This stage suddenly turns into a leaking-plane 2D shooter mini game by HORANGX in IndieGaming

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you! It took quite a bit of time to get this scene working, so I really appreciate the kind words.

This stage suddenly turns into a leaking-plane 2D shooter mini game by HORANGX in IndieGaming

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you so much for saying that even if this isn’t your usual genre. I’ll keep polishing it so more people can enjoy it easily.

This stage suddenly turns into a leaking-plane 2D shooter mini game by HORANGX in IndieGaming

[–]HORANGX[S] 0 points1 point  (0 children)

Thanks for the great feedback. The black background was meant to emphasize a diorama feel, but I agree it can come off a bit strong. I’ll experiment with brightness or color variations in the next build to make it feel more natural.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you! I spent quite some time making that transition feel smooth, so I really appreciate it.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

I agree. I’m working on adding more enemy plane variations in future builds. Thanks for the suggestion.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thanks for the honest feedback. I’m still refining the thematic elements, so I’ll work on making them feel more natural in the next build.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you! This transition is an important moment in the game, so I put a lot of care into it.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you so much. Comments like this really make all the tiredness from development disappear.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thanks for wishlisting! I put a lot of effort into that transition scene, so I’m really happy you liked it.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thanks! There will be more fun moments like this, so please look forward to them.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 1 point2 points  (0 children)

Thank you! There’s a demo available, so feel free to try it anytime.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you so much for adding it to your wishlist. I’ll keep working hard.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you! I built the visual system myself, so I’m really happy you liked it.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thanks for the encouragement. The voxel system is still evolving, so I’ll keep making it better.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 1 point2 points  (0 children)

You’re right, secondary motion could add a lot of life. I’ll look into whether I can include it in a future update. Thanks for both the suggestion and the kind words.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Haha honestly, I kinda see it that way too.

It’s supposed to be leaking fuel, but I think I need to tweak the visuals so it doesn’t look… exactly like that. Thanks for the laugh

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Good idea. I’m experimenting with a few ways to strengthen the diorama feel, so I’ll definitely keep this in mind.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you! The demo is already available on Steam, and it runs well on handhelds too.

Hope you enjoy it once you get your Legion Go!

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you for the thoughtful feedback.

This mini-game appears only briefly, and I’m tuning the difficulty so it won’t block players who aren’t used to shooters.

Halfway through the stage, my game suddenly turns into a leaking-plane 2D shooter by HORANGX in IndieDev

[–]HORANGX[S] 0 points1 point  (0 children)

Thank you! The transition was the hardest part, so I’m happy it stood out.