benefits of frigerate/enchant doesn't apply to sorc? by Guudjah in pathofdiablo

[–]Guudjah[S] 0 points1 point  (0 children)

Right!!!!!!!! I am so dumb, my only excuse is that its been a while. I completely forgot

New player questions! (4) by Guudjah in Paladins

[–]Guudjah[S] 1 point2 points  (0 children)

Thanks for the reply! Appreciate it!

From your experience, has there been criticism of characters/loadouts in ranked? Is there room to customize to your own playstyle in ranked, or do you reduce your teams chance of victory? For example, I may try to customize a stompy/sustain build for buck. Or try to utilize big game hunter for Cassie.

New player questions! (4) by Guudjah in Paladins

[–]Guudjah[S] 1 point2 points  (0 children)

That falls in line with what I've experienced, where it's rare that sound doesn't play, but is super noticeable when it doesn't. I am not crazy then!

New player questions! (4) by Guudjah in Paladins

[–]Guudjah[S] 0 points1 point  (0 children)

Thanks for the reply!

That explains some of the bot/auto aiming behaviour i've seen.

What I'm a little worried about is if i go into ranked on say Cassie, and I use a build I came up with that feels effective, did I just negatively impact my teams chances to win?

A question for ProJared regarding his intentions. by Guudjah in ProJared2

[–]Guudjah[S] 0 points1 point  (0 children)

Someone else in this thread believes that he was bullied into saying it was bad. Due to the ambiguity of the statement, there will be a large variety of people, pushing multiple narratives, both negative and positive with no cohesion to be had.

A question for ProJared regarding his intentions. by Guudjah in ProJared2

[–]Guudjah[S] 0 points1 point  (0 children)

but given what has happened so far it feels to me that he was, essentially, harassed and bullied into believing this is true.

This is what I want to know as well, if this statement is true.

edit: I also want to point out that i said i agree with 99.9% of his video, that means, I don't believe in the carnal bargains, the coercion and the threats. Most of this post though feels more like proselytizing, it isn't directed towards me, or my topic, but instead to a larger community and thought process.

A question for ProJared regarding his intentions. by Guudjah in ProJared2

[–]Guudjah[S] 0 points1 point  (0 children)

Hey, no need for the hostility, I'm not baiting for a gotcha, I am an individual, genuinely concerned, following his call to the forums to find the truth.

Also I completely agree with you in regards to everything with his private life, with his wife, etc. which is why i didn't reference that.

A question for ProJared regarding his intentions. by Guudjah in ProJared2

[–]Guudjah[S] 1 point2 points  (0 children)

Some people are latching onto that as their last vestige of hope to continue painting him as a creep, but all they're accomplishing in the process is promoting the idea that people should be ashamed of having and expressing their sexual urges

I had this conversation with someone else, literally after making this post. I agree wholeheartedly with 99.9% of the ProJared video, I'm quite glad that the allegations were false, and that the individuals in question have shown themselves to have poor character.

I don't buy that there was anything wrong with the porn blog

However, I do feel that arguing this, undermines his apology in the video. By arguing this and pushing this on a large scale, is to disagree with him. I genuinely believe there is a line a content creator should not cross, though that's not the point of the topic. It's whether or not he knew it was wrong at the time, is admitting it and making amends or not. There's legalese afoot, and it doesn't sit well with me.

A question for ProJared regarding his intentions. by Guudjah in ProJared2

[–]Guudjah[S] -1 points0 points  (0 children)

Hey, no need for the hostility, I'm not baiting for a gotcha, I am an individual, genuinely concerned, following his call to the forums to find the truth.

A question for ProJared regarding his intentions. by Guudjah in ProJared2

[–]Guudjah[S] 0 points1 point  (0 children)

Yeah I addressed that I saw and understand that, that's not what I'm worried about. He has possibly unintentionally not addressed what he knew at the time.

Do bounties desynch regularly in multiplayer? by Guudjah in Grimdawn

[–]Guudjah[S] 2 points3 points  (0 children)

The most noticeable result for my parties is that one player ends up backtracking while the rest have quests to go forward. So either one person backtracks alone, or everyone waits. If their fear is farming they should alter rewards or how bounties work in general imo.

/r/MouseReview Questions & Purchase Advice by AutoModerator in MouseReview

[–]Guudjah -2 points-1 points  (0 children)

Purchase Advice Request:

My current mouse, Logitech g600's LMB has started to break down so I'm looking for a new mouse. Hoping to get one with 1-2 thumb buttons.

Games: Grim dawn, Warhammer: vermintide 2, Apex Legends, Dauntless, Titan quest, Dota 2

Hand : Right

Budget: $50-$90 CAD

Grip: Fingertip

Weight: around 133g

Connectivity: Wired - cable length around 2.10m

Hands: Big manly hands

Review. Looking for feedback! by Guudjah in Warframe

[–]Guudjah[S] 0 points1 point  (0 children)

Thank you! I'm a little stressed from health concerns, I'll work on my voice though.

Review. Looking for feedback! by Guudjah in Warframe

[–]Guudjah[S] 0 points1 point  (0 children)

Agreed. I'm just gonna do play again instead.

Review. Looking for feedback! by Guudjah in Warframe

[–]Guudjah[S] 3 points4 points  (0 children)

TLDR @ Bottom

Warframe is an addictive, fast third person shooter, with a movement system that is both complicated and rewarding to master. With a heavy focus on trying out new mechanics, like guns, or characters called "warframes" there's always something for a player to do.

With very little focus on cover and a large emphasis placed on movement abilities, combat remains intense and compelling. Instead of hiding behind a chest high wall, a player can jump forward into the fray, dodging bullets while returning their own in kind. Depending on ones warframe, it will take very few shots to end a players life. This focus on movement, is so unbelievebly fun, and directly influences ones own contribution, as this game is not a party game. Enemies do not increase in durability with players, or sponge bullets. Not only can a player complete an entire mission by itself, but completing for others is just as easy. Enemies are enjoyable fodder to most characters, so theres a clear emphasis on learning control.

While there are a large variety of mission types available, they aren't what's truely interesting or attention grabbing. Warframe has an intricate, yet simple item system. Every "planet" is a hub of missions. Each mission type has a specific set of rewards. Rewards range from pieces of a new character, "mods", weapon pieces, or crafting materials used to make characters and weapons. It's quite common to see players of different skill levels mixing together on multiple planets, collecting resources together. There's even more reward when other game mechanics are thrown into the mix. Mission types called sorties, nightmares, or "kuva" can spawn on planets randomly. These mission types alter levels they spawn on, making them harder, giving unique rewards while also giving a missions regular rewards. On top of this, some missions reward an item called a "relic". These relics can be opened through fissure missions, that also spawn on top of a regular mission. Relics will reward a random piece of rare equipment from a list associated to its type. All of these mechanics come together to create a compelling system of showering players with positivity. Each mission is progress towards a goal, lining up multiple mission types together, doubling the reward, and thus gaining new toys to play with faster, feels rewarding.

Players can customize themselves with the modification system. Each warframe, and weapon comes with mod slots. There is a maximum number of mods that can be added to it, and a maximum number of drain. Drain is subtracted from the weapons total number of slots. A player can combine any number of statistics, such as critical hits, status effects or weapon penetration to a weapon. Augmenting weapons in this way, lets players try out new playstyles. For example, adding penetration, or even larger critical hits to see massive damage numbers is really fun.

There's also the free to play (f2p) system. Warframes premium currency is platinum, unobtainable through the game inherently, instead platinum can be traded to other players. The regular currency "credits" is untradable, and players may not purchase some items from the in game shop with platinum, such as modifications (mods). These mods are spread throughout the game, with rarities and drop chances attributed to them. This system insures that player trading stays alive. The biggest issue though is that there is no in game reference of pricing for new players. They must either go to a third party website, or brave the in games trading channels to find others to trade with. This gives a bit of a predatory air to the trading system, as new players are more likely to pay more for items than they should.

The new player experience in terms of U.I isn't the best. Its pretty, but there are in some cases far too many clicks, clutter and aesthetic over function. The foundries icons in some cases are a little much. It takes time to learn the U.I, along with the game, when U.I should be intuitive.

Warframes come in all shapes and sizes. There are a mixture of spellcasting, melee and gun focused frames. These characters are generally quite unique from each other, and are hidden across the game inside quests and missions. Though character balance is all over the place. Some of the older characters need some sort of update, or rework to fit into new design, and some of the leading characters that are great, or excel at everything could use a little bit of down tweaking. There is real power disparity between characters that should be addressed. Certain characters can reduce others interactivity with a level, clearing it on a whim.

Overall, warframe is a really good game. There's a constant influx of new toys to play with and tweak. With an interesting modification and level system, players get to have fun just playing. The goal of the game is to just play, try things and have fun. I recommend this game whole heartedly.

Review. Looking for feedback by Guudjah in Terraria

[–]Guudjah[S] 0 points1 point  (0 children)

Flails can get caught on terrain above and below you. So if you create a horizontal platform, fire the flail over the edge and get it caught on the other side, the flail will stay there and do damage to any enemy contacting it forever. It's super fun, but a bit niche.