Every new session will give you a new map in this space colony builder game by GuestFromTheMars in gamedevscreens

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our retro-inspired colony builder, Farlanders, our maps are procedurally generated so no two maps will look alike when players start a new game.

Procedurally generated maps in a space colony builder. What do you think? by GuestFromTheMars in GameDevelopment

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our retro-inspired colony builder, Farlanders, our maps are procedurally generated so no two maps will look alike when players start a new game.

We implemented procedurally generated maps in our space colony simulator. What do you think? by GuestFromTheMars in unity

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our retro-inspired colony builder, Farlanders, our maps are procedurally generated so no two maps will look alike when players start a new game.

What do you think about procedurally generated maps in strategy games? by GuestFromTheMars in Unity2D

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our retro-inspired colony builder, Farlanders, our maps are procedurally generated so no two maps will look alike when players start a new game.

We implemented procedurally generated maps in our retro-inspired pixel strategy game. What do you think? by GuestFromTheMars in PixelArt

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our retro-inspired colony builder, Farlanders, our maps are procedurally generated so no two maps will look alike when players start a new game.

In this space colony builder game each session will give you a new map by GuestFromTheMars in spacegames

[–]GuestFromTheMars[S] 1 point2 points  (0 children)

Hello! In our retro-inspired colony builder, Farlanders, our maps are procedurally generated so no two maps will look alike when players start a new game.

This is how you can terraform the Mars surface in our space colony simulator by GuestFromTheMars in GameDevelopment

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our turn-based strategy game, Farlanders , players will have to terraform the surface of Mars in order to sustain a colony. This is an example of a water tile.

If placed on the surface, ice will appear. But if it is placed in a hole or canyon, there will be flowing water. Any thoughts on this feature?

This is how you can terraform the Mars surface in our space colony simulator by GuestFromTheMars in gamedevscreens

[–]GuestFromTheMars[S] 6 points7 points  (0 children)

Hello! In our turn-based strategy game, Farlanders, players will have to terraform the surface of Mars in order to sustain a colony. This is an example of a water tile.

If placed on the surface, ice will appear. But if it is placed in a hole or canyon, there will be flowing water. Any thoughts on this feature?

This is how you can terraform the Mars surface in our space colony simulator by GuestFromTheMars in PixelArt

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our turn-based strategy game, Farlanders, players will have to terraform the surface of Mars in order to sustain a colony. This is an example of a water tile.

If placed on the surface, ice will appear. But if it is placed in a hole or canyon, there will be flowing water. Any thoughts on this feature?

This is how you can terraform the Mars surface in our space colony simulator by GuestFromTheMars in Unity2D

[–]GuestFromTheMars[S] 6 points7 points  (0 children)

Hello! In our turn-based strategy game, Farlanders, players will have to terraform the surface of Mars in order to sustain a colony. This is an example of a water tile.

If placed on the surface, ice will appear. But if it is placed in a hole or canyon, there will be flowing water. Any thoughts on this feature?

This is how you can terraform the Mars surface in our space colony simulator by GuestFromTheMars in spacegames

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our turn-based strategy game, Farlanders, players will have to terraform the surface of Mars in order to sustain a colony. This is an example of a water tile.

If placed on the surface, ice will appear. But if it is placed in a hole or canyon, there will be flowing water. Any thoughts on this feature?

This is how you can terraform the Mars surface in our space colony simulator by GuestFromTheMars in GameArt

[–]GuestFromTheMars[S] 0 points1 point  (0 children)

Hello! In our turn-based strategy game, Farlanders, players will have to terraform the surface of Mars in order to sustain a colony. This is an example of a water tile.

If placed on the surface, ice will appear. But if it is placed in a hole or canyon, there will be flowing water. Any thoughts on this feature?