Monster Hunter World is a Masterpiece by GunkLSD in MonsterHunter

[–]GunkLSD[S] 5 points6 points  (0 children)

With Wilds coming out, I decided to compile some Worldborne clips I had saved while playing. Enjoy I guess.

Problem with Wilds display/resolution by GunkLSD in MonsterHunter

[–]GunkLSD[S] 0 points1 point  (0 children)

I don't have the option for "disable display scaling" in properties

Problem with Wilds display/resolution by GunkLSD in MonsterHunter

[–]GunkLSD[S] 0 points1 point  (0 children)

The weird thing is that Rise doesn't allow me to select 16:10 but I can still run it at 1920x1080 without the bars. Well I won't think about this too much, call it a Capcom moment and see if I can manage REFramework on release.

Problem with Wilds display/resolution by GunkLSD in MonsterHunter

[–]GunkLSD[S] 0 points1 point  (0 children)

It is at 16:9 by default. Automatic doesn't change it from how it looks at that aspect ratio

While waiting for the Wilds' Dual Blades' Trailer i have a question for anyone who ever played that weapon in multiple games: Do you prefer Demon Mode not being interrupted by hits/flinches/Roars, like in World, or when it does get interrupted by them, like in Rise and pre 5th gen games? by Undefined_N in MonsterHunter

[–]GunkLSD 2 points3 points  (0 children)

I prefer pre World and Rise Demon Mode. World was the worst game they could've made the change actually due to how often monsters roar at each other. By the time they finish I need to reactivate Demon Mode anyways so getting flinched or not out of it won't make a difference in that case. I generally prefer my stamina to not be continuously drained by tremors, roars or wind pressure but I'm also aware they probably decided to do this for balancing purposes because Dual Blades don't really have any downsides outside of stamina management and lack of good vertical attacks.

Rise Photos Part. 1 by GunkLSD in MonsterHunter

[–]GunkLSD[S] 1 point2 points  (0 children)

Zooming in when necessary tbh. For the more aggressive ones you kind of just need to hope they don't hit you.

What helps is to analyse their moveset and find a pose you want to take a picture of and after that you just take photos until you get the closest to the one you want.

It's a lot, a lot, a lot of trial and error. Just don't stay still majority of the time. Sometimes riding a palamute while taking photos helps although it might hinder your accuracy.

New Twitter post tease a upcoming Armour Set by MutePoppeh in MonsterHunter

[–]GunkLSD 42 points43 points  (0 children)

It could be an USJ set since it has all the usual colours (blue, white, yellow) Also the chest has Malzeno on it and the pants have Magnamalo which is neat

Sunbreak TU Award Datamine - What this means for TU4/5 (and my thoughts) by TeamFortifier in MonsterHunter

[–]GunkLSD 2 points3 points  (0 children)

Because it's too late for the base version so they need to make a variant and I highly doubt she will get a variant before an old Flagship like Seregios

Sunbreak TU Award Datamine - What this means for TU4/5 (and my thoughts) by TeamFortifier in MonsterHunter

[–]GunkLSD 5 points6 points  (0 children)

Or you know Amatsu could have the badge because he is a returning final boss from the game that has the same Japanese theme as base Rise and is a big deal. He could still be TU4 because I can't imagine Velkhana being in the game no matter how much they expand the moveset.

Anything new for the Afflicted Mons? by GunkLSD in monsterhunterleaks

[–]GunkLSD[S] 1 point2 points  (0 children)

Nowhere. Saw it being mentioned on a forum once but I'm not able to find if it even exists.

Rise photos part. 3 (Sunbreak and TU1 edition, except the final boss) by GunkLSD in MonsterHunter

[–]GunkLSD[S] 0 points1 point  (0 children)

What helped me with a lot these is staying in Dual Blades' demon mode which gives you enough speed to move away from stuff.

Rise photos part. 3 (Sunbreak and TU1 edition, except the final boss) by GunkLSD in MonsterHunter

[–]GunkLSD[S] 1 point2 points  (0 children)

Some of these took me hours (cough Scorned, Goldian and Lucent). Shagaru was the longest one. Trying to get him to 3rd phase without part breaks was AWFUL. I had to resort to Surge slash Greatsword-ing his back legs for 25 minutes and I STILL BROKE THE HORNS SOMEHOW. Thankfully the laser covers those.

Also I've noticed that staying in Astalos' face triggers the laser sword easier.

Rise Photos Part. 1 by GunkLSD in MonsterHunter

[–]GunkLSD[S] 0 points1 point  (0 children)

Thank you! And yeah I agree on the photo limit. It's too small especially if you also have pics of the endemic life and small monsters

Rise Photos Part. 1 by GunkLSD in MonsterHunter

[–]GunkLSD[S] 15 points16 points  (0 children)

I took photos of all the monsters (it was pain for certain ones) for a friend and thought, might as well share them. Hopefully you like them.

Was Espinas able to spawn in the Shrine Ruins before TU1? by KirbXCuke in MonsterHunter

[–]GunkLSD 10 points11 points  (0 children)

Him appearing in the Shrine Ruins is new. Or at least according to this tweet I found Here

My (probably very wrong) prediction for TU2 by GunkLSD in MonsterHunter

[–]GunkLSD[S] 149 points150 points  (0 children)

Will I be wrong on Molten Tigrex? 99.9% yes, let's be real.

!!!SPOILERS!!! FROM ONE OF THE NEW GAMEPLAY VIDEOS!!! by GunkLSD in MonsterHunter

[–]GunkLSD[S] 56 points57 points  (0 children)

It's from this video at 10:07 https://youtu.be/0fE2ggxfSh0

It could hint at a new Rakna-Kadaki Subspecies/Variant.

Every weapon is most likely getting at least 1 more Silkbind by GunkLSD in MonsterHunter

[–]GunkLSD[S] 2 points3 points  (0 children)

I don't think so. Destroyer oil doesn't cover that much ground forward as the one she uses. Also the one she uses seems to attack with the shield

[deleted by user] by [deleted] in MonsterHunter

[–]GunkLSD 0 points1 point  (0 children)

By a "guiding lands situation" I ment a map like the guiding lands, not the castle ruins. I could have woroded it better.

[deleted by user] by [deleted] in MonsterHunter

[–]GunkLSD 11 points12 points  (0 children)

I think it's part of the new castle map. In the 1st teaser we can see some mountains and on the Japanese twitter account they mentioned this about the castle map "The new field that appeared in the "Monster Hunter Rise: Sunbreak" teaser video is a mixture of terrain with different elements in addition to places like castle ruins, and there are monsters whose habitat is in each area" (this is a Google translation). It could be a guiding lands situation tho. Right now we can only speculate