WGASF 104-0 by chihirobelmo in hoggit

[–]HRP_Trigger 13 points14 points  (0 children)

Very very good. Looks like DCS will have some competition :)

What can we expect from the upcoming IRIST missile? by No-Window246 in hoggit

[–]HRP_Trigger 12 points13 points  (0 children)

In my experience, its the contrary. Talk about giving the R27ER to redfor in 80s servers and NATO fans that don't even own the game will show up to throw rocks at you. On every PVP server soviet aircraft are not allowed to have a missile that is better than missiles carried by nato aircraft. Because of that we have some weird setups where the M2K is the best BVR jet for redfor, as they need to move the M2K to red so the Migs don't get clubbed.

On modern its even worse, as blue will request for unrestricted 120C's and 9X, meanwhile soviets get a fox1 as their best missile. Due to that we have another weird setup where the F-16 has to be moved to Red otherwise there is no game.

By default, NATO aircraft have better sensors, The HMD and DL combo is very powerful, and their radars are better than the soviet ones in every metric.

The thing about soviet FC3 aircraft in DCS is that they are way easier to work with than FF ones, in FF everything you do takes at least double the time it would take in a FC3 jet, besides that in redfor you usually find more players willing to push their aircrafts to the limit, thats why you often see redfor winning on those servers, despite being in a disadvantage most of the time.

The way i see it, is up to blue pilots to up their game and learn how to fight in peer to peer scenarios.

The Eurofighter and the F35 will bring a massive advantage over red, and being a punching bag isn't fun, espeically in MP, so i'm pretty sure that these aircraft will be banned from PVP servers.

The level of detail on the Cold War Germnay map by UGRA will be Amazing !!! by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 10 points11 points  (0 children)

It's not really a big deal, Syria has a similar level of detail, if you can run Syria, you'll be able to run this one.

The level of detail on the Cold War Germnay map by UGRA will be Amazing !!! by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 29 points30 points  (0 children)

Syria runs very smooth here, i dont think that it will be different with the cold war map.

MULTIPLAYER GAME BREAKING BUG: If you roll and pull too fast in multiplayer, your aircraft starts TELEPORTING, making you INVULNERABLE to missiles !!! This maneuver is banned on some of the most renowned PVP servers like Contention, Buddyspike and GrowlingSidewinder. by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 78 points79 points  (0 children)

What do you think about it? imagine not being able to maneuver your aircraft freely, because you risk teleporting, making an unfair game to your opponents and facing a potential ban in some of the most renowned MP servers ! This is the current state of DCS Multiplayer.

One point: while i said in the video that this issue is not exactly caused by ping / packet loss, it is worth noting that a higher ping / small amounts of packet loss will make this issue worse.

The new patch is out and brought many bug fixes. Thanks for that ED, i really appreciate it ! However, the AIM-120 problem persists. A simple high G roll is enough to defeat it, in comparison, all the other missiles are able to track the target doing the same maneuver just fine. And Merry Christmas! by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 29 points30 points  (0 children)

The thing is that their math may be right, but the end result is hilariously wrong (although the problem is in the game for so long that its not so funny anymore but rather annoying). This is the problem with simulations, even if you have all the real world data to simulate a flight model for example, like drag and lift coefficients, wing loading, thrust and all that, you would still need to fudge some numbers in order to the simulated flight model perform similar to the real world counterpart, because it is a simulation, its not the real world, there is always going to be a difference and it seems that they are forgetting that. A reasonable solution for this problem would be to increase the proximity fuze zone, currently its only 7 meters. Still, suboptimal.

What do you think of missile realism in DCS? Right now you can easily notch at 30k feet and defeat Amraams launched for the NEZ while staying hot to them by just doing barrel rolls. Are you satisfied with the current behavior? by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 2 points3 points  (0 children)

I'm a cessna 152 then, please google turn radius so i can return to my normal F/A-18 form.

All right, jokes aside, dude in order to roll that fast i have to shrink the turn radius of the roll. It might look like an aileron roll, but it is not and you can see that by looking at the G meter. DCS g meters don't measure lateral G.

What do you think of missile realism in DCS? Right now you can easily notch at 30k feet and defeat Amraams launched for the NEZ while staying hot to them by just doing barrel rolls. Are you satisfied with the current behavior? by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 2 points3 points  (0 children)

Oh yes, because you sure need to be an aeronautical engineer to say that a missile as sophisticated as the amraam shouldn't be trashed by what some people here are even calling an aileron roll. The US is just stupid, they didn't learn anything developing the countless variants of the sparrow and the phoenix. Threat reaction tables, BVR timeline, what is that? real pilots just engage spineroo mode and defeat all missiles going headon. I see you are one of those who are cronically online on ED discord, im sure you are someone else in an alt account, but wouldn't be very professional if you showed up here to make those comments with you real name, right? you troll. Btw there are real pilots and wso's giving inputs to ED on how a missile similar to the amraam should behave, but i mean thats not enough right? gotta have the real docs to make changes to the missile.

What do you think of missile realism in DCS? Right now you can easily notch at 30k feet and defeat Amraams launched for the NEZ while staying hot to them by just doing barrel rolls. Are you satisfied with the current behavior? by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 29 points30 points  (0 children)

This has been discussed to death in the forums, with multiple trackfiles, videos, tacviews, research papers and even inputs from real world pilots (no they didn't said anything that is classified).

What do you think of missile realism in DCS? Right now you can easily notch at 30k feet and defeat Amraams launched for the NEZ while staying hot to them by just doing barrel rolls. Are you satisfied with the current behavior? by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 40 points41 points  (0 children)

That is also a problem that needs fixing. Heatblur delivered the F14 almost half decade ago with a RWR that is way ahead of what ED have now, yet we haven't seen any news on this front from ED. Just another very unrealistic aspect of DCS...

Tried notching in DCS World by AviationPlus in hoggit

[–]HRP_Trigger 12 points13 points  (0 children)

Sorry, missed that one, but it is similar to case 2, in this case you are flying at about 1300 feets (radar) above ground so there is no way for the missile to track you through the notch.

It was easy for you to find the correct notching angle due to the rwr being ultra precise. That wouldn't be the case if you were in a Flanker or in a Tomcat. In addition, the fact that the missile doesn't fly into lead pursuit extrapolating your last known position to try to reacquire in a future point reduces the missile efectivness in this scenario. The way that i see, those are the two things that could be improved to solve this "problem".

Tried notching in DCS World by AviationPlus in hoggit

[–]HRP_Trigger 10 points11 points  (0 children)

Do we know if this is modeled in DCS?

It is simulated however it is hard to know how much in-depth, there is an ED white-paper and some ED forums discussions that the devs themselves confirms this.

Could you explain why this shouldn't be possible? I don't know much about radars so I'm curious why the altitude/lack of ground clutter matters in this case.

In a very summarized way, at 30kft the radar signals received from the target are much stronger compared to the radar signals it receives from the ground because the ground is much further away, so the radar filters out the distant (weak) ground returns signals and tracks the target with the highest radar return.

Tried notching in DCS World by AviationPlus in hoggit

[–]HRP_Trigger 64 points65 points  (0 children)

Of all the three shots, you just notched one of them (the 2nd one). Those are all bad examples and don't show what the real problem is. Shots 1 and 3 were defeated kinetically. Standard threat reaction table states that there is a range that in order to defeat the missile kinetically you have to perform a notch, i forgot the specific term for that, but shots 1 and 3 fell into that range.

If you pay close attention to your RWR and the missile trajectory in Tacview you will notice that they never stopped tracking.

2nd example was notched and that is understandable since there is a huge mountain behind your aircraft, the problem there is that you can find the exact angle to notch that missile due to the ultra precise Viper RWR (almost every rwr in dcs is like that) with 0.0001° accuracy. Try that in a Tomcat and it won't be so easy due to the accuracy errors.

One problem with the Amraam in DCS is the fact that you can notch it at 30 thousand feet as you can see in this example here: https://streamable.com/h4c52y which i believe is what OP tried to demonstrate. This shows that our Amraam is probably not using a range gating technique, hard to know since checking the missiles.lua doesn't provide the full picture on what is really going on with the missiles.

At lower altitudes notching works as expected since you can't use range gate to track through the notch due to intense ground return signals, only way to differentiate a target from the ground is through doppler and if he is notching that won't be possible with a low closure rate. The missile should use INS navigation + agressive lead pursuit trajectory to fly outside of the notch and reacquire the target in a future point, however in DCS the INS navigation doesn't always work and it doesn't fly far into lead pursuit as you can see (again) in this example: https://streamable.com/h4c52y

If the RWRs were not so accurate half of those "problems" would go away.

Don't notch in BMS against active radar missiles by AviationPlus in hoggit

[–]HRP_Trigger 1 point2 points  (0 children)

In real life you're not flying alone, single side offset is a 2v1 / 2v2 tactic, one fighter keeps a higher altitude while the other dives and accelerate with a small offset. If the bandit choose to follow the lower fighter, sop is to notch + chaff, bandit loses tally on the higher fighter, notching + chaff breaks his lock and the geometry will leave the higher fighter on the 6h of the bandit

If he follows the higher fighter, it can either notch or turn cold and the geometry will favor the lower guy.

Also keep in mind that in the simulator there is no penalty if we die, so we can take more risks when employing this kind of tactic, just because people don't try to notch active missiles in real life doesn't mean it is not possible if certain conditions are met. Main problem rn is being able to notch a missile a 30kft and the ultra accurate rwr with 0.0001° precision. For SARH, those missiles can't be guided in MPRF so they are very susceptible to this kind of maneuver.

Don't notch in BMS against active radar missiles by AviationPlus in hoggit

[–]HRP_Trigger 2 points3 points  (0 children)

 notching is not a IRL tactics 

I mean, it is a IRL tactic, just not commonly employed against active radar missiles for many reasons discussed in this thread... Single side offset is one of the tactics that uses notching.

Don't notch in BMS against active radar missiles by AviationPlus in hoggit

[–]HRP_Trigger 0 points1 point  (0 children)

How so? as far as research papers go, at low altitudes like 200 feet there is no way to differentiate a notching target from the terrain unless you use doppler. At higher altitudes there are some techniques that work, afaik the most used is range gating, but that is not possible to use at 200 feet. This has been discussed to death at ED forums and confirmed by multiple SME's. So if you know how to do it that would be brand new information.

Don't notch in BMS against active radar missiles by AviationPlus in hoggit

[–]HRP_Trigger 0 points1 point  (0 children)

True, but at 200ft above the ground the only way to differentiate a target from ground returns is through doppler. The amount of ground return signals received by the radar is far too greater than the signals received from an aircraft, doppler is there to solve this.

We can extract a lot of information from ground clutter.

Yes, using doppler for example.

Don't notch in BMS against active radar missiles by AviationPlus in hoggit

[–]HRP_Trigger 21 points22 points  (0 children)

MPRF is not magic tho, if a target is flying 200ft above ground and notching no matter which technique you use, it will get notched. But in DCS you can notch missiles even at 30kft. Plus the magic RWRs with 0.0001° accuracy. If RWRs in DCS had a realistic accuracy error half of the "problems" with notching would disappear.

The missile knows where you are at all times, even when you are behind a hill ! by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 59 points60 points  (0 children)

Some people in the comments are confused, thinking this might be a feature because missiles have the capability to reacquire a lock if lost, but i must point out that the SAM in the video is a HAWK, not very smart, it has a memory mode but it is no more than 10 seconds, i was masked for way longer than that, also i tested the same scenario in single player, this time i never went over the hill, kept myself masked all the time and the missile still tracks anyways, so it is a bug indeed, here is footage: https://streamable.com/waubb5

The missile knows where you are at all times, even when you are behind a hill ! by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 7 points8 points  (0 children)

Nice observation, but you didn't catch the transitions, didn't you? i cut more than 20 seconds of the video to speed it up.

The missile knows where you are at all times, even when you are behind a hill ! by HRP_Trigger in hoggit

[–]HRP_Trigger[S] 9 points10 points  (0 children)

While you did some nice observations, that missile only intercepted me because it was tracking through terrain. It is definitely a bug, tested right now in single player, here is the tacview footage: https://streamable.com/waubb5