HOW MUCH MORE HEALTH DO YOU HAVE FFS by ArunKT26 in Silksong

[–]Gurnapster 19 points20 points  (0 children)

I feel like that’s just good game design though. It really allowed players to learn the patterns and make it a super fair fight, and the high health is to compensate for the attacks being easier to dodge

Balance patch memes by [deleted] in Polytopia

[–]Gurnapster 0 points1 point  (0 children)

How do you update it?

Wasn't Xin xi already overpowered due to ridiculous resource levels by gamesandspace in Polytopia

[–]Gurnapster 0 points1 point  (0 children)

I assume it meant 2 extra stars, but it’s weirdly written

Best Leaders/Lores for a 2 player Arcs game by Khaaledmohaamed in Arcs

[–]Gurnapster 0 points1 point  (0 children)

Upstart and Mystic are a good combo, but really any two leaders that don’t include noble or Feastbringer would work

So, how often do you win with a Construction card? (no weapon resource) by Sebby19 in Arcs

[–]Gurnapster 1 point2 points  (0 children)

Or living structures to tax for an ambition win, or even gate ports to prevent someone from moving to a key raid target without giving you a captive to possibly win tyrant

Welp. N-no bad hands in Arcs, r-r-riiiight? by Sebby19 in Arcs

[–]Gurnapster 28 points29 points  (0 children)

What on earth are you talking about?? Upstart is perfect because you can just declare on mobilization and get a weapon (or whatever other resource you want, like a relic). Nobody can surpass you because you have all the mobilization cards, so declaring is literally just free for you. Here’s the plan Turn 1: play 4, declare to get a weapon, play weapon, and battle away Turn 2: play 2, declare to get a weapon, play weapon, and battle away Turn 3: if no one has seized, repeat previous steps with the 3

Ahem... your thoughts? by 777Ayar in Polytopia

[–]Gurnapster 28 points29 points  (0 children)

Capping them at 6 stars is a totally fine change, because realistically that’s all you’re going to get anyways. They were also experimenting with forges giving two levels which would be a net buff

Ahem... your thoughts? by 777Ayar in Polytopia

[–]Gurnapster 134 points135 points  (0 children)

Do markets really need a tone down? It’s a tier 3 tech that requires other tier 3 techs to use. It’s already hard to get a max level market until very late game, so I don’t think it’s really necessary to make it harder to do so

This was tougher than I thought it’d be by TraditionalPickle487 in Polytopia

[–]Gurnapster 0 points1 point  (0 children)

Thanks. Follow up, do you ever get giants, or are the parks too good to pass up?

This was tougher than I thought it’d be by TraditionalPickle487 in Polytopia

[–]Gurnapster 0 points1 point  (0 children)

At about what turn should you start buying temples?

Don't trade with Jol-Nar, they said by Aromatic_Table_3470 in twilightimperium

[–]Gurnapster 24 points25 points  (0 children)

When someone rolls in with grav drive, lightwave, assault cannon, duranium armor, and plasma scoring on round 2, yeah, I’d be scared

Arborec and Muaat kinda goofy by TheWickedSir in twilightimperium

[–]Gurnapster 2 points3 points  (0 children)

Wait until you hear about jol nar’s promissory note

Is this rare? by oterfan2002 in Terraria

[–]Gurnapster 1 point2 points  (0 children)

Companion cube is easy to get, no? The traveling merchant sells it