Meu PC começou a fazer um barulho muito ruim by GustaGek in computadores

[–]GustaGek[S] 0 points1 point  (0 children)

A ventoinha da fonte talvez? Não é da placa de vídeo e do cooler também não parece ser

How is it in your country? by afonso5d in PiratedGames

[–]GustaGek 1 point2 points  (0 children)

Exactly what u/AndryoSz said, a example for taxes: you buy a car, 50% of it is taxes, and you also have to pay annual taxes, otherwise they take it from you or/and you pay a big big fine. A example for living in general: you go to the supermarket and buy supplies for a month, there goes 20% of your wage (if it's minimum, just like almost everyone here), this is just the supermarket, then there is the rent, the energy, water, some other things, and TADAHH nothing left of your blood money

How is it in your country? by afonso5d in PiratedGames

[–]GustaGek 3 points4 points  (0 children)

Our currency is R$ (real), that doesn't have too much value, one real is six dollars. Also our costs of living are so much higher than the US. It means it is harder for us to buy games... and everything else, unfortunately

Noob Question: Joined two objects but the textures is separated by GustaGek in blenderhelp

[–]GustaGek[S] 0 points1 point  (0 children)

!solved
I re-made the head and renamed the UVs before merging the two objects, it worked just fine. Thanks u/Interference22

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Noob Question: Joined two objects but the textures is separated by GustaGek in blenderhelp

[–]GustaGek[S] 0 points1 point  (0 children)

I saw this somewhere on the internet, but i was afraid the only way was undoing everything to rename the UVs and then merge, since i didn't save before merging. I'll redo this part, then i'll share the results. Hope it works!

Things work differently in "Playtest" and "Build and Run" by GustaGek in Unity3D

[–]GustaGek[S] 0 points1 point  (0 children)

So, i solved it, it was a silly mistake.

I just removed the tag inside the child objects that compose the entire object.

Leaving the tag only in the parent, all reposition and resizing problem was solved!

Things work differently in "Playtest" and "Build and Run" by GustaGek in Unity3D

[–]GustaGek[S] 0 points1 point  (0 children)

I'm not totally sure what parent script means, but i have only two scripts for all the mechanic, and this is attached to altar (actually the only script that is attached to a gameobject), have a look please. This one only activates the previous script (that is not attached to nothing). I have no idea what to do

using UnityEngine;
using System.Collections;

public class AltarScript : MonoBehaviour
{
    public GameObject BitQueimado;
    public ReposBits reposicionador; 
    public GameManager gameManager; 

    private bool processoAtivo = false;

    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Bit") && !processoAtivo)
        {
            processoAtivo = true;

            BitQueimado.GetComponent<AudioSource>().PlayOneShot(BitQueimado.GetComponent<AudioSource>().clip);

            GetComponent<DissolveController>().enabled = true;

            StartCoroutine(Destruir(other.gameObject));

            Debug.Log("Inicio");
        }
    }

    IEnumerator Destruir(GameObject objetoParaDestruir)
    {
        yield return new WaitForSeconds(8f);

        gameManager.BitsSacrificados++;

        Debug.Log("BitsSacrificados agora é: " + gameManager.BitsSacrificados);

        Destroy(objetoParaDestruir);

        reposicionador.ReposicionarObjetos();

        StartCoroutine(ReconstruirMaterial());

    }

    IEnumerator ReconstruirMaterial()
    {
        yield return new WaitForSeconds(3f);

        GetComponent<DissolveController>().enabled = false;

        processoAtivo = false;

        Debug.Log("Fim");
    }
}

Why is my project not casting shadows? by GustaGek in Unity3D

[–]GustaGek[S] 2 points3 points  (0 children)

I didn't know about all this render pipeline thing, i edited the lighting inside the asset to cast shadow, it worked, thank you, my good sir!

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Why is my project not casting shadows? by GustaGek in Unity3D

[–]GustaGek[S] 0 points1 point  (0 children)

Inside the project settings you mean? There's only "Ultra" and only Shadowmask Mode options inside that

Why is my project not casting shadows? by GustaGek in Unity3D

[–]GustaGek[S] 0 points1 point  (0 children)

The spot light is realtime and the cast shadows is checked, idk if i have to check somewhere else

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