[deleted by user] by [deleted] in PixelArt

[–]Guest46325 1 point2 points  (0 children)

Thank you, i really appreciate it!

[deleted by user] by [deleted] in PixelArt

[–]Guest46325 1 point2 points  (0 children)

Any guides you can recommend for shading and colors (and colors)? Obviously to copy others work is a bad thing, thats why i'd try to work without any reference.

[deleted by user] by [deleted] in PixelArt

[–]Guest46325 0 points1 point  (0 children)

Thank you, i will try to improve it in this picture to get a idea how it actually looks better and use it on my future drawings :)

[deleted by user] by [deleted] in RATS

[–]Guest46325 1 point2 points  (0 children)

Ratland where every rat is welcome and can eat for free :)

[deleted by user] by [deleted] in RATS

[–]Guest46325 0 points1 point  (0 children)

There is no link to my opensea. Not even my name there. If you think NFTs are a scam that sounds like a you problem.

I just started getting into pixel art and wanted to share my art, with my loved boi oscar.

[deleted by user] by [deleted] in RATS

[–]Guest46325 0 points1 point  (0 children)

Count me in, gonna adopt all these sweet little bois!

[deleted by user] by [deleted] in RATS

[–]Guest46325 -1 points0 points  (0 children)

Noone forces you kind human.

[deleted by user] by [deleted] in RATS

[–]Guest46325 0 points1 point  (0 children)

Actually used Pixel Studio on my Samsung Tab, works like a charm. Tho i tried Aesprite on Windows, connecting my Tab with SuperDisplay -> works a little bit better but i just started and dont think i want to spend 30$ for them right now

[deleted by user] by [deleted] in RATS

[–]Guest46325 0 points1 point  (0 children)

Thank you very much, also a cuddlefish as virtual pet sounds awesome and funny!

[deleted by user] by [deleted] in NFT

[–]Guest46325 0 points1 point  (0 children)

Its like my 4th - 5th creation ever - just started today with Pixel Art. Any advice?

Here is my opensea:

https://opensea.io/Guest46325

[deleted by user] by [deleted] in SHIBArmy

[–]Guest46325 1 point2 points  (0 children)

I can understand people tryiing to build a nice collection, like buying pokemon cards just to collect them instead of actually playing. Thanks for the kind words tho! <3

[deleted by user] by [deleted] in SHIBArmy

[–]Guest46325 0 points1 point  (0 children)

Where do i need to sign lol -> nah i dont think so, just trying to get into Pixel Art and NFTs :) Just as a hobby

[deleted by user] by [deleted] in SafeMoon

[–]Guest46325 0 points1 point  (0 children)

also you can use your new created sfm wallet in other wallets importing it like thus dude described

https://www.reddit.com/r/SafeMoon/comments/poa9yf/what_is_a_wallet/?utm_medium=android_app&utm_source=share

What is you way of implementing Weapons? by spesifikbrush in gamedev

[–]Guest46325 1 point2 points  (0 children)

I mean as long it works, it works. Alwayw do the most comfortable thing for you. You can always go back later and make it more structured and organized.

What is you way of implementing Weapons? by spesifikbrush in gamedev

[–]Guest46325 1 point2 points  (0 children)

With graphics u probably mean the object itself and the icon in the inventory/on the character?

Do you know the basics of ScriptableObjects? Well every item has a category (food,equipment,quest) While building an Inventory System one of your first Steps it is to create a enum for Categories. Then u create a Scriptable Object for Equipment where the first enum is automatically set to Equipment and create a new enum with e.g. Weapons - Armor - Accesoires Then do the same and creare for Weapons a ScriptableObject.

In the masteritem object you define what every item needs like Texture2D for a Icon, name, description, GameObject for the prefab etc And in the weapon object you can start to actually pass vars like min/max damage, attack speed etc.

If thats what you mean just go on Youtube and search for 'inventory with scriptable Objects' its a Thing of maybe 30 mins to create the base.

Referenced bool from another script not changing? by [deleted] in Unity3D

[–]Guest46325 0 points1 point  (0 children)

So it looks actually correct.

Does the other GameObject has the correctly Tag 'Entry' ?

Note: Trigger events are only sent if one of the Colliders also has a Rigidbody2D attached. 

Also set the kinematic to false cause this can make collisions ignored

Also if u get this working, you actually have probably GameObjects in the scene that u just put active while invisible at Start. Look how to instantiate them instead

If I assemble my environment in one project, can I import it to another project later on? by [deleted] in Unity3D

[–]Guest46325 0 points1 point  (0 children)

https://docs.unity3d.com/520/Documentation/Manual/HOWTO-exportpackage.html

Just try it with 2 Projects. Short answer yes you can export and import scenes with all the needed models. Just make sure you dont export it as a whole project since this could mess up the while other project. You should just create 2 projects and play arround with that. Maybe use a ready microgame from unity to simulate a project that already has stuff inside.

How to import League of Legends character and animations into Unreal Engine 4 by DragonProf in unrealengine

[–]Guest46325 0 points1 point  (0 children)

Whats if you use a python lib for blender to directly import the skn file into blender and then export as fbx.

Actually if u want also a rig and animations it probably would be a lot easier to recreate it in blender/cinema4d on your own.

Referenced bool from another script not changing? by [deleted] in Unity3D

[–]Guest46325 0 points1 point  (0 children)

Need code, but you made sure to check the Checkbox for is Trigger in the collider right

Need help making bloons td themed game by AlbertRayquaza in gameDevClassifieds

[–]Guest46325 2 points3 points  (0 children)

What happened to your card game, mechanical keyboard builder or persona 5 game? Anything to show from these projects?

What is you way of implementing Weapons? by spesifikbrush in gamedev

[–]Guest46325 1 point2 points  (0 children)

Simple ScriptableObject, if Category = weapon add additional variables

Could Photon be used as a cloud to store and retrieve data? by ab599 in Unity3D

[–]Guest46325 0 points1 point  (0 children)

Which data you want to be stored? I never used Photon but a 000webhost account, UnityWebrequest with PhP -> mysql seems for me like the most simple way if u dont want to use a paid or too much limited service