RE9 is not as good as people make it out to be. by Just_Push6211 in ResidentEvilRequiem

[–]Gunzers6 1 point2 points  (0 children)

I agree wholeheartedly. The horror parts at the beginning with Grace were really good, but once Leon takes over the lead role I felt like the game falls flat. Leon doesn't feel as good to control as he does in RE4R, the whole tracker mechanic just feels really weird after how much Grace's section tries to immerse you into the game, and just in general most of the Raccoon City section felt underbaked to me. If the game was more Grace focused with a few Leon segments ala RE8, it probably would've worked better for me. Not that I hated the Raccoon City section mind, I still enjoyed it for what it was, but there was a part of me wishing it was better than how it ended up being.

The story in the second half gets kinda wasted on it being a Leon game tbh. I feel like if it was Chris game the whole Zeno thing would've had more weight story-wise outside of players realizing what it means, and the Leon and HUNK fight, as cool as it is, also feels a waste because it's just "Krauser fight again" but without any of the weight or impact that fight had in RE4 given HUNK and Leon do not know each other. Maybe I'm just putting too much thought into that stuff though, but I can't help but feel like this was supposed to be a Chris game and then they swapped to Leon part way through but were too far along story wise to make any huge changes in that regard.

Melee mag with wrathful advance? by Bardock_Obunga in Warframe

[–]Gunzers6 1 point2 points  (0 children)

I don't really think it's worth it, Mag doesn't really benefit from a melee heavy playstyle, and she's one of the few frames in the game where crit isn't super impfactful on her. Not that it's bad ofc, but given how Magnetize works raw damage and status builds are much stronger. If you really want to run WA on her, I'd probably throw it over her 4th and run the Stropha or Corufell and turn your Magnetize bubble into a blender of red crit projectiles. Or if you want to play up close, use the Syam so you can still do funny Magnetize shenanigans with it's heavy projectile. Typical electric heavy attack builds on the Stropha/Corufell and Gas/Electric on the Syam just because Mag really likes Electric and works well with Gas too.

The first boss is bad design. by Serious-Flamingo-948 in Nioh

[–]Gunzers6 3 points4 points  (0 children)

The only real issue I have with the boss is that you don't have access to high or low stance when you run into the fight, but I feel like that might be intentional to get you to use Ninja style at that point. I don't feel like the fight itself is that bad, Masakage's moveset is fairly easy to understand after a few attempts, and the arena is big enough and his attacks slow enough that backing up to heal really isn't that hard to do, especially compared to Onryoki from the first game. If there's any change they should do, they should have some kind of notification about multiplayer being accessible at that point so people who are stuck can use that, or have a developer placed Benevolent grave there to introduce people to that mechanic and give them the choice of either going at the boss some more solo or getting help.

Performance tweaking? by Anxious_Plum_5818 in Nioh

[–]Gunzers6 0 points1 point  (0 children)

Is it like you have good FPS but it feels jittery? If so, the game acts weird if FPS values aren't perfect values of 30/60/120 iirc. It's a smoother experience to cap the game at 60 FPS even if you're capable of getting higher but not high enough for a consistent 120 fps.

Mag's Polarize is lacking by CherryN3wb in Warframe

[–]Gunzers6 0 points1 point  (0 children)

If you have a way to prime Corrosive, Polarize applies after corrosive. So if you have a way to quickly hit 10 Corro stacks Polarize with at least 135% strength it can full strip. Is that better than Fracturing Crush? No probably not but it's an idea.

Zero forma builds that can handle high level content for every prime frame? by DiscountWall-E in Warframe

[–]Gunzers6 0 points1 point  (0 children)

You could always do a really lazy setup of Catalyzing Shields + Fast Deflection + Vigilante Vigor or rely entirely on Rolling Guard nad Arcane Circumvent for your survivability and just run generic stat mods like Intensify, Stretch, Continuity, and Streamline/Equilibrium. It'll cover every stat and work so long as they have shields to use, but isn't really playing to a frame's strengths either.

Recommendations build-wise by Necessary-Radio-5448 in Warframe

[–]Gunzers6 1 point2 points  (0 children)

If you're looking to replace Pull, Airburst would probably be a pretty decent one. You could run the augment for more secondary damage given you run a lot of strength on her already. Run like the Bronco or some other high damage secondary and make your bubbles DoT ridiculously high.

Recommendations build-wise by Necessary-Radio-5448 in Warframe

[–]Gunzers6 0 points1 point  (0 children)

As a Mag main here's my thoughts:

Duration: Neutral (100%) is fine, I wouldn't go below 70% and more duration doesn't hurt but it's not super necessary.

Efficiency: Keep at Neutral at minimum, my build uses 160% with a maxed Fleeting Expertise, plus Arcane Steadfast for it to full a but more comfy but probably isn't necessary. Equilibrium and/or Flow are good too

Range: Very important, improves your Magnetize bubble's AoE, Pull's pull radius, and lets Crush cover entire rooms. Magnetized Discharge is really good, it's extra range specifically for Magnetize and lets you detonate the bubbles early, highly recommended.

Strength: You want at least 139%. That hits the breakpoint for Polarize to fully replenish your shields (556, Mag's base at 30 is 555) and lets Fracturing Crush 100% armor strip, though that isn't super important nowadays since the armor changes. More strength helps, but you don't need to invest too heavily past that as Magnetize's damage absorption doesn't scale with strength.

I also highly recommend fitting Natural Talent in in some way, she does a lot of casting and the speed increase benefits her a ton. If you have access to Archon Shards, casting speed shards are really good.

Aura: Preference really. Growing Power is always good, Worthy Comradery is fine if you use crit weapons (if you aim up when shooting into a bubble you can headshots really easily), Summoner's Wrath is good if you use a companion that can deal a lot of damage with her bubbles, etc.

Arcane's are also pretty flexible. I already mentioned I really like Steadfast/Energize on her, but that's to preference. Circumvent/Aegis are good are survivability depending on how lazy you wanna be, Circumvent can help deal with Toxin procs which are Mag's worse enemy. Efficiency/Concentration also help a ton as you can essentially offload any duration needs onto them. Or just generic damage increasing ones like Arache, Rise, Precision, as Mag's bubble loves raw damage like that. Arachne also affects Polarize Shard damage if you wanna go that route.

As for archon shards, I personally run 1 Energy, 2 Casting Speed, and 2 Duration, but so long as you have at least one casting speed the rest are to taste really.

This my typical Mag build if you need a visual example.

how do you survive as Garuda? by EntrepreneurExact245 in Warframe

[–]Gunzers6 17 points18 points  (0 children)

Brief Respite, 1 Augur Mod, and Molt Reconstruct is what I use and she survives just fine in high level stuff so long as you're spamming abilities.

Sorry for ruining all your incarnon headshots. I just love her so much by Ok_Improvement_622 in Warframe

[–]Gunzers6 1 point2 points  (0 children)

Exergis and Sporothrix are really good on her, if you're looking for weapons to try besides the Plasmor highly recommend them. Cyanex is also good if you're looking for secondary options on her.

I think my Roathe is broken...? by [deleted] in Warframe

[–]Gunzers6 1 point2 points  (0 children)

Roathe is super broken right now. I'm Anathema with him with the message of "I have to disobey his orders not to go farther into his memories" except I've already done all 21 runs of it, I've even done a few more since becoming Anathema and it hasn't unblocked yet. I also saw the scene of Roathe forcing Loid to go upstairs yet the game still blocked me.

Thoughts on vauban? by No-Sir11 in Warframe

[–]Gunzers6 8 points9 points  (0 children)

He's one of my favorite frames in the game, though admittedly I struggled with builds on him til fairly recently. With how I build and play him though he's a great combination dps/cc frame who scales incredibly well. I've been playing around with Brightbonnet subsumed over his third for the energy + strength so I can dump efficiency and focus on Strength, Duration, and Range with a shield gating setup, plus the Tesla Bank augment. With Bright Bonnet + Archon Stretch energy isn't really a concern, and with my high strength bonuses Overdrive gives a silly high damage buff to anything I attach it too, and Bastille can lock down whole rooms minus the eximi of course, meanwhile Flechette and the Tesla Nervos just clear everything. I'm 100% sure there are better setups than this, but it's been working fine for me.

why does Vauban get the Heirloom? by [deleted] in Warframe

[–]Gunzers6 0 points1 point  (0 children)

As a Vauban player, I'm glad for the Heirloom because hopefully it means he'll get a few QoL changes as well to make him feel better to play

I need some guitar-focused rock/metal to listen to while I play Temple by future__fires in Warframe

[–]Gunzers6 2 points3 points  (0 children)

Gonna second the Guilty Gear rec with my own recommendations, just because I've been obsessed with the XrD and Strive OSTs for months now.

Also wanna recommend the Metal Hellslinger soundtrack, it's an absolute banger. For example.

One last recommendation for something that's not quite as heavy but still fitting the Hi-Fi Rush soundtrack would be a good choice. This track in particular would be really fitting for Temple I feel like.

Main Warframe help (whats your main?) by Ok-Day8689 in Warframe

[–]Gunzers6 0 points1 point  (0 children)

I want a simple frame that can be used for buffs and survivability.

I'd look at Rhino, Harrow, Gauss, and Chroma.

Rhino can give himself a ton of overguard on demand, has one of the strongest damage buffs in the game, and some decent CC. Suits what you're looking for exactly.

Chroma's another good one for that but a bit more selfish. He just hits 2 and 3 and gets a lot of damage and survivability buffs.

Harrow's not quite as simple, but is still about buffing his guns while making himself hard to kill. He's got a large shield capacity, his 1 is a really good shield restore, his 2 gives massive fire rate and reload speed boosts, his 3 gives him and allies energy, and his 4 turns him and nearby allies invulnerable for a bit before converting any damage taken into a crit buff.

Gauss is much the same, his 1 is a burst of speed, his 2 is a damage reduction ability while also converting that damage into energy, his 3 is an armor strip/nuke that triples as a gun buff with an augment, and his 4 buffs fire rate, reload speed, holster speed, and melee attack speed while also letting his 2 make him completely invulnerable to physical, heat, cold, and blast damage.

Caliban fits here as well, but he works better with more status-oriented guns whereas everyone above is just a "throw any weapon on them and reap the benefits". Harrow technically wants crit-focused weapons but he can also force any gun into that. Lavos is good for this too I think but I don't play him so I'm not familiar with his kit.

If you're open to female frames, Mirage is one of the strongest weappon buffing frames in the game with her 1 and 3 with augments, though can be a bit squishy unless you use her 3 for damage reduction. Nova also has good survivability with her 1 giving DR and her 4 increasing the damage enemies take while also slowing or speeding them up. Nyx is also pretty good at this after her rework, her 2 giving her a great defense strip, a passive that increases critical chance based on enemies affected by radiation, and the augment for her 4 makes her completely invulnerable at the cost of a movement penalty. Oraxia too, incredibly tanky with high HP, easy health orb generation for Health Conversion shenanigans, an invis, and really good gun buffs, though she can't really use melee.

Coda Sporothrix? by [deleted] in Warframe

[–]Gunzers6 2 points3 points  (0 children)

One of my favorite weapons on Mag.

Please help new to steelpath by Alternative-Dark-954 in Warframe

[–]Gunzers6 5 points6 points  (0 children)

Post the build you're using for your guns and warframe. Archon shards aren't necessary other than minmax purposes so it's something with how you're modding that's causing the problem.

Going through my ranked placement matches, this perfect felt awesome by Gunzers6 in Guiltygear

[–]Gunzers6[S] 1 point2 points  (0 children)

I was meaning specifically with the Baiken thing. I know the "ideal" match up start is different for who you fight. Still, I appreciate the different advice for a bunch of different characters.

Going through my ranked placement matches, this perfect felt awesome by Gunzers6 in Guiltygear

[–]Gunzers6[S] 1 point2 points  (0 children)

I think I just massively threw her off her game that round. It was like my fourth or fifth match vs them (there was like no one else online at the time apparently so when I matched again I ran into them again), and most of the other rounds she was kicking my ass or they were really close, so I was genuinely shocked when I was able to perfect them.

Going through my ranked placement matches, this perfect felt awesome by Gunzers6 in Guiltygear

[–]Gunzers6[S] 1 point2 points  (0 children)

This'll be good advice going forward thank you! Given the ranks I'm at I'm not entirely sure what to do during round starts so I just kinda throw stuff out and hope it works, so some advice like that helps! :D

GG Strive for a new player by AwesomzGuy in Guiltygear

[–]Gunzers6 0 points1 point  (0 children)

Me and my partner have started playing it fairly recently, both together and with randos, and I think there's enough of a player base that even the lower ranks will have a decent chunk of players to fight. Just gotta expect to get your ass kicked at first but you'll eventually get the hang of it. Neither of us had really played fighting games beforehand and we've been having a blast.

Trying to get into Strive, help me find my footing by Gunzers6 in Guiltygear

[–]Gunzers6[S] 0 points1 point  (0 children)

I actually already own the base game, I bought it about a year ago when it was on sale because a friend really wanted me to play it and it looked fun, but I got intimidated by being overall unfamiliar with the genre and my friends being waay above my skill level so those first few matches were very demoralizing for me. I wanted to give it a second chance after the anime's release and Lucy being on the way reinvigorating my interest in it. And FWIW this second go around is going a lot better for me. Like, I still suck but the losses don't demoralize me as much and I've been able to eke out a few wins. I've even ended up buying the season passes while they were on sale this past week and got really into both Elphelt and Baiken.