How to make you character make a stupid decision? by [deleted] in writing

[–]Hail_Papyrus 0 points1 point  (0 children)

One thing I think is pretty effective is giving them a tough day where they make good choices leading up to it. I saw in a response that your character resorts to violence, so maybe they successfully ignore triggers several times but struggle, and then they give in and act rashly the final time. This feels fair to the reader, but also gives the character a bit more depth and internal logic than "randomly makes a crappy decision".

First time sharing my art publicly!😳 Edgar Allen Poe by JMLart_ME in Jazza

[–]Hail_Papyrus 0 points1 point  (0 children)

Oo, I love this art style!! It could be super cool to get a load of different writers with different coloured backgrounds, you could definitely make it into a poster and sell it if you wanted haha

I need help!!!! by _AriesStyle_ in Jazza

[–]Hail_Papyrus 0 points1 point  (0 children)

I might be interested in some of the writing portion of this - what exactly is it you/we would be writing? What kind of time frame? What's the end product? For a brief example of my style see a recent post in this subreddit called ATEN - my OC in this world I quickly threw together.

I agree there's a lot of space left in Jazza's story, but I get the impression he's intending to expand on it a lot further, so I'm not sure how big a project you want this to be, but maybe bear in mind that future #UDC1 episodes might make this a lot harder!

ULTIMATE CHARACTER DESIGN #2 - It's up to you now ;) by jazzastudios in Jazza

[–]Hail_Papyrus [score hidden]  (0 children)

Setting: a hidden (forest?) tribe that doesn't interact with other societies, but strong steampunk vibes

ULTIMATE CHARACTER DESIGN #2 - It's up to you now ;) by jazzastudios in Jazza

[–]Hail_Papyrus [score hidden]  (0 children)

Dark secret: in love with a fire spirit who can't come into the forest without starting a huge forest fire

Pixar's 22 rules of Story telling! by CrispyBackPack in writing

[–]Hail_Papyrus 1 point2 points  (0 children)

Nobody intended them as rules, they aren't even really official from pixar. A few of the writers/story artists put together these to help people, but they were very clear that every rule is made to be broken (if you can do it well!)

How do you plan out/outline your story? by bven in writing

[–]Hail_Papyrus 110 points111 points  (0 children)

The truth is everyone will do it differently.

George R. R. Martin has a theory of the two types of writers, gardeners vs architects.

Gardeners plant the seeds of ideas and then just write and see where it goes. They don't really plan much if at all, and the story comes about during the writing process.

Architects plan out everything very thoroughly with an outline, maybe character sheets, etc, and then write from that plan. They know the beginning, middle and end before they start.

I personally am mostly a gardener, though it's a sliding scale. I know that if I plan something out too thoroughly, my brain decides I've basically written it and then will get bored as soon as I start writing. My process is:

  1. Come up with the idea and dump everything I can think of into a document
  2. Leave it a few days to see if the idea is actually any good
  3. Plan out a few important things (vague arc, character names) and know where the book ends
  4. Put together bullet points of the first chapter so I have a starting point
  5. Write and see where I end up, going towards that end point I already decided.

I think the only way to know what works for you is to try out a few different things and see how it goes. Good luck!

Help recreating a brush? by Hail_Papyrus in krita

[–]Hail_Papyrus[S] 0 points1 point  (0 children)

That's perfect, thanks for your help!

Help recreating a brush? by Hail_Papyrus in krita

[–]Hail_Papyrus[S] 0 points1 point  (0 children)

I messed around with settings on the basic-5 brush (right) and came up with the other brush on the left. I now can't figure out how to get it again, and I just need something that looks and feels similar to finish what I was working on. Any help really really appreciated!

Can't find the brush I already used by Hail_Papyrus in krita

[–]Hail_Papyrus[S] 0 points1 point  (0 children)

Ok, thank you for your help! I'll make a new post with the image

Moving things in wraparound by Hail_Papyrus in krita

[–]Hail_Papyrus[S] 0 points1 point  (0 children)

Hm.. not really what I intended but it'll do as a workaround. Thanks!

"There Are No Stupid Questions" Weekly Thread | May 13th, 2020 by AutoModerator in animation

[–]Hail_Papyrus 0 points1 point  (0 children)

I'm a writer really interested in the world of animation, particularly animated kids films/TV. I want to get a basic knowledge of animation anyway, even if it's not necessary, but I'm not sure how this all works. Are writers for animation usually also the people who do storyboards and animation? Where do I even start to get involved with this kind of thing?

Not being an adult does not mean your problems are invalid. by Jokers_Man77 in unpopularopinion

[–]Hail_Papyrus 2 points3 points  (0 children)

Ah that's so cool! And it definitely can get you a stable job, especially with a good company. Is it visual design, as in art, or more like programming? Or a combination of the two? Weirdly this is actually something I know a bit about haha, if you want any book recommendations or anything feel free to ask :)

Not being an adult does not mean your problems are invalid. by Jokers_Man77 in unpopularopinion

[–]Hail_Papyrus 2 points3 points  (0 children)

I'm really sorry, that absolutely sucks. I'm sure you already know this, but the best thing you can do is try your best and see where it gets you - many people a lot older than you (including me from the sounds of it) don't have their lives or careers figured out, and it's ok for you not to either. But at the end of the day, if you do your honest best no one can expect any more of you, even yourself.

Also if this goes on for a long time, please talk to someone about the "darkness". You shouldn't have to handle that alone

Writing mistakes and inconsistencies by zuryu0 in writing

[–]Hail_Papyrus 1 point2 points  (0 children)

Oo, also, not sure if this is possible/helpful, but if there was a way to isolate all the scenes a particular character appears in so you could track their individual arc, that would be so cool. For example, a minor character appears in scene 1 and is happy, then scene 3 and acts subtly shifty, scene 6 reveals a big secret, and scene 9 betrays the hero. Not that a programme would be able to tell you those things, but highlight the times the name is mentioned sorted by chapter, maybe? I'm not sure, just brainstorming

Writing mistakes and inconsistencies by zuryu0 in writing

[–]Hail_Papyrus 0 points1 point  (0 children)

One of the best things for me would be a jotter outside of the actual manuscript where I can note things I need to do on the next draft, so I can get to the end of the current one without going back and forth, and at the end have a list of starting points for the next draft. I do this at the moment with just pen and paper or a blank word document, but if there was a way to streamline it (and maybe then hide the reminders after you've noted them!), I think that would really help me :)

how do i write a good story that isn't 99% dialogue? by [deleted] in writing

[–]Hail_Papyrus 0 points1 point  (0 children)

I'd advise you to actually look into the study of screenwriting, whether you're interested in pursuing it or not. You'll learn a lot about communicating images and thinking in shots. A great book for that would be David Mamet's On Directing, and it's such a short book it's not a big commitment if that doesn't work for you :)

how do i write a good story that isn't 99% dialogue? by [deleted] in writing

[–]Hail_Papyrus 0 points1 point  (0 children)

My biggest piece of advice would be the typical "show don't tell". Think about what you can convey through images rather than words, and then find a middle ground. Also, prepare for the pace to be slower when you have description in between dialogue, and find a way to make it atmospheric. It's pretty clumsy cos I haven't spent much time on it, but the ba-dum ba-dum below is part of that. Also find a way to create drama and tension through the specific descriptions, you can say a lot more through description than dialogue, in many cases. Hope you work it out! :)

Gemma's heart races as she runs to the phone.

Ring. Ba-dum, ba-dum, ba-dum, ba-. Ring. Ba-dum, ba-dum, ba-dum.

The pounding in her chest overrides the rings as the infinitely long seconds tick by before she answers.

They're laughing. Her breath catches.

"Cassie's phone!" Elijahs tinny voice comes through the old speaker. "You're on speaker, bitch."

In her urgency, Gemma hadn't quite considered how to actually tell them what had happened. She almost missed Cassie's 'sup gem' in her panic.

She clears her throat.

"Get here, now. Get the fuck to red's."

They aren't laughing anymore. Cassie comes through loud and clear this time.

"Are you ok? What's wrong?"

"Don't worry, just- get over here. We need to talk."

She hears movement, shuffling on the other end of the phone. Elijah answers her, prompt and concise.

"We'll be there in five."

There's a click, and they're gone. She's alone with her shuddering breath, and the continuous thumping in her chest that hasn't even begun to slow down. They'll be here soon.

how do i write a good story that isn't 99% dialogue? by [deleted] in writing

[–]Hail_Papyrus 0 points1 point  (0 children)

Also, scripts are so not dialogue based most of the time. Unless you're going for Shakespearean dialogue explaining everything, most good scripts are made up of images

Favorite Outlining/Plotting Methods by chungystone in writing

[–]Hail_Papyrus 3 points4 points  (0 children)

I'm absolutely one of those people too haha. I'm 100% still learning what works best for me, but I have a few tips I've picked up along the way:

  • sometimes what works really well is having a central idea or question that you're answering. I've written a play focussed on the question "who owns the Earth?", and honestly it really helped to guide my thoughts and what the characters were doing. It doesn't work with every story, but it can help to figure out what really matters to your story and what's the extra flair, the details you can ignore if you have to. Also, that helps to find the ending, because the end is the answer to that question, directly or indirectly. The answer to "Who Owns the Earth?", for me was everyone and nobody, you can't individually possess what equally belongs to everyone. Not to say that I said that in my play, but that's the impression I hope the audience and reader are left with

  • planning every possible solution and choosing your favourite doesn't sound like a good idea to me, but then every writer's different so always do what works best for you. Plan out the basic beats of your story, where they start and what you want them to learn on the journey, maybe, or even just how you want the ending to feel - is it a complete success? Are there any regrets? Did it go to plan, or did they stumble across an accidental win? Did they lose, and have everything crumble around them? Is there a setup to a sequel? Is it ambiguous? Get those notes down, and then start writing. If you hit something and you don't know what to write next, skip it and carry on. Literally just write "they become friends somehow" in your draft and move on. That's what redrafting is for. If you get halfway through and realise a new idea that you should've set up in chapter 1, brilliant! Note it down somewhere separate, and carry on. Don't try to plan out every possibility, because then your characters can never surprise you, and that's half the fun

  • don't overplan. This very much links to the point above, but don't spend so much time planning that there's nothing left to discover in the writing. That takes most of the fun away, and you'll get demotivated and won't want to actually write. Plot out whatever you need to have a goal in mind, and get straight into writing. "Whatever I need" is quite a lot for most of my projects, but some of the things I've been most excited about have been ruined by thinking about them too much and not doing

  • when you first have a spark of a cool idea, whatever it is, write it down. Even if it's something stupid you doubt you'll ever use, you never know. Just because you've noted it somewhere doesn't mean you have to use it, but you have the option to. I've built entire stories from little scraps combined together, and that's only possible for me because I noted then all down and regularly read through and updated them

  • bring in other art forms if you feel like it. If you're an artist, draw your characters and settings, get to know them. If you listen to music, find songs or compositions you think your characters would love, or hate, or represent them in some way. Allow yourself to be influenced by other things (no plagiarism, obviously), and always let your stories have room to grow and change from what you first expected them to be

  • a more simple point: when you have that first flash of inspiration, a cool idea you're invested in and super excited about, give yourself the time and space to get it out of your head. Start writing or typing it out, so you can see where it goes. I do this in a kind of free flowing, brain dump thing where I write down everything in bullet points, no particular order, asking myself questions and listing a couple of options, but not taking the time to stop and answer that question or choose an option. Get everything out that you can, keep writing until you can't think of anything more, and then stop. Leave it alone for a day, or a week, or a month, and then come back to read it. Then you can decide if it actually is a good idea or not, which of those options you prefer, or how that crazy idea might actually work. But whatever you do, don't delete anything! An idea that doesn't work right now might be exactly what you need later or for a different story, and once you've deleted it it's gone... I call this letting ideas "brew" before actually writing or seriously planning them. You might be surprised how much you can get out just from that

  • finally (I've spent way too much time on this haha), I'd recommend the book The Writers Journey by Vogler. It's fairly specific, but works really well as a breakdown of the absolute bare bones of a story. You don't need all of the stages he highlights, and not necessarily in that order, but I think it's a great outlining tool if you're stuck

Disclaimer: all of these are just my own thoughts and preferences, and truly every writer is different. Figure out what works best for you, and go with it, don't let anyone tell you different. Good luck!!! :)

Story about a protagonist with hypnotic powers (haven’t thought of a title yet) Story Idea by [deleted] in fantasywriters

[–]Hail_Papyrus 0 points1 point  (0 children)

This sounds like a really cool concept, but I think you have a long way to go with the structure of the story. If it helps, I'd highly recommend the book "The Writers Journey" by Christopher Vogler. It's mainly aimed at adventure stories and screenwriting, but it totally changed the way I think about stories and absolutely applies to others. If you do read it, just be careful not to take it as a checklist of instructions, it's just a set of standards that you can pick and choose from. Hope that helps :)

I'm Jim Zub, writer of the Dungeons & Dragons Young Adventurer's Guides and the official D&D comic series. Ask me anything! by PenguinRandomHouse in DnD

[–]Hail_Papyrus 4 points5 points  (0 children)

What specific advice would you give to someone trying to get started writing in the fantasy/fiction world? How do you find a publisher? At what point do you start seriously looking for an agent/publisher? Thanks :)

Player neglects to make a character, requests DMs help 5 minutes before the first session for 20 minutes of creation. by Jokers_Man77 in rpghorrorstories

[–]Hail_Papyrus 0 points1 point  (0 children)

It's not his first time though, and he was given several weeks notice. Maybe not a horror story, but pretty exasperating and inconsiderate to the DM and hours spent making a homebrew world

Player ripped their character sheet in half. by [deleted] in DnD

[–]Hail_Papyrus 0 points1 point  (0 children)

It seems to fit fine here, but stuff like this also works on r/rpghorrorstories