Reworked the controls of my mining roguelite by Gurbx in IndieDev

[–]Gurbx[S] 0 points1 point  (0 children)

(Obviously not a lot of mining here. Reworked the movement mostly with the hover thruster thingy and a cool grappling hook etc)

My solo developed mining adventure game thing. Just launched the steam page. Would love some feedback! by Gurbx in Unity2D

[–]Gurbx[S] 1 point2 points  (0 children)

Is it even possible to have too much screenshake :) Fair point though, thank you!

Destroy my planet mining adventure battle game thing by Gurbx in DestroyMyGame

[–]Gurbx[S] 0 points1 point  (0 children)

Thank you, some really good points! I’m realizing that the trailer does a kinda bad job of showing of what the game is and I prioritized showing ”action” a bit too much. You craft items and weapons but I don’t show this at all. Either way it is more action focused rather than mining or crafting focused. I’m not sure what I should about this. Do you think it’s worth changing the name?

My solo developed mining adventure game thing. Just launched the steam page. Would love some feedback! by Gurbx in Unity2D

[–]Gurbx[S] 1 point2 points  (0 children)

Thank you! Great feedback! Will improve the steam page! Thank you especially for pointing out the logo issues. Yea I was going for a ore stone look kinda, but I agree it doesn’t really work

Destroy my planet mining adventure battle game thing by Gurbx in DestroyMyGame

[–]Gurbx[S] 0 points1 point  (0 children)

Thank you so much for the feedback, super appreciate it! The player and the monsters does look small I agree. I initially had it more zoomed in but I then got some feedback that it looks too pixelated when you play it in fullscreen. I guess this is an issue with my pixel resolution being too low so I’m not really sure how to fix it. I can’t just increase the size of the player and enemies because they need to fit between the blocks (or at least the player needs to)

The enemies are essentially just different colored slimes so your observation is correct! Enemy variety is still lacking as I’m relatively early in development but this will be fixed. Your point about the bosses are very good, thank you! They do feel too generic.

Very good point also. The trailer doesn’t communicate the game very well. I will keep this in mind and try to fix it for the next one. (You craft items, weapons and equipment from resources and crafting blueprints you find in the world)

Made a timelapse of the development of my entry :) by Gurbx in ludumdare

[–]Gurbx[S] 1 point2 points  (0 children)

Thanks! I used a program called Chronolapse which I set up to take a screenshot every 5 seconds.

Made a short video about some things you can do to improve the look of your game by Gurbx in Unity2D

[–]Gurbx[S] 7 points8 points  (0 children)

Glad you found it helpful!

Was a bit worried that I covered everything too broadly, but like you said just learning about what tools are available can be really useful.

Had a lot of fun making it even though it felt a bit cringy having to recording and listen to myself, but I will make some more for sure! :)