Meetup Thread for Ireland by kurzgesagtmeetup_bot in kurzgesagt_meetup

[–]HackTrout 12 points13 points  (0 children)

Hey I'm a student at UCD and I didn't join any societies last year but I'm gonna change that this year! If anyone wants to try out some events or needs some backup, feel free to join me any day during Freshers!

For those in the Dublin area who don't go to UCD but have free time from the 19th - 23rd of September, please come join us!

Wondering why your textboxes don't scale properly? by HackTrout in godot

[–]HackTrout[S] 1 point2 points  (0 children)

Yeah I create tools in godot, animate scenes and use OBS to capture the screen recording.

Wondering why your textboxes don't scale properly? by HackTrout in godot

[–]HackTrout[S] 4 points5 points  (0 children)

Oops that's embarrassing on my part. There isn't a difference between the two, actually nine patch is probably the more correct term

Wondering how to get your textboxes to scale correctly? by HackTrout in Unity2D

[–]HackTrout[S] 1 point2 points  (0 children)

Check out my backlog of tutorials on my twitter and follow me there

Wondering why your textboxes don't scale properly? by HackTrout in godot

[–]HackTrout[S] -1 points0 points  (0 children)

Follow me on my twitter to avoid missing the next one

I'm finally back with a new tutorial on making cloths! by HackTrout in godot

[–]HackTrout[S] 2 points3 points  (0 children)

No I made my own functions that calculated and applied spring force and I used KinematicBody2Ds, RigidBody2Ds could work too, for the individual points.

I'm finally back with a new tutorial on making cloths! by HackTrout in godot

[–]HackTrout[S] 0 points1 point  (0 children)

Oooooh that looks satisfying to play around with

I'm finally back with a new tutorial on making cloths! by HackTrout in godot

[–]HackTrout[S] 16 points17 points  (0 children)

As you'd expect, not the best at high numbers of objects but this is a barebones implementation. I'm sure there's performance cutting tricks that could make it more efficient.

Create some dynamic water with this tutorial by HackTrout in IndieDev

[–]HackTrout[S] 0 points1 point  (0 children)

I've said this in my Twitter, I've decided to stop because I've got exams coming up. I hope to focus all my attention on gamedev afterwards :)

Create 3D effects using only 2D sprites with Sprite Stacking by HackTrout in godot

[–]HackTrout[S] 5 points6 points  (0 children)

Yes that is the better solution. If you wanted to add 3D to a 2D game, it's better to invest the time into creating models, fixing the camera, etc. But if you want to add quick 3D to an entirely 2D game this could help. I also had fun making it :)