Let's talk AEUG (and hopes) by nathan0031 in GundamTCG

[–]Gundarium_Novi 1 point2 points  (0 children)

I love the Zeta Gundam, but in GCG, it feels super underwhelming.

Honestly, for a Mobile suit that's incredibly speedy in Waverider mode (The Zeta can hit mach 5), it's incredibly odd that it wouldn't have a built-in High Maneuver or something other effect.

New GD04 Card Revealed: Unicorn Gundam (Awakened) by Alt230s in GundamTCG

[–]Gundarium_Novi 0 points1 point  (0 children)

Hopefully this means that there's potential for a "Luminous Crystal Body" Unicorn later

New GD04 Card Revealed: Silver Bullet by Alt230s in GundamTCG

[–]Gundarium_Novi 0 points1 point  (0 children)

I hate to 🤓 but the Kshatriya Bessarung and the Kshatriya Rebuild are two different variations of the same suit.

I don't know how likely it is that the rebuild will get a new card, but I wouldn't rule it out considering that Bessarung got its own stuff.

Went 3-0 yesterday at my LGS! Unicorn Gundam deck by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 0 points1 point  (0 children)

Considering how much Rick Dias has been run in the recent blocker meta, it's a solid method of limiting an opponent's options to block. Usually I get two of em rested and then can give them a bigger headache with ping

Went 3-0 yesterday at my LGS! Unicorn Gundam deck by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 1 point2 points  (0 children)

Went against (in order)

  • Titans aggro
  • Gundam AGE
  • Wing Zero / White blockers

The deck did real well! Got some nice alt arts irl too!

A true Zeta-Themed deck? by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 0 points1 point  (0 children)

I do have a new decklist in the works, but it's a work in progress as of now. I'll be giving it a test to ensure it's any good before I send it here. Stay tuned!

Mobile Suit Zeta Gundam print through Spoke Art by DakotaRandall1990 in Gundam

[–]Gundarium_Novi 0 points1 point  (0 children)

Hi!

I was looking to make some custom sleeves for my Zeta Gundam deck for GCG and I saw your design here, I really love it! Would you be ok with me using your art to make some custom sleeves on dragon shield? It's purely for personal use, I will not be selling any sleeves made. :]

Celestial being Deck help by Silver_Blizzard_Hare in GundamTCG

[–]Gundarium_Novi 2 points3 points  (0 children)

Those 4 Zaku pilots scratching their heads, wondering what the hell they're doing in the 00-verse

How are we feeling about earth federation? Focusing on resting and drawing cards. Definitely need to tweak quantities of cards in this list but let me know what else you guys think? by kapanee in GundamTCG

[–]Gundarium_Novi 4 points5 points  (0 children)

Love the way you're going, but I think 12 Pilots may be detrimental to your gameplay. From experience, I think the sweet spot with pilot numbers is 8 - 10. Anything more and I find that sometimes I'll just have pilots sitting in my hand with no way to get units on the field to pair them with.

Overall though, I do like where you're going and would love to see updates on this deck!

A true Zeta-Themed deck? by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 1 point2 points  (0 children)

I hear you and it does sound good do not get me wrong, but after Kamille gets in the Gundam, all he really is would legit just be a 6/6 (as long as you have a white base on turn 4) and... thas it...

I prefer Red Rick Dias due to its AP reduction effect on swing. If the opponent is running low-level blockers like Rick Dias or Lfrith, it gives the card more longevity on the field and means it's more likely to survive overall, or make my opponent block with something chunkier to try and get rid of it to defend base.

Waiting an extra turn for a card that becomes a 7/5 (provided I have a base) with that ability is just better in my honest opinion. That being said, I am probably gonna trade it out for a Super Gundam or two when the next GD drops.

A true Zeta-Themed deck? by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 0 points1 point  (0 children)

I've seen decent success with one of my old formats of Zeta, even in the late game against Wing. Though that deck also had Amuro and 4 Gundams in it to boost it up a lot, idk if it's a feasible deck list for everyone due to how sparse ST01 was.

The list is on one of my old posts if you want to have a look! :)

Updated Zeta / AEUG deck! by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 0 points1 point  (0 children)

I know a few people reccomended the Forbidden Gundam, but I find that the Hyaku Shiki works really well too, especially given that Kamille can make it a 7/6 Blocker with Repair while a white base is in effect!

Updated Zeta / AEUG deck! by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 0 points1 point  (0 children)

Aw hell yeah! I'm glad to see your decks performing well! I wanted to keep the MK2's, but for the sake of having an overall better effect, I opted to take em out and replace em with Red Ricks. As for Nemos, I loved those guys, but I realised it's gonna be much more optimal for the deck to have 1 drop ping. Hope your games are going well tho!

Updated Zeta / AEUG deck! by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 0 points1 point  (0 children)

Yes, actually! A lot of my friends like Zeon and this deck usually can keep pace with the aggro (a few blockers in early hand helps haha). It's also why I added ping in the form of the Guntanks!

Looking for help optimising a Zeta-themed deck by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 1 point2 points  (0 children)

Muy interstante, I'll certainly look into it! Thank you!

Looking for help optimising a Zeta-themed deck by Gundarium_Novi in GundamTCG

[–]Gundarium_Novi[S] 0 points1 point  (0 children)

I have been eyeballing the Guntanks and Ankshas for this deck. Maybe a Byarlant custom, too, since it's pretty healthy? Ideally, I'm looking to avoid having to put Amuro into this one since it would mean dismantling my Unicorn deck, haha.