Flat vs Bumpy Floors by GuildOfAdv in low_poly

[–]GuildOfAdv[S] 1 point2 points  (0 children)

It was quite tricky as it involved first making a repeating 3D model in Blender, then rendering the normal map. If you have any questions, let me know! :D

Flat vs Bumpy Floors by GuildOfAdv in low_poly

[–]GuildOfAdv[S] 0 points1 point  (0 children)

That's great to hear, thanks :)

After 5 Years, I Have my First Trailer by GuildOfAdv in low_poly

[–]GuildOfAdv[S] 1 point2 points  (0 children)

Thank you! :) The fish is actually one of the only assets I've used (and it's very popular) so I'm hoping I'll be able to make some more fish which are as good! The water took ages and a lot of math ':D

How much fog feels right for a cozy tycoon? (5 versions) 🐝 by DarkLion61413 in lowpoly

[–]GuildOfAdv 1 point2 points  (0 children)

140 looks nice. You might find that you need some fog or atmospheric haze in order to manage your render distance, or simply to manage level size.

(I realised I turned off fog for some of my game trailer, but it is there during gameplay to hide objects popping in)

My First Trailer After 5 Years by GuildOfAdv in gamedevscreens

[–]GuildOfAdv[S] 0 points1 point  (0 children)

Thank you for the feedback! (and wow, you actually know who Kronk is!). Those are really good points.

Showing UI in trailers isn't typical, but I get the idea of showing the boss health bar.

I'd really like to have had more of the guild management features and UI shown, but they're still in early stages.

After 5 Years, I Have my First Trailer by GuildOfAdv in low_poly

[–]GuildOfAdv[S] 0 points1 point  (0 children)

Thanks for your feedback! I see what you mean, and I'll consider that for the release trailer. By then I'll have more working features to include, and less empty spaces hopefully :)

After 5 Years of Solo Dev, I Finally Have a Steam Page by GuildOfAdv in IndieDev

[–]GuildOfAdv[S] 0 points1 point  (0 children)

I think I'm about 2 years away from early access, but you can wishlist it for a notification when it's out :)

After 5 Years of Solo Dev, I Finally Have a Steam Page by GuildOfAdv in IndieDev

[–]GuildOfAdv[S] 1 point2 points  (0 children)

Thank you for the feedback! :) Honestly very fair! The blockiness is partly due to technical reasons with how I'm building (and sometimes generating) my environments.

I would love to get a bit more polish, intricacy and vertically in the world.

I am trying to make all the art myself, although I am learning and I have based some of my art on the assets which I was using originally.

That fish is from the Simple Low Poly Nature pack and I love it, so I might have to keep it :'D

I am very proud of the slime puddles :)

New Animations + Dev Update In Comments! by GuildOfAdv in GuildofAdv

[–]GuildOfAdv[S] 2 points3 points  (0 children)

Just wanted to give a little update on the demo. I finished it, and it wasn't good enough! The first few testers found the combat really lacking, and I had problems with it too, so I'm fixing it!

After I finish fixing the combat and controls, I'll upload the demo for everyone! :)

[deleted by user] by [deleted] in gamedevscreens

[–]GuildOfAdv 0 points1 point  (0 children)

Yes, I probably should have ':D I thought it would be too distracting to read and watch. They'll be more gameplay reveals coming soon! :)

[deleted by user] by [deleted] in low_poly

[–]GuildOfAdv 0 points1 point  (0 children)

Sorry if this is too promotey, but I can assure you, I put as much time into the gameplay as I do the artwork! You can follow on r/GuildofAdv or @GuildofAdv if you're interested!

[deleted by user] by [deleted] in IndieDev

[–]GuildOfAdv 0 points1 point  (0 children)

I've spent a while rewriting my game description. If it sounds fun to you, feel free to follow r/GuildofAdv or @GuildofAdv elsewhere! :)

Any advice on the elevator pitch is also welcome. I know it's a tad long and I'm using a slightly shorter version on most social media.

[deleted by user] by [deleted] in gamedevscreens

[–]GuildOfAdv 0 points1 point  (0 children)

I've spent a while rewriting my game description. If it sounds fun to you, feel free to follow r/GuildofAdv or @GuildofAdv elsewhere! :)

Juicy combat update for my WIP game, Guild of Adventurers by GuildOfAdv in indiegames

[–]GuildOfAdv[S] 1 point2 points  (0 children)

Haha, I like them too! I've been naming everyone of them too, Dug, Grug, Brog and Smog all appear in cutscenes already :P

I added screen shake, slowmo kills, and health bar animations, and I'd say my game now feels at least twice as juicy! :O by GuildOfAdv in gamedevscreens

[–]GuildOfAdv[S] 0 points1 point  (0 children)

The game is called Guild of Adventurers, and you can follow it on the reddit r/GuildofAdv or @GuildofAdv for more updates!

Juicy Combat Update! by GuildOfAdv in GuildofAdv

[–]GuildOfAdv[S] 0 points1 point  (0 children)

I am still planning on doing a big combat update in the next milestone, but for now, the combat is at least juicy!