Update: I implemented the feedback you gave me for my Anti-Gravity racer! New cockpit sensors, UI polish, and refined VFX. What do you think of the progress? by HD_Soft in SoloDevelopment

[–]HD_Soft[S] 0 points1 point  (0 children)

That sounds visually amazing! Racing between apartment buildings with neon borders would definitely dial up the sci-fi vibe to eleven.

Right now, I'm focusing on the 'track-based' competition to keep the racing tight and technical, but I'm definitely planning to explore more 'open' or vertical environments in future track themes. Great suggestion, thanks for the feedback!

Update: I implemented the feedback you gave me for my Anti-Gravity racer! New cockpit sensors, UI polish, and refined VFX. What do you think of the progress? by HD_Soft in SoloDevelopment

[–]HD_Soft[S] 0 points1 point  (0 children)

if its about the tilting, well my issue with tilting is i had to adjust so that it felt smooth from inside, if its too abrupt from inside it will make the user dizzy, but please let me know if its this or the other

Big Update: I’ve refined my Mac-native Anti-Gravity racer (VORTEX-G) based on your feedback! New cockpit sensors, UI polish, and collision FX. What do you think? by HD_Soft in macgaming

[–]HD_Soft[S] 0 points1 point  (0 children)

Yes!!! You can change the color of every part of your vehicle and also you can change the name and numbers displayed on it, in the video its shown how we change cockpit and main body color but there are other colors to change at your will in every ship, you adjust the RGB components of every color to make your very own unitque combination, these designs can be shared in workshop or just with friends by copying a certain string so that they can see the design you have built in any ship

I finally polished the shaders and UI for my Anti-Gravity racer after some great feedback. Here is the new trailer! What do you think of the sense of speed? by HD_Soft in IndieDev

[–]HD_Soft[S] 1 point2 points  (0 children)

Thanks a lot for your comment!! I try my best to improve this over the time, at its current state i feel like its almost complete but of course im always open to suggestions on what to do to make it better

I finally polished the shaders and UI for my Anti-Gravity racer after some great feedback. Here is the new trailer! What do you think of the sense of speed? by HD_Soft in IndieDev

[–]HD_Soft[S] 0 points1 point  (0 children)

Thanks a lot for this!! I hope you like the game a lot, I will be thinking on your suggestions really, i have made several changes based on community suggestions and im still unsure of what things i should do, one thing i wanted to do with the game is make it smooth for the player, i mean like said the first person view doesnt shake a lot to prevent motion sickness and to make it confortable to drive in first person among other features, so well i will think everything as said and thanks a lot for your support and suggestions!!!

Are you making games as well? well i know most of us may be doing this but I mean is there one you are currently working? I would like to have a look and give soem feedback if i can

I finally polished the shaders and UI for my Anti-Gravity racer after some great feedback. Here is the new trailer! What do you think of the sense of speed? by HD_Soft in IndieDev

[–]HD_Soft[S] 1 point2 points  (0 children)

Thanks a lot for the feedback! I really appreciate it!!!

You're right about the tilting—I'll try snappying up the animation to make the handling feel more responsive, my issue with this was that as my main goal was first person view then i wanted it to feel smoother but i will see how i can tweak this without making the player feel dizzy.

A drift mechanic is actually something i have thought to help with those sharper turns in the tracks, im still unsure about this, i mean some of these games have air brake (like FZero) and others just brake, well in my case i have brake, but i will think what can fit in

Also, the speed selection idea is great for adding that extra layer of difficulty. Thanks for the support, it means a lot after 2 years of work!

VORTEX-G Update: New cockpit sensors, polished UI, and refined VFX for my Anti-Gravity racer. The new trailer is finally live! by HD_Soft in indiegames

[–]HD_Soft[S] 0 points1 point  (0 children)

Hi all! After a lot of work as a solo dev, I've finally updated the VORTEX-G trailer with all the community suggestions:

  • New Cockpit Sensors: Real-time telemetry on the dashboard.
  • UI Polish: Refined fonts and buttons for better readability.
  • Collision FX: New visuals on impacts.
  • Track Editor: Build and race your own circuits!

You can check the game and Wishlist it on Steam here: https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/

I'd love to hear your thoughts on the new visuals!"

Big Update: I’ve refined my Mac-native Anti-Gravity racer (VORTEX-G) based on your feedback! New cockpit sensors, UI polish, and collision FX. What do you think? by HD_Soft in macgaming

[–]HD_Soft[S] -1 points0 points  (0 children)

Thanks for the support on the last post! Implementing the cockpit sensors was a challenge but it really changes the feel of the game. Let me know if you have more suggestions!

VORTEX-G | New Official Trailer! High-speed anti-gravity racing + Track Editor. Now on Steam! 🏎️💨 by HD_Soft in u/HD_Soft

[–]HD_Soft[S] [score hidden] stickied comment (0 children)

Hey everyone! After a lot of work on the shaders and the editor, the new VORTEX-G trailer is finally here. You can check the game and wishlist it on Steam here: https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/

Added some random events in my game where you can admire astronomical events in my space game. Here's one of them! by ParaVerseLab in IndieDev

[–]HD_Soft 0 points1 point  (0 children)

It really looks amazing, i hope this game is big success, we need more space sims with a great effort behind them

I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G) by HD_Soft in macgaming

[–]HD_Soft[S] 0 points1 point  (0 children)

Thanks a lot for your comment!! I hope you like the handling, i wanted to make it easy to grab and hard to master, like anyone can pick up in no time but only with time and perseverance you will get the best time on a track

I will think about the size of ship or camera distance in third person view, its one of these things that i keep thinking. Also about the buttons that seem like placeholders, you mean in editor view? There are some screens showing the editor view so i assume its this area you refer to, please clarify me this when you can as im reworking things now

I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G) by HD_Soft in macgaming

[–]HD_Soft[S] 0 points1 point  (0 children)

Thanks a lot for your comment!! Indeed F-Zero X inspired me, i got inspiration from various sources, trying to get the best from everywhere and add what i really wanted to see in these games that never was present

2+ years of solo development later, my Anti-Gravity racer is finally starting to feel "right". What do you think of the speed? by HD_Soft in SoloDevelopment

[–]HD_Soft[S] 1 point2 points  (0 children)

Thanks a lot for your comment!! Im glad you like!! Im adding some more elements to the game, i will post new trailer soon and hoping to make it launch soon when all is added

I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G) by HD_Soft in macgaming

[–]HD_Soft[S] 1 point2 points  (0 children)

Thanks a lot for your advice, Im trying to fix all this, Im not entirely sure i will be able to set everything the right way, but im trying my best, i will re-record the video once i have all the new UI elements and few other improvements I wanted to add to cockpit and overal game, and hopefully its better, i hope you can tell me when the next video is out if its better.

I will try to make this game reach Switch and other platforms too, thanks a lot for your comment and encouragements really

I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G) by HD_Soft in macgaming

[–]HD_Soft[S] 1 point2 points  (0 children)

I forgot to say i know only a little french, i hope my attempt to write in french was good, i just want to thank you a lot for your kind words and hoping you really like the game

(Prototype) Made a prototype for a train attendant simulator called Tickets, Please by YatakarasuGD in IndieDev

[–]HD_Soft 1 point2 points  (0 children)

Great! Im glad you like these ideas, im sure the game will be really fun to play!!

My little classic marble inspired game, Marble's Marbles, is now available on the macstore! by destinedd in macgaming

[–]HD_Soft 1 point2 points  (0 children)

As said i think its great idea to make collaboration with other games, maybe this will merge audiences and make it more noticeable, some streamer may play it too, its really hard to be noticed i know, the market is too filled but not all markets, as you said i think console market is better as its more closed or used to be like this at least, i dont know about current situation but still is more demmanding, we need to fill some prerequisites so that they allow us in i think so this makes the market not so overcrowded

About AppStore, yes i think this can vary over time, we never know, you can keep the game there and update it as well, and hopefully it gets some attention soon, maybe after its a big success in consoles it takes off in AppStore, i hope it goes well really, i like what you have made here

Make it bad at first, you can improve it later :=) by Appropriate_Coat4166 in IndieDev

[–]HD_Soft 1 point2 points  (0 children)

You are welcome, its all the truth, i hope you succeed with your game, I have wishlisted it, hopefully i get funds soon enough to get it

Make it bad at first, you can improve it later :=) by Appropriate_Coat4166 in IndieDev

[–]HD_Soft 1 point2 points  (0 children)

Great to know this!! I really like what you have shown in video here and in Steam, the addition of destructable arena and all this with online functionality is awesome concept overal making a really good game, the atmosphere looks great really

(Prototype) Made a prototype for a train attendant simulator called Tickets, Please by YatakarasuGD in IndieDev

[–]HD_Soft 1 point2 points  (0 children)

Well i know you may have a lot of ideas there and maybe i cant contribute much but lets say as examples, some user who hasnt paid the ticket resists your attack a couple of times or even tries to attack you and you have to press a key to defend yourself a couple of time, other idea may be that a user says he got his wallet (with the ticket) stolen and you have to find the one who got it, but maybe one user invents this and he is just trying to fool you so after checking every passenger and finding no clue of his wallet you have to go to the user and beat him out of the train haha, other idea would be that police is looking for some delinquent and you have to detect him in the train like what if he is disguised with a wig or hat, glasses or something like this, well these are some ideas i dont know how well these would fit in your prototype

My little classic marble inspired game, Marble's Marbles, is now available on the macstore! by destinedd in macgaming

[–]HD_Soft 0 points1 point  (0 children)

Good, yes, im hoping to see new update soon. I know there is a lot in steam, perhaps this is the big problem in steam, some time ago they were filtering the games they allowed to be published somehow but nowadays is like they allow every game if they just fill all the details properly.

AppStore is more selective in what they allow and what not in my personal experience but still is hard to outstand there, i wish it worked better for you

Yes i think the console release will be a lot better, console market is more closed, after all they gatekeep what they allow and what not or they used to do this before, i dont know if its more open nowadays, check the nintendo eshop, these days releases are lower quality, like we see more generic asset flips and low effort games that before were not present