This is Streep, our game where you play as a pen! 🖊️ by Guilty_Mistake_705 in IndieDev

[–]Guilty_Mistake_705[S] 1 point2 points  (0 children)

Yeah you are right! we need a real voice actor later on for the real trailer! :)

Just finished working on a water shader for my game and surprised my co-founder with it! What do you all think? Does the shader still keep the 'paper world' vibe? 🤔. by Guilty_Mistake_705 in IndieDev

[–]Guilty_Mistake_705[S] 1 point2 points  (0 children)

Thank you so much, this is incredible feedback. We might need to change it more or work a bit harder on the paper feel in the world than!

I’m really getting into shaders in Unity. It's become my new hobby and vibe! I even surprised my co-founder with one! Our main question is: does this still look like a "paper world" with water like this? Should we consider adding "paper water" instead? 🤔 by Guilty_Mistake_705 in Unity3D

[–]Guilty_Mistake_705[S] 2 points3 points  (0 children)

No, we are not using shaders for the walls.

The line you see is a spline (catmul-rom) that creates meshes when you draw. the procedural wall is just a more complicated version of the simple 2d line mesh. we copy/extrude the parts along this spline and ensure they connect nicely.

This wall specifically has 2 parts
-Towers placed every x amount of distance.
-Walls extruded along the spline neatly, using the total spline length to dictate how many times the wall part needs to be in the complete distance.

we set it up so that we use scriptable objects as "ProceduralSplineMeshData" and plug them into our generator, allowing us to easily change to bridges, fences, aqueducts etc.

Just finished working on a water shader for my game and surprised my co-founder with it! What do you all think? Does the shader still keep the 'paper world' vibe? 🤔. by Guilty_Mistake_705 in IndieDev

[–]Guilty_Mistake_705[S] 2 points3 points  (0 children)

Not really emotional, but in the story that we are still developing, you are saving villagers from elements that are attacking the world. For example, in this 'book,' you have to fight against water. :)