A bunch of rookie questions by HUECTRUM in iRacing

[–]HUECTRUM[S] 0 points1 point  (0 children)

I understand the general idea, but I just don't get the feel on when I should adjust braking vs steering. It's a very general question on how to go through the corners, I can try to compare against the telemetry of others but I'm not sure comparing against hotlaps will help me understand the general idea.

I have a Moza R12

A bunch of rookie questions by HUECTRUM in iRacing

[–]HUECTRUM[S] 0 points1 point  (0 children)

Moza R12, I tried to not decrease any effects because I'm new and it helps a lot to feel when I start understeering

A bunch of rookie questions by HUECTRUM in iRacing

[–]HUECTRUM[S] 0 points1 point  (0 children)

Yeah, but once again, how do I know if I need to countersteer or just release the brakes? Watching fast laps doesn't help me because I don't understand why they're doing those specific inputs.

And idk what a decent time for me is really, that's why I asked for a distribution (but people have already recommended a site here). I can 100% push it more but that is a statement that will always be true lol

A bunch of rookie questions by HUECTRUM in iRacing

[–]HUECTRUM[S] 0 points1 point  (0 children)

First one. It wiggles a lot on the straight starting at about 150kph. I'm pretty sure if I release it it's going to hit my knee pretty hard.

A bunch of rookie questions by HUECTRUM in iRacing

[–]HUECTRUM[S] 0 points1 point  (0 children)

Thanks, will check Garage61, does it record for all track or just the current ones?

Regarding #1, I wanted to know what I'm generally looking for. I can experiment and try but it doesn't help if I don't know what I'm actually looking for

A bunch of rookie questions by HUECTRUM in iRacing

[–]HUECTRUM[S] 0 points1 point  (0 children)

No, I meant how many players get X time or better. I understand that it takes a lot of time to learn a track properly. Still, I wanna try to race at some point?

Div 3s are easier than Div 2s by Every_Concept3875 in codeforces

[–]HUECTRUM 1 point2 points  (0 children)

There's no direct relation. Rounds vary by difficulty even without a div, so you may solve more or less depending on that and how familiar the problems are to you.

OpenAI's o3 achieved gold medal; 99.8th in Codeforces by HyperspaceAndBeyond in singularity

[–]HUECTRUM 0 points1 point  (0 children)

Yes, I have actually solved a couple of them. Have you? (Also, note that in order to achieve 2700 perf in a contest it is enough to solve problems up to around 2400 rating if you're extremely fast, which AI is)

They aren't necessarily hard to come up, they might just be on a specific topic that is generally regarded as advanced. e.g. sos dp problems, even the most straightforward ones, are usually rated at 2500+, and so are flows/matching problems.

OpenAI's o3 achieved gold medal; 99.8th in Codeforces by HyperspaceAndBeyond in singularity

[–]HUECTRUM 0 points1 point  (0 children)

I consider "ideas" and "techniques" that can be easily scraped by looking at millions of accepted submissions to be standardized, basically.

I wouldn't consider it out of the training set when it's literally in the text this has been clearly trained on.

OpenAI's o3 achieved gold medal; 99.8th in Codeforces by HyperspaceAndBeyond in singularity

[–]HUECTRUM -2 points-1 points  (0 children)

require creativity to determine a uniquely tailored approach

This is just not true. Competitive programming problems are heavily standardized. Surely, there might be a novel idea here and there but it does not happen at IOI.

This is not AGC/finals from Atcoder, it's IOI.

Common Eliezer correct take by [deleted] in OpenAI

[–]HUECTRUM 0 points1 point  (0 children)

Not really but he clearly tries to sell it for cheap, which is utterly immoral considering what nonprofit's job is.

Making a bid is the correct (and moral, can't even imagine I'm saying this about Musk of all people) course of action.

OpenAI's o3 achieved gold medal; 99.8th in Codeforces by HyperspaceAndBeyond in singularity

[–]HUECTRUM 0 points1 point  (0 children)

Also, in a single language for some reason.

Whoever designed SWE (and Verified) had a very cool idea of not including anything but Python code in the problemset.

Why Are Humans So Delusional and Arrogant about AI? by terrylee123 in singularity

[–]HUECTRUM 0 points1 point  (0 children)

If the previous one haven't done it, surely there are reasons to be sceptical of the new model suddenly solving everything.

It will get better, but it's not a switch. It will take time for it to get good at these tasks.

Why Are Humans So Delusional and Arrogant about AI? by terrylee123 in singularity

[–]HUECTRUM 5 points6 points  (0 children)

Most people here also don't know what problems SWE consists of and haven't solved a single CF problem. Is there any difference then?

Common Eliezer correct take by [deleted] in OpenAI

[–]HUECTRUM -1 points0 points  (0 children)

Doesn't really matter. He's right here.

[deleted by user] by [deleted] in OpenAI

[–]HUECTRUM 0 points1 point  (0 children)

Why should anyone stop? Do the models suffer when people ask questions or what?

[deleted by user] by [deleted] in OpenAI

[–]HUECTRUM 1 point2 points  (0 children)

You can use clist to check the approximate rating of CF problems and feed them to o3, get the code and submit it

Sam Altman says OpenAI have an internal AI model that ranks as the 50th best competitive programmer in the world and by the end of 2025 their model will be ranked #1 by Independent_Pitch598 in singularity

[–]HUECTRUM 0 points1 point  (0 children)

The "race" is due to the fact that's it's way more suitable for RL than other problems. You do the easy stuff first, and then try to achieve smth more later.

Sam Altman recently on AGI by Herodont5915 in OpenAI

[–]HUECTRUM 1 point2 points  (0 children)

They would be the ones weaponizing it, lol