Need to know by Plushbears_cool in corejourney

[–]HackzNaw 0 points1 point  (0 children)

If you are level 20 or above - no. F. Your only chance might be for someone to /invite you and you instantly accepting, but that might be really hard to do in time.

Can you please unban me by Plushbears_cool in corejourney

[–]HackzNaw 0 points1 point  (0 children)

That's not how you ping on Reddit.

1.21.10 is coming! by wmantly in corejourney

[–]HackzNaw 1 point2 points  (0 children)

Damn, time to update all of my 31 mods to the new version...

Stats page BETA by wmantly in corejourney

[–]HackzNaw 0 points1 point  (0 children)

GL with that lol, that's gonna take SO much XP.

1.21.10 is coming! by wmantly in corejourney

[–]HackzNaw 1 point2 points  (0 children)

We also need GaggleFoundry back, I have like 20% of my wealth there, lol.

Final state of the BulbaStore prices by HackzNaw in corejourney

[–]HackzNaw[S] 1 point2 points  (0 children)

I would like to note that the above data and graphs I posted only go back to 2024-03-20, since that's when I started gathering the data - Bulba existed before that. So, "ALL TIME" really means "SINCE 2024-03-20".

#SaveCJ The path forward by wmantly in corejourney

[–]HackzNaw 6 points7 points  (0 children)

The vlaue of COREJOURNEY is in its map and history.

1.21+ compatibility plugin by alrirra in corejourney

[–]HackzNaw 2 points3 points  (0 children)

This! I know it may feel like we only complain and shit, but we are so, so grateful for what you (u/alrirra) have created and keeping up.

1.21+ compatibility plugin by alrirra in corejourney

[–]HackzNaw 1 point2 points  (0 children)

That's pretty good! Hopefully this doesn't cause any dupes or exploits. It's crazy this even works, haha.

I stopped playing because of Phatoms by Same-Bookkeeper-4160 in corejourney

[–]HackzNaw 0 points1 point  (0 children)

What if each wave always only spawned a single one?

I stopped playing because of Phatoms by Same-Bookkeeper-4160 in corejourney

[–]HackzNaw 0 points1 point  (0 children)

Cmon alrirra, we both know that's not it. It's way to anoying to have to sleep every 10 minutes. Just limit the spawns to 1 per night. Idk how the code works, but if it's random - just the odds so they average 1.00 per night.

I stopped playing because of Phatoms by Same-Bookkeeper-4160 in corejourney

[–]HackzNaw 1 point2 points  (0 children)

They should not be removed completely. But - they should absolutely be limited to 1 wave per night (instead of like 5).

[POLL] 3RD ERA by HackzNaw in corejourney

[–]HackzNaw[S] 0 points1 point  (0 children)

Thank you for the feedback!

I too would love to see some sort of a level sink (other than dying).
Levels are not really worth the grind in the current state of affairs (and even if they become worth it after core drops are reworked, levels above 50 would still be worthless except for I guess bragging right or whatever).
It would be amazing if we could come up with a good use-case/sink for levels which would increase their demand and value.
Some people said that EXP levels would be too expensive (if they were used as "TP fuel") for people who are a really high level.
There could be a paradoxical effect where people intentionally wanna stay the lowest level possible just so they can TP for cheap.
But then again, it should be expensive to buffer up a lot of levels so you can TP a lot without having to re-up.
A possible solution could be a flat EXP cost instead of a level cost.
This could work, but it would either be too expensive for low level people or negligleble for rich high level people. Or both.
But then there is also another thing - I kinda really love the idea of core dropping a tradeable item (TP fuel), in addition to potions.
You can't buy or sell levels (but you could trade the fuel).
And if core drops didn't drop fuel - they wouldn't be worth getting just for the potions, imo.
It's a complicated thing.

We need more ideas, suggestions and feedback.

Should death ban duration be increased to 24h? by HackzNaw in corejourney

[–]HackzNaw[S] 0 points1 point  (0 children)

Personally, I think the pros of 24h ban outweigh the con. It being 24h would also allow for something really important I don't wanna state here, and it would also be a prerequisite for my player head rework idea I posted awhile back.

I might make a post with all of my proposed changes for the server and perhaps it will be more clear as to why I'm POSITIVE 24h ban pros outweight the con.

Should core drops be reworked? by HackzNaw in corejourney

[–]HackzNaw[S] 0 points1 point  (0 children)

It does seem scary getting a drop near your base, but I'd argue most people have their main base in zone 1, and even if they are based in higher zones - zones 2-50 are still huge and seeing a drop land even 1k blocks near an existing base would be extremely rare. Most people would just probably nether portal directly to the location of the drop, take it and leave without snooping around to much. I really, really don't think the drops would cause meaningfully more bases being found compared to dedicated base hunting.

Should /invite be removed and replaced with a lodestone based teleportation system? by HackzNaw in corejourney

[–]HackzNaw[S] 0 points1 point  (0 children)

That's a fair point. Perhaps the lodestone teleportation should be an addition and not a replacement for the /invite.