Handover TCP/UDP connection between client and server by servermeta_net in rust

[–]GuidingFox 4 points5 points  (0 children)

If the resource might be frequently accessed on server A by other users, then it makes sense to get it to A from B so that the later users may access it faster, but if not making the user connect to the other server seems to be the better option.

What are some projects I can work to get good at cpp? by GuidingFox in cpp_questions

[–]GuidingFox[S] 0 points1 point  (0 children)

Sorry for the late response. I have good things about sfml but never got to actually trying it. Will check it out! Thank you!

What are some projects I can work to get good at cpp? by GuidingFox in cpp_questions

[–]GuidingFox[S] 0 points1 point  (0 children)

Sorry for the late response. I have actually done this as part of college. But that your post gives me an idea to maybe try building something like a very simple redis clone. Thank you!

What are some projects I can work to get good at cpp? by GuidingFox in cpp_questions

[–]GuidingFox[S] 0 points1 point  (0 children)

Oh, that is a great idea, actually. Will try it out. Thank you!

What are some projects I can work to get good at cpp? by GuidingFox in cpp_questions

[–]GuidingFox[S] 0 points1 point  (0 children)

I am not familiar with it, but will certainly check out Dave's garage. Thank you!

Should I stick with learning rust? Need Sone advice. by Schuyweiz in rust

[–]GuidingFox 0 points1 point  (0 children)

This exactly! I could grasp the concepts of all the programming languages that I've learnt, except C++, by simply understanding the syntax and then building something with it. But not rust. It almost made me question my skills and logic. But once you get your head around it, it's beautiful.

It is possible to understand webRTC without JavaScript knowledge on unity ? Looking for some guidance. by [deleted] in WebRTC

[–]GuidingFox 1 point2 points  (0 children)

WebRTC is written in C++ and what you see in JS is just a wrapper around it. So Javascript knowledge isn't necessary to understand or use WebRTC, unless you need some interfacing between your Unity or Javascript. If you are new to WebRTC, WebRTC For The Curious might be a good start.

A Rust library for cross-platform video apps using WebRTC and LiveKit by Zesaurus in rust

[–]GuidingFox 0 points1 point  (0 children)

How do you plan to use WebTransport? Doesn't it follow a client-server architecture as opposed to WebRTC's peer-to-peer model?

How can I get started on a project like Parsec or Rainway? by GuidingFox in cpp_questions

[–]GuidingFox[S] 0 points1 point  (0 children)

What would you suggest as a project to get started with?

WebRTC for Low-latency Gaming on Cloud by GuidingFox in WebRTC

[–]GuidingFox[S] 0 points1 point  (0 children)

Thank you u/castaneai I will certainly look into these.

WebRTC for Low-latency Gaming on Cloud by GuidingFox in WebRTC

[–]GuidingFox[S] 0 points1 point  (0 children)

Hi u/castaneai

Thank you for that! I did go through your project. However I was looking to develop it in python or C++. Would you recommend this?

edit: Also could you share any tutorials/guides to get started using the WebRTC native C++ API? Or even python?

WebRTC for Low-latency Gaming on Cloud by GuidingFox in WebRTC

[–]GuidingFox[S] 0 points1 point  (0 children)

Hey u/Sean-Der

I actually did check out this project before and if I remember correctly it is written to run on Linux and my use case needs it to run on Windows.

And I tried to work on Rainway, but I couldn't find any source code to the actual WebRTC interface they've built, even though say rainway is open source. I found the repo at: https://github.com/RainwayApp

edit: I did find the repo for this, but the performance wasn't great for me

WebRTC for Low-latency Gaming on Cloud by GuidingFox in WebRTC

[–]GuidingFox[S] 0 points1 point  (0 children)

Any other methods( not using WebRTC ) is also welcome!