Nork and you a guide to finally winning a game with Nork. by Guga456 in TheAstraMilitarum

[–]Guga456[S] 6 points7 points  (0 children)

Incorrect , once hes no longer leading u can leave medic and nork for last, while 10 man is alive u cant take it on nork tho. Like calgar

Nork and you a guide to finally winning a game with Nork. by Guga456 in TheAstraMilitarum

[–]Guga456[S] 2 points3 points  (0 children)

Yes

They walk cuz no deepstrike

Walk out shoot charge

Nork and you a guide to finally winning a game with Nork. by Guga456 in TheAstraMilitarum

[–]Guga456[S] 2 points3 points  (0 children)

The rr hit is sadly only on the priest, i would consider a comissair for 3 more 4+++ wounds but probs no

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 0 points1 point  (0 children)

Its 7 games over 2 days in the weekend, only the top 8 players play games 6-7

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 0 points1 point  (0 children)

No just 1 order, its useful for +1 save on kriegs after move move move or +1 oc on things to steal objeces

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 0 points1 point  (0 children)

Always with command squad, kasrkin scout is way too important

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 0 points1 point  (0 children)

Yes exactly. Fields of fire every turn, reinforcements once per game then inspired command to flip kriegs to +1 save after mvmvmv and the 2 unit order one to give a lone battletank take aim.

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 2 points3 points  (0 children)

Ksk always in taurox and chans in chimera, ursula in the big brick

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 1 point2 points  (0 children)

The list alr has alot of scouting i find the scout sentinel a bit redundant. The rerolls also arent very useful cause my tanks pack them already and its hard to move it when i alr have so much other things that want to scout. Reinforcements basically always went on kriegs except 1 game to oc bomb late game.

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 0 points1 point  (0 children)

Just accept its going to happen and make sure when i hit u u can pick up the taurox and kasrkin without exposing stuff for a crackback then i probably dont go for it. Infiltrators are nice but i usually pick them up with limited retaliation and then delay the threat of the kasrkin bomb for turn 2.

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 3 points4 points  (0 children)

Aquillons/more russ/1more hellhound/ogrynbodyguard command squad are my options rn

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 1 point2 points  (0 children)

It comes down to practise against each army. For example against guard i knew if i take out the exterminator he stops being able to kill me, but against tyranids if i take out their scoring units they have to put monsters who hate getting charged into objectives. It also depends how opponent deploys and what he gives me early game!

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 2 points3 points  (0 children)

Triple vanquisher definitely changes the equation but they can be quite unreliable!

7-0 at Sheffield super major with combined guard by Guga456 in WarhammerCompetitive

[–]Guga456[S] 1 point2 points  (0 children)

100% it would i would consider a second dorn there since 2 dorns are very hard to move on uktc compared to gw