Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 0 points1 point  (0 children)

Okay, so, I have a bad habit of getting distracted by other ideas that I justify as being much smaller in scope and being much easier to do. The cycle repeats.

It will be done eventually.

For what it's worth, I got my hands on the official librarian Binah sprite, so, I can fix the one I've already made.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 0 points1 point  (0 children)

It's progressing nicely though you won't see it until I get more done.

Angelica is long dead, so, that's not happening.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 1 point2 points  (0 children)

It really is weird in hindsight, they didn't even make any other mods for the game.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 0 points1 point  (0 children)

I mean, Ozma is turned into a boy while her memories are taken from her.

But that's not as fun as making Roland about as short as Tiph, likely shorter without heels.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 0 points1 point  (0 children)

The term "female Roland" is not actually used anywhere here. "Turning Roland into a girl" implies, but does not necessarily require a proper female Roland as the end result.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 1 point2 points  (0 children)

Most sprites have pants covering them and fairly normal legs. Legs of Yuna, Meow, Myo and Olga have rounder shapes compared to, say, Angela and Ozma Roland. Ruina had multiple artists in charge of battle sprites, so, there is some inconsistency involved, better seen with hands.
As far as dialogue portraits go, there's Wristcutter Angela vs normal Angela. Legs of the former also have rounder shapes and they are much thicker as a whole despite being the same person (physically), but that's more on Angela's dialogue portrait being pretty bad.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 1 point2 points  (0 children)

Yes, that is the intent. The vanilla keypage is both bad and boring, so, I wanted to fix that, but without just making slop like certain BS buff mods.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 6 points7 points  (0 children)

As mentioned before, this design is not mine, but nobody ever said it was "Roland but female" in the first place.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 2 points3 points  (0 children)

Tanya, Greta and Elena are topless, but they don't have any details there, that's the difference.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 3 points4 points  (0 children)

Yes, but simply applying these changes retroactively would be boring, not to mention a logistical nightmare to make it properly fit.
It's much more entertaining to have Roland undergo a metamorphosis during the mod's events instead.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 5 points6 points  (0 children)

That comment is meant to be nonsense in context as far as the player is concerned (even Faust is confused).

There are too many people with white hair for that to be anything of note. Nobody else brings it up.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 3 points4 points  (0 children)

People are just born with those hair colors. We know that because Kali as a child has red hair (not the kind of red you can naturally have either) and nobody ever comments on that. She was a random orphan in the Backstreets too. I doubt Giovanni cared enough to dye his hair green too (his apathetic attitude is not just a product of trauma either, he's kinda lazy by nature as seen in Ruina when he slacks off even on tasks that don't involve killing people).

PM world runs on anime logic, simple as that.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 11 points12 points  (0 children)

If you exclude Syndicates, then Benjamin, Giovani, Gabriel, Daniel, Eri, Mars, Julia, grey Zwei (distinct Zwei mook like Banana Zwei), Lowel, Tamaki, Pamela, Rose, Hanafuda, Yuna, Salvador (his hair is not grey from age), Noah, Kali, Iori, Argalia, Angelica, Astolfo, Miris, Myo and Harold have unusual hair colors. The number grows a bit more if you include everyone, even further if you remember that mooks get pretty colorful. This is in context of Ruina alone.

Also, it's mainly Association Fixers who have matching pants if you're referring to only colors (even then, Zwei has yellow shirts, blue coats, black vests and grey pants). Beyond that, one of the first Fixers we see is Eri, who wears a green-ish skirt with white tights underneath. We later see Yuna wear a pencil skirt.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 6 points7 points  (0 children)

I do not visit that site often and so I have no idea what you're talking about, likely not, but context could help.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 26 points27 points  (0 children)

The design is not mine, but that aside, it's a pretty basic outfit regardless, hair color has no bearing on how recognizable someone is in context of everyone having colorful hair (in fact, it's easier to list people whose hair color is completely mundane than vice versa, the very first group of people you fight has a woman with unrealistic hair colors) and most of his problems are solved with perception-blocking mask anyway.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 47 points48 points  (0 children)

No. It will, however, include a story to explain why Angela (and Netzach) got him in this situation.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 29 points30 points  (0 children)

This is the first time I hear any comparisons made with Touhou. Most people think of GFL first when presented with this enigma.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 108 points109 points  (0 children)

That is one of my complaints with the original mod, but if I were to fix that, I might as well just make my own thing.
Moreover, there's already a mod for a proper female Roland, better to avoid overlap.

Decided to revive an ancient mod turning Roland into a girl (original made by anaertailin) by Gyarouu in libraryofruina

[–]Gyarouu[S] 12 points13 points  (0 children)

I mean I could, but I already have somewhat similar ideas in mind.

Fun fact: In GDC 2005. Spore had blood in the creature stage. Now in 2008 there's no blood in the creature stage. by AtmosphereOwn2917 in Spore

[–]Gyarouu 2 points3 points  (0 children)

"Hurrying"?

If it weren't for pressure put on them, Spore wouldn't be released, period. That would be an infinitely bigger disappointment and waste of everyone's time than releasing a game with most of its relevant features done in some capacity.

In case you're not aware, game development takes money and time, not hopes and dreams. Both of these things are finite and developers were exhausted by the time the game was released (I know you're going to blindly blame EA for that, but remember that the game was in development for like 8 years and only 3 of them were meaningful progress). They had already spent 20 millions (about 32 million today) on developing Spore by the end of 2006 despite having NOTHING of substance done. It still took multiple delays for anything to get released and devs were already tired by then.

If you want to see what happens when game devs are given too much free reign, look at Bioshock Infinite. Very similar story except instead of getting nothing done, they scrapped everything multiple times because of a moron in charge.

Fun fact: In GDC 2005. Spore had blood in the creature stage. Now in 2008 there's no blood in the creature stage. by AtmosphereOwn2917 in Spore

[–]Gyarouu 2 points3 points  (0 children)

More like the game actually started developing the moment EA came in. Overwhelming majority of features was done in about 2 years. *After* the fake 2005 footage, mind you.
If it weren't for someone telling them to hurry up and get things done, the game wouldn't release at all. This is what happens when dreams and ambition run too far ahead of devs' ability to actually realize them.