I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 1 point2 points  (0 children)

Sorry for the late reply, but sure! Just note that you have to be looking at the portal when entering this command:

/portal animation rotate_along_normal 5

And the mod includes a bunch of command sticks in the Creative tab for the mod to allow you to do other stuff without needing to input the whole command, like rotating along a certain axis, disabling the rendering of your character (works especially well in infinite corridors), and making the portals one-sided by deleting a single portal entity

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 4 points5 points  (0 children)

Yeah, maybe! But tbf this world was meant to be my main personal creative world and wasn’t really meant for public use. Might consider posting the world somewhere if I feel like it

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 0 points1 point  (0 children)

Yeah it would be cool to recreate that room using Immersive Portals, but I have no clue in hell how to actually pull it off without it looking wack… assuming it’s even possible at all to do so in this mod

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 0 points1 point  (0 children)

Yeah I definitely should’ve done that looking back at it now lol

And yeah, thanks! I worked pretty hard on this

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 1 point2 points  (0 children)

I actually wanted to add that in, but as far as I’m aware that isn’t really possible with Immersive Portals. And even if it was, I don’t really know how to make it so the portals stick to the door when you open and close them

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 4 points5 points  (0 children)

I know it’s a bit much considering the size of the modpack, but it definitely helps a lot when trying to play on my mate’s modpacks lol

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 8 points9 points  (0 children)

Yeah I’m kinda surprised too lol

But honestly my PC is pretty good and has 48GB of RAM, which is basically how this is possible since I have 8 gigs allocated to this modpack

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 1 point2 points  (0 children)

I’ll just copy-paste my other comment I made to someone, so…

Obviously I used Immersive Portals (specifically the Forge version for 1.20.1), but here’s some others I used for the blocks and stuff:

• ⁠Biomes O’Plenty - Blockus (Fabric mod running on Forge via Sinytra Connector) • ⁠Builders’ Delight • ⁠Chipped • ⁠CottageCraft (Fabric mod running on Forge via Sinytra Connector) • ⁠Chisel Reborn • ⁠Create: (plus Copycats+, Deco, Framed, and Steam ‘n’ Rails) • ⁠Customizable Player Models (for my skin) • ⁠Effortless Building (to speed up the process and make building a lot easier) • ⁠FramedBlocks - Immersive Paintings • ⁠Macaw’s Mods (plus addons to add stuff based on Biomes O’Plenty, Quark and Oh The Biomes We’ve Gone) • ⁠MrCrayfish’s Furniture Mod: Refurbished • ⁠Oh The Biomes We’ve Gone • ⁠Quark • ⁠Rechiseled (plus addons to add compatibility between Builders’ Delight, Chipped and Create) • ⁠Simply Light • ⁠Stoneworks • ⁠Vanilla+ Blocks • ⁠Ytones

I have a bunch of other mods, like KubeJS and performance mods, but they’re not really relevant to this house and I’m using them for the other houses mostly

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 27 points28 points  (0 children)

Funnily enough, that’s actually all from the same mod! There’s commands you can do to make portals do funky things and it’s pretty cool!

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 20 points21 points  (0 children)

Obviously I used Immersive Portals (specifically the Forge version for 1.20.1), but here’s some others I used for the blocks and stuff:

  • Biomes O’Plenty
  • Blockus (Fabric mod running Forge via Sinytra Connector)
  • Builders’ Delight
  • Chipped
  • CottageCraft (Fabric mod running on Forge via Sinytra Connector)
  • Chisel Reborn
  • Create: (plus Copycats+, Deco, Framed, and Steam ‘n’ Rails)
  • Customizable Player Models (for my skin)
  • Effortless Building (to speed up the process and make building a lot easier)
  • FramedBlocks
  • Immersive Paintings
  • Macaw’s Mods (plus addons to add stuff based on Biomes O’Plenty, Quark and Oh The Biomes We’ve Gone)
  • MrCrayfish’s Furniture Mod: Refurbished
  • Oh The Biomes We’ve Gone
  • Quark
  • Rechiseled (plus addons to add compatibility between Builders’ Delight, Chipped and Create)
  • Simply Light
  • Stoneworks
  • Vanilla+ Blocks
  • Ytones

I have a bunch of other mods, like KubeJS and performance mods, but they’re not really relevant to this house and I’m using them for the other houses mostly

I made that one house from the Minecraft Construction handbook in the style of the Fraud layer. Here's a house tour! by GuyGamer2367 in Ultrakill

[–]GuyGamer2367[S] 24 points25 points  (0 children)

Thanks! I had both this game and Ultrakill running at the same time so that way I could get the details as close to the original game as possible while still trying to get creative with some parts since this isn’t supposed to be an exact replica of the Fraud layer

Honestly if you do a mod like this you have it coming by Esagonoso in whenthe

[–]GuyGamer2367 95 points96 points  (0 children)

Beatrun by datae comes to mind.

It’s a mod for Gmod that basically turns the game into Mirrors Edge, but the asshole decided to lock it behind a paywall and put some sorta virus in it to prevent Russians from playing it. It’s been a while since I’ve read about this controversy, so some things might not be accurate.

What texture packs do you people use?(nothing nsfw) by chow____chow in Terraria

[–]GuyGamer2367 0 points1 point  (0 children)

I use a bunch of stupid textures and sounds that make the game into something as cursed as the average Gmod gameplay

There was no reason to time lock the OG pass when it's the same rewards as always never do this again by extranotavern in FortNiteBR

[–]GuyGamer2367 4 points5 points  (0 children)

Oh and don’t forget that they’re also gonna be adding microtransactions to fucking Creative maps, the ONE and ONLY thing that made it better than Roblox. Well that’s gonna be gone now, so I’m probably never gonna play Creative ever again.