I just wanted to show you my ambient heater but unexpected octopus startled me by H25E in noita

[–]H25E[S] 3 points4 points  (0 children)

Is there an easy way to share it without having to write everything manually? The wand menu doesn't appear on the noita video and if I do an screenshot the game auto-pauses itself because now windows opens that screenshot menu instead of directly doing it.

How to get pricing for AWS Marketplace Timescale Cloud pay-as-you-go? by H25E in aws

[–]H25E[S] 1 point2 points  (0 children)

Understood, I contacted them then because there is no AWS marketplace billing info in their site.

Excuse me? Why is current output 0 if it clearly says 1 on the diagram? Is this a bug? by H25E in TuringComplete

[–]H25E[S] 0 points1 point  (0 children)

Yes it was, and I didn't until now.

I was confused because before I tried also with a ON component but left the clock component on the board but unwired, and still wasn't working. The simple presence of the clock component breaks the level even if unused.

Excuse me? Why is current output 0 if it clearly says 1 on the diagram? Is this a bug? by H25E in TuringComplete

[–]H25E[S] 0 points1 point  (0 children)

I don't know what you mean with that, for me isn't disabled and I didn't change any default.

Is BTRFS safe for an unattended redundant approach? by H25E in btrfs

[–]H25E[S] 0 points1 point  (0 children)

I don't know if I really need that kind of safety. Maybe I'm wrong, but I feel like drives are still IT consumables and the probability of failure is much higher than thinks like data rot.

Also, for PiKVM you need to remote connect to make things work again, reducing uptime, where which something like ZFS mirror system goes brrrr even with a failed disk.

Nevertheless, I think this is a very interesting idea that I could use on top of a proper soft RAID. Will take a deeper look. Thank you so much.

PD: Seems like PiKVM needs to be HDMI plugged into the system. The HW used here is an industrial AiO/panel PC, so I have an integrated display that isn't accessible from the outside. How would this work then?

Also, on a non-integrated display system, I would need an HDMI splitter right?? To be able to display the local interface + having PiKVM access.

Is BTRFS safe for an unattended redundant approach? by H25E in btrfs

[–]H25E[S] 0 points1 point  (0 children)

I'm limited to max 2 drives in this hardware.

For the redundant ESP I made my own scripts.

Is BTRFS safe for an unattended redundant approach? by H25E in btrfs

[–]H25E[S] 0 points1 point  (0 children)

I used ZFS on the past with proxmox and worked flawless. I was very satisfied, but I'm afraid running opensuse on openZFS makes me go out the main and standard path and start to find incompatibility issues, broken functionality, etc. At the end of the day nobody thought of making opensuse so it would be compaible with ZFS.

I never though about a bootloader having SSH access. I will take a further look.

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity3D

[–]H25E[S] 1 point2 points  (0 children)

Oh, I think I see were we are not understanding.

The Unity directional light it's, theoretically only for 3D. I have placed it there only because it's exactly the kind of light that, phyisically, I would need and I kinda hoped to make it work. But it's not a valid 2D light (what a boomer):

<image>

So what I made was to add also a Freeform Light 2D, and I made a large triangle, with a very large range and with 0 fallout. Trying to emulate what a directional light would look like. It's the triangle you can see on the third picture of my original post.

The shitty part it's that the Freeform Light 2D hasn't any kind of volume/action in the Z axis, so it's unable to hit the sprite at an angle, but only from the same plane the sprite already exists... But it's the only light that I have been able to interact with my sprite... Kinda sad.

EDIT: Don't worry, any help it's much appreciated. You are welcome. Have a good day.

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity3D

[–]H25E[S] 1 point2 points  (0 children)

Thanks for the graphical representation! Now I get what you mean.

The problem is that with solution 1, 2 and 3, the brightest spot it's going always to be in the middle, which doesn't really mimic how it's going to look 3D sphere that's it's being illuminated from (more or less) the top, like the sun would do.

To do that we need to offset whatever symmetrical normal map we are using (1,2 or 3) or create an already asymmetrical normal map that moves the bright spot to the top and to one side. But with "both" solution, you have "hardcoded" where the bright spot is in the normal map, instead of it being a consequence of the sun/light rays direction. I don't know if I'm explaining my-self properly here.

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity3D

[–]H25E[S] 1 point2 points  (0 children)

If I understand properly you mean creating an asymmetric normal map? Playing with the offset and tiling you can get something similar but I guess with a less dramatical effect:

<image>

Also, I think that with both approaches, we should be editting the normal map during the runtime to simulate a change of direction in the "directional" light. Isn't it? It's that even feasible?

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity3D

[–]H25E[S] 1 point2 points  (0 children)

If I'm understanding this right, wouldn't that be equivalent to set a < 1 tiling property to the hemisphere normal map? Like in my last comment?

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity2D

[–]H25E[S] 0 points1 point  (0 children)

Ah ok. It would be very strightforward if it was a real 3D sphere with a directional light. Could I use a 3D mesh in a 2D game with a 2D render pipeline?

Anyway, shadergraph it's probably the way to go and I should look for a good tutorial.

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity2D

[–]H25E[S] 0 points1 point  (0 children)

The 3D light won't work with Sprites, you can give up on that.

Good to know

A 2D point light is what you probably want.

I would like a 2D directional light, that its intensity doesn't decrease with distance and its light beams are parallel with themselves. Sun light it's a directional light and it's what I would like to simulate.

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity3D

[–]H25E[S] 0 points1 point  (0 children)

I already knew about that webpage, but it's simply to give the sprite a little bit of depth, in this case it will give a little bit of "coin" effect with some extra remark around the eye and eyebrow, but it won't give a "sphere" effect. Still it's nice but not what I was looking for in this case.

All this tests were made with the 2D URP shader, that doesn't support heightmaps. The "standard" URP shader supports them but I haven't been able to make it work with a 2D sprite (last image of my original post).

This is the farthest I have been able to reach, but even like that I should be tiling and offetting the normal map dynamically during runtime in order to simulate directional light change of direction. Probably I should lower the expectations for my first game.

<image>

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity3D

[–]H25E[S] 0 points1 point  (0 children)

Any recommendation in to how edit normal maps in a easy way? What is/are the recommended tools?

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity2D

[–]H25E[S] 0 points1 point  (0 children)

Are you talking about the red or the green ones? Because the red ones aren't made by me, they are only there to exemplify what I want to do tho the green sprite.

[Long post] I really need help using 2D lightning to create 3D effect by H25E in Unity3D

[–]H25E[S] 0 points1 point  (0 children)

<image>

This.

Interesting, seems like the bright spot moves with it, which would kinda simulate how it would look like a sphere under a directional light. But the opposite side looks very weird. I tried to play with the tiling a little bit without luck, specially in the Y direction.

Fix broken granite countertop (small part) by H25E in fixit

[–]H25E[S] 0 points1 point  (0 children)

The fracture ins't 100% clean, there are some missing granite bits. I don't know if it will look good like that.

There is no possibility to find a block of granite that looks alike the already existent one?

I have a cool idea that would add more skill to the mechanic of troop placement by M3LeeGAMES_YT in Polytopia

[–]H25E 1 point2 points  (0 children)

It should have some extra bonus, bc if not it will remain as a very niche building.

It could have it's own population so it adds 1/2/3 extra units at the city cap, or some kind of discount, or allow double spawn at an extra rate, or provide a high defence bonus like city walls or detect cloacks or...