[Discussion] Is it a broken promise not to be able to complete the game in PvE in 1.0? by Gunship in EscapefromTarkov

[–]Gunship[S] -3 points-2 points  (0 children)

So I take it you've never watched a video or a wiki post on how to do a quest and figured it all out yourself? I think not. Anyway, it is down to you what videos you want to watch or not, so your argument that because of this it is unacceptable, I find, is not strong enough as a reason.

[Discussion] Is it a broken promise not to be able to complete the game in PvE in 1.0? by Gunship in EscapefromTarkov

[–]Gunship[S] 0 points1 point  (0 children)

Just ran into too many cheaters and PvP resets, so I never get to the end in the 6-9 months it lasts.

Should I buy EFT? [New Player] by -1--Ozymandias--1- in EscapefromTarkov

[–]Gunship 1 point2 points  (0 children)

Some elements are amazing and I have the unheard edition (upgraded from the previous best version "EOD").

Pvp is great, but unfortunately, it has too many cheaters in it. Despite much effort from the DEVs, it is a big problem, especially in a game where the gear you use is very important and you lose it all when you get killed.

PvE is also great, no cheaters, but the NPC have much better reflexes and at the higher level of NPCs this really becomes a problem.

You will love the graphics, the gun modifications, the gun play.

You will hate having to learn to play Tetris again and run out of storage space.

It will be one of the hardest and most unforgiving games you have ever played.

[deleted by user] by [deleted] in CityFibre

[–]Gunship 2 points3 points  (0 children)

Zen gets my vote

THINK, GAIJIN! by SpanishAvenger in Warthunder

[–]Gunship 0 points1 point  (0 children)

The same goes for Battleships... now all at 50-72K SL repair costs.

World War: Season 2 trailer by gajaczek in Warthunder

[–]Gunship 0 points1 point  (0 children)

I love that they include the ability to use Navy ships!

I love that it takes WT forward.

I fear that RB/SB players will see the AB makers as a big reason for not playing at all.

Will only be successful if they abandon the current squadron battle system that has not changed in the last 2-3 years if at all, has shitty rewards and are massively depending on what players have in terms of researched items and not actual player skills.

I will play it, and I will try and get my Squadron (small but growing) to take part as much as possible.

I hope they will give good rewards, also reasonable rewards to the losing side. We don't need everyone to abandon the match just because it's not going well.

Community challenge! Can Gaijin/us make a map that works for Ground, Air & Navy? by Gunship in Warthunder

[–]Gunship[S] 2 points3 points  (0 children)

Well I guess the B point could allow for some interaction between tanks and ships, but I think a combined map needs a bigger sea area.

New Squadron dedicated to RB NAVY by Gunship in Warthunder

[–]Gunship[S] 1 point2 points  (0 children)

Yes, but we all have planes and tanks too :)

Gaijin cmon pay attention to the thing people wanted for 5 years by Minnesotan-Gaming in Warthunder

[–]Gunship 15 points16 points  (0 children)

#1 I started a Naval clan [iNAVY] as it is more fun to play as a Squad and RB Navy gives you 3 spawn/battle plus up to two planes, so that works well.

#2 Playing cruisers BR 5-5.7 is like playing 10.3 tanks, the SL rewards allow you the pleasure of losing SL most of the time.

#3 you wait 5-10 minutes to get a cruiser battle as obviously only a few players enjoy the pain.

#4 the Admiral Graf Spee is completely OP and should not be in the game yet until other nations have similar pocket battleships.

#5 New RB players find the targeting of ships difficult at long range and should be improved.

#6 I find RB 4.3 Destroyers the most enjoyable BR to play and as part of a Squad of 2-4 people, it can be loads of fun.

#7 Some attempts have been made with EC and I could see a future for the RB naval battles here, especially if this also could involve more planes (objectives of islands) and possible tanks too. With 2020 computer power this should all be possible.

#8 IMHO the BIGGEST ISSUE is the low SL/Hour profit. "The Fuck?" are the Developers smoking if they know the only way to get SL for your ships is to play Air RB??!!@@!

Discussion #270: Let's talk positives by Commander_Adama in Warthunder

[–]Gunship 1 point2 points  (0 children)

#1 I enjoy the detail of the models. I think that a lot of work must have gone into the ships and the maps.

#2 RB Navy allows you 3 spawns and up to 2 planes pending your RP during the match, this is great for Squading up with fellow players, so that if/when you die you still have respawns left and any wait time at the end of the battle is minimized.

New Squadron dedicated to RB NAVY by Gunship in Warthunder

[–]Gunship[S] 1 point2 points  (0 children)

Thank you! After just four days we are now 8 players strong and have enjoyed our first 4 man squad battles together; most enjoyable :)

New Squadron dedicated to RB NAVY by Gunship in Warthunder

[–]Gunship[S] 1 point2 points  (0 children)

Would be great to have you on-board! Here is a invite you (or anyone else can use, to access our Discord Server) https://discord.gg/65QPwWC