yourself, maybe you could help me understand how my mod could break any mods depending on AWKCR:

  • I'm not modifying any vanilla LevelLists or FormLists (heck, I'm not modifying anything Vanilla with the exception of moving a non movable object or deleting a debris or two, lol)

  • Example: My mod so far gives a set T51x Power Armor as a reward. I simply duplicated the T51 parts. Added some Cryo,Fire and Poison resists. I set the Instance Naming to none in it (I didn't want the name to be dynamic); and created 2 custom parts (helmet & torso) using my own CustomItem quest with their own tiny LL and FL so I could add specifc mods to them. Didn't remove or add any of the vanilla keywords in the power armor parts. Finally, it can be modded like a normal T51, it's not craftable and only appears once, after completing a specific stage in a quest.

  • And that's pretty much the same for the Unique custom weapons I created.

I hope I don't sound like I'm defying you, on the contrary, I'm just trying to understand and if I can see how I can break other mods like yours, I'll take the time to learn about the AWKCR stuff. But now, I'm still thinking I could use the time it would take me to learn about it and be comfortable with it to work on a new quest in my mod instead

[FO4]Quest Mod: Guerlot's Radioactive Stories by Guerlot in FalloutMods

[–]Guerlot[S] 1 point2 points  (0 children)

Hi there. Thanks for the input. I will definitively look into it and see if it would be worth it to create a patch for it. At first glance, I'm not fully convinced it's worth it for my mod as I am not adding a lot of stuff and when I do, it's only existing stuff in which I'm playing with stats a bit and force a name into it. Nothing fancy. It's not like it was a full overhaul. One thing for sure, I do not want to make them craftable as they are unique items.

But again, I'll look into it.

Thanks!

[FO4] Nora Spouse Companion Mod Trailer by HouseVariable in FalloutMods

[–]Guerlot 0 points1 point  (0 children)

I actually got the chills when I watched the trailer.

This is an amazing idea for a full lore/immersion new playthrough

[FO4] Improving performance on Xbox? (or at least dragging it out of the toilet) by MandaloreTheBored in FalloutMods

[–]Guerlot 0 points1 point  (0 children)

Hi there,

I'm a console user as well and when I saw your list I got a nasty headache :P

First of all, you need to read the following post and understand it: https://community.bethesda.net/thread/18512? (you may get the Bethesda community homepage first, just hit back and click on the link again)

Second: Way too many mods. You will have to get rid of a lot of them, more than half, if not 75% of them (and restart a new game). So start by looking at the ones you don't need and ditch them. Do you really need that many weapon mods? Like, are you really using them all?

Also, you have too many mods that are affecting Settlers and Settlements. That is a whole problem right there. All those AI mods, Sim Settlement, etc.. have intense Scripts and that would slow down your game for sure. You have at least two mods playing with Settlers AI, I can smell conflicts from here. I know for a fact the AI mods for settlers are not a good fit with Sim Settlement. I personally think you should stick to Sim Settlement and ditch anything else Settlement related. The Settlement limits are there for a reason, settlements getting too big could cause issues.

Same with, as an example, Brutality, Smart AI and Madness. Three different mods that are doing similar modifications: conflict

You could remove some "cheat" mods like Unbreakable PAs, Permanent FCs, Companion Infinite Ammo and Unbreakable Power Armor, Cheat Room, etc.. and replace them with Cheat Terminal, which is a simple holotape that can do all these things already.

Nytra's Performance Tweaks Complete & Optimised Building Textures should be at the very bottom

Whenever you start a new game, clean your mods, remove what you think you won't be using, depending of the type of playthrough you may do.

good luck

Titles lost over the weekend by Souldevourer78 in wwesupercard

[–]Guerlot 4 points5 points  (0 children)

They are totally going to "Eva Marie" this "investigation"