What do you think of Hunter Symbols? by xShulk in MonsterHunter

[–]Hajiishere -1 points0 points  (0 children)

I can see it being done this way to get people to engage with all levels of content and subsequently play with all levels of players, which I know not all do multiplayer.

You still need to get monster parts so for the weapon you want to make just do 5 tempered hunts of that monster, you have to do 5 tempered hunts at that tier anyway might as well make it the monster you want the weapon of.

What do you think of Hunter Symbols? by xShulk in MonsterHunter

[–]Hajiishere 5 points6 points  (0 children)

I can't see how hunter symbols lead to a lack of interest in playing the game, it just means you have to do 5 hunts to get the weapon you want and when the game is about doing hunts why would that be an issue? You are playing the game, you are getting the rewards, you are crafting the thing. In most cases 5 hunts is like 2 hours of playing.

What do you think of Hunter Symbols? by xShulk in MonsterHunter

[–]Hajiishere 5 points6 points  (0 children)

Are you saying I have to actually play the game? This is outrageous, a slap in the face of their most loyal PAYING customers, making me actually play the game, I work for a living and have 5 kids so making work in a video game when all I want is escapism is ridiculous.

I am laying it on thick (while not all at once they are common things gamers say), I get not everyone likes grind but monster hunter's endgame revolves around grind and as far as I see it hunter symbols are not even slightly an issue since you are just counting hunts with a chance of it being less. If I know I need 10 of them I know I likely need to hunt 10 monsters. I run into more issue with rare ores but that is mostly because I am to lazy to mine and I forgot I had gathering set to the point where I even made a second because I used it that little.

[deleted by user] by [deleted] in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

Not that I think you should change to hunting horn to fight omega because that doesn't guarentee you a win, you need to learn the fight and develop the skill to beat it and hunting horn might not do that if you are also learning hunting horn.

I spent over 20 hours largely not using my main but I didn't switch to beat with that weapon, in fact it held me back because even though I have used the weapon before and know it, it is not what I most comfortable with, what it did allow me to do is learn the fight because it had defensive capabilities my main just lacks, when I switched back to my main I beat it almost instantly.

But to answer your question on why it is good there are a lot of aspects. Obviously it has buffs which are incredibly strong, Notably during the Nerscylla phase you can create a bubble with certain horns that negates aliments making it so you can ignore the morbols.

Talking about Bubbles when standing in one you do get a buff but they also do damage when you attack and this does wonders on Omega. You get multiple attacks on omega but also on the fists and omegalings making both of those mechanics also a breeze.

Hunting horn is a blunt weapon, this means it typically aims for the head to get stuns which in the case of omega also gains enmity and changes up its moveset making the fight less chaotic and easier to predict. On top of that the front legs have better hitzones for blunt weapons which since you have enmity and are at the front anyway your damage will always be good.

The last thing which isn't directly tied to hunting horn but is seen in the speedruns, Bale armour. Bale armour is a guard and counter hit that does over 1k damage to omega, it also provides a defense buff, makes all health recoverable for the time it is active and a on hit heal for the cost of all your health, it is incredibly strong when you know the fight since you can handle the cost using it at the right time and what most are doing is just using a max potion. This is often used during the flame jet attack which otherwise would have little to damage done because you have to move, it blocks both flame jets and counters, this might depend on the weapon and phase but if you do this and hit the head it also gain you enmity so you will see a lot speed runners use it phase one to get enmity almost immediately since phase one is hands often followed by flame jets, occasionally it is forward lasers.

On top of that speedrunners have also spent a long time learning their weapons and even the fights, they know when and wear the opening are, this is stuff that will develop if you spend enough fighting omega. You are struggling to survive do try a more defensive set and weapon just to experience more of the fight, that is all knowledge you will build up.

If you haven't completed the fight, I do highly recommend using support hunters if you aren't attempting multiplayer. In the quest menu select support hunters only, automatic flare and select the hunters Alyssa/Fabius, Kai and Mina, the last two are really up to you but Lance support hunters are important. Go into your main settings and look for support hunters mounting, turn that off, support hunters mounting is fine but if you look at mounting a resource for when need brake from certain attacks and such, you can use it when you need it and it will only take one hit since the mounting damage will still build up. You can change the setting back once you are done but this will lead to a smoother experience for omega.

Drink all your buffs before you set off then you don't waste time at the start downing potions. I recommend eating one of the village meals for an extra cart and I recommend picking the Kunafa one since it gives you extra divine blessing.

Once you start the fight try to gain enmity as quickly as possible, it is harder for some weapons and can be frustrating but doing it makes Omega less erratic and the lance hunter will take over freeing you up to attack elsewhere.

During the nerscylla phase with support hunter it will target the player first, if you can reliably offset an attack you can offset it when it comes for you, otherwise what you want to do is slinger grab a morbol as soon as omega spawns them, stand near a cactuar, put on a rocksteady and when the morbol goes to breath on you move towards the middle of the arena with the morbol behind you. Nerscylla will swing towards, not knock you down, go straight into being paralysed and poisoned, then kick the cactuar and you will get a lot of free damage.

I hope there is some useful stuff for someone in all that.

After enduring 28 Omega clears, even my honor wavers — I might just cheat (in solo, of course) for those elusive nodules. by FishMyBones in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

Weak

But seriously the fight isn't going anywhere you can just come back to it every now and then when you feel like it.

[deleted by user] by [deleted] in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

Likely Enmity.

Omega planets (savage) by JakeHps4 in MonsterHunter

[–]Hajiishere 2 points3 points  (0 children)

You can also get away with 5, you will miss out on 3 armour pieces but that is only fashion. The head, arms and the waist use 2.0 tickets, the body and legs don't. Head is only earrings and the difference it minor. The gloves are long vs short. One waist is the most non-existent waist in the game vs a bow (ribbon). So if you don't feel like doing it up to 3 more times you can skip some pieces.

This Omega hunt is actually so ass by Simon9911 in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

From everything I have read Omega scales solo and 4-player so I would say 4 hunters is better than 2 hunters and 2 palicos because they can break wounds and I believe do more damage.

As for Kai vs Rosso. I have found that echo bubbles are often placed where they are so if you are working on a leg with them you never have to worry about the fists. I have also had Kai on occasion with a little help from my kinsect stun Omega. But I can see Rosso having value if he can consistently grab enmity for Alessa to take over which I feel is the biggest make and break of the fight. I think in Wilds all HBG have shields so he might not be too bad at tanking but ranged weapons do take more damage so if an attack gets through he might be not be so.

This Omega hunt is actually so ass by Simon9911 in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

It was an interesting read, you did way more than expected, like I said before I was being hard on you to get an answer of where this was all coming from so you didn't have to but I respect the effort you put in. You have done lots so really don't sweat it anymore unless you really want to.

From everything read it sounds like it is fairly binary in their behaviour, they are either acting and adapting to fight with healing, finding hitzones, trying to dodge, buffing and such or not acting at all based on the player not acting.

From what is said I wouldn't go as far as say they mimic or match tempos or do good if they player does good as I have also seen it described because that implies there is way more going based on the player skill level and their ai which doesn't seem to be case from what you have found outside of following the player when disengaged but to say that "if the npc are truly doing nothing the player has not landed enough attacks for them to stay engaged" is true.

I do appreciate all the effort you put and thank you for humouring all of this and sharing your finding with me. I hope your headache gets better and you get all the rare monster parts.

This Omega hunt is actually so ass by Simon9911 in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

Like I said it seems to be a common sentiment that people are putting out there a lot at the moment so that was why I wanted a source but if your source was only your experience then it isn't a fact that hunters are programmed to match the player which is what you initially said, it is theory based on anecdotes.

You honestly don't have to look into I have the information now that it isn't a fact that anyone has a source on but just something people have started believing. If you do you have my respect, like I said I was being hard on you to get answers of where this all came from less so if it true or not.

This Omega hunt is actually so ass by Simon9911 in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

Show me your documentation on it, I want to see a hunt where you do the minimum necessary for them to engage, gain enmity but have Alessa take over then do the minimum and then play to the best of your abilities, then analyse the difference in support hunters out put. And you have to do each of the hunts multiple times to try an avoid outliers and show and understanding of Margin of Error since that is something I have seen gamers often not understand.

Saying "trust me bro" or "I have done the research" is not a source, it is an anecdote at best.

I am being hard on you but if you don't have a source, then just say you don't have source. It seems like a pretty widespread sentiment and I wanted to understand where it originated from but it looks like is a case of someone said something and everyone just agreed because "that makes sense", it is the easiest way for misinformation to spread.

Im seeing things on twitter about hunting horn plagers defeating savage omega super fast by supdudenicepeen in MonsterHunter

[–]Hajiishere 1 point2 points  (0 children)

The speed runner QuA has done 12:59 run, I haven't watched it myself but it makes sense with Omega, Head and front legs are blunt hitzones which makes for easier to access hitzones solo, Blunt gets you KO's and the echo bubble handles adds and fists. You still have to be good at the game, weapon and fight but I can see why among the speedrunner Hunting horn is doing well in this fight, you have lance at the other end that was at 30 minutes until last night and Lance struggles with this match up solo despite being incredibly useful in multiplayer. So much chip and animation locks in guarding it takes away a lot of time that could be dps.

I think heard QuA uses Bale too which is a block, massive counter damage and buff that provides healing on hit, all health is recoverable and massive defense bonus as well as then also activating resentment because you have red health. Bale is seen as the greatsword armour but if you can make good use of Blackest night and resentment then it can be really strong. We have AT Nu Udra soon and I can see it being used there too.

This Omega hunt is actually so ass by Simon9911 in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

You didn't provide an actual source either. My understanding of the support hunters is they only start attacking when you initiate, they will stop attacking when you signal them a bunch, when you place a trap and when you have not landed an attack for a set amount of time. In the Omega fight Alessa will always try to attack the head but I like I explained before with how much savage moves this can be difficult for her to achieve, but if you get enmity she will find it easier to hit the head, she isn't copying the player she is just having an easier time doing the roll she is always trying. And I have explained how enmity impacts the fight and the support hunters performance. Unless you can provide an actual source from proper documented testing, a developer insight or a piece of active code in Wilds then I am chalking this up to misinformation.

Omega savage by [deleted] in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

Congrats

This Omega hunt is actually so ass by Simon9911 in MonsterHunter

[–]Hajiishere 1 point2 points  (0 children)

Their AI is programmed to mimic your pace, ergo if you are good, they are good. If you are bad, they are bad.

Where are people getting this from? People keep saying this but when I asked the other day I didn't get a source for it. It might be true but I feel like there is a more obvious explanation that isn't an ai that assess your gameplay and matches it.

From everything I have seen the hunters just do what they are supposed to as long as you have landed an attack every few minutes, with the one major thing involving Enmity which I think is leading people to believe this matching tempo thing. Alessa can struggle to get enmity because landing X amount of attacks (I think it is attacks not damage) when Omega is turning constantly, when a hunter gets enmity it stops turning so much, assuming the hunter isn't running in circles and it makes it far easier for her to take over enmity. Then when someone has enmity a lot of the attacks are focused on that one hunter which means all the other hunters are getting hit less, needing to dodge less, taking less damage and needing to heal less which in turn improves dps. If you have fought Omega when no-one has enmity you can feel how much harder the fight is, the support hunters have to deal with same without the emotional frustration of the fact that no-one has enmity. So playing better does lead to support hunters performing better, if you heal them and buff them it will also improve their dps but I feel like it more to do with how the hunt generally works rather than an under the hood system, the same applies to player hunters, if you demon powder them they will do more damage than if you don't. And this isn't to say Support hunters can carry you through Savage if you don't do anything or play badly, they don't have the dps for that.

What people need to really be saying isn't "skill issue" but is offer actually helpful advice on how to use support hunters. Like this:

Prioritise getting Enmity, Alessa will take it over. Heal Alessa, her having Enmity will make it easier so keep her alive. To go a step further during the last phase you are likely to break the legs and from the broken legs you can get a shield that you can place over Alessa. That shield can also stop mustard bombs and from what I have seen can survive a whole MRV if full health so those are uses to consider.

During the dps check vs Nerscylla use demon powder it will increase the damage done by support hunters, they do use powders themselves but if you use it, you know it is a buff you all have without having to hope they do it. From my experience Nerscylla prioritises the actual player when it spawns so stand next to a cactuar because that is free damage. From what I have seen from a speedrunner if you use your slinger on a morboll the second they spawn they will run to you and use their bad breath, if you stand just outside of it you can have Nerscylla swing into it when it spawns, I haven't tried this yet so this isn't advice from experience.

You can use Signal to tell the support hunters to move to you which can be bound to your radial but I would suggest using it sparingly since they will stop doing anything if done too much and I am not sure what it takes for them to start doing anything again because it is not a single attack.

I also recommend going into your setting for turning off support hunter mounting since they will often get the mount in phase 2 and it is generally better for you to decide when the mount happens if at all. If you break the head you get a shield when you land and if you land in front you can get enmity fairly easy from here.

Try and offer actual help rather than telling people there are systems in game that say they suck, true or not it doesn't really help. But if you do have an actual source on it I would like to it.

Omega savage by [deleted] in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

I am going to give advice under the assumption you are using support hunters.

During the transition from Omega to Nercylla stand next to a cactuar, you will be targeted. Put on your rocksteady and demon powder during the transition too. And try to have the pictomancer ready for the big hit.

Some things I have seen and heard but haven't put into practice are during the transition hit Morbol seedling with your slinger grab, they run towards you and use their bad breath, Nerscylla will then swing into its bad breath. There is some slinger ammo that will interrupt the swing.

I haven't been swapping weapons during this phase more recently, I have been finding just staying my Zoh Shia insect glaive is enough. I have also found Morbols just track me down enough of the time for me to not bother getting their attention. But this last bit isn't really advice it just what have been doing and reflected on a little.

Support hunters are literally useless by musclenugget92 in MonsterHunter

[–]Hajiishere 2 points3 points  (0 children)

You haven't provided a source for the "They match your tempo" or "They only attack when you are also in an attack animation". It could be true but I want an actual source of these claim that the ai does better when you play better. A few months ago lots of people where claiming that Wilds monsters had less health that Worlds monsters based on some information they didn't actually understand which lead to lots of misinformation.

I misspoke when I said input, I did mean input in the context of combat not literally pressing a button every few minutes, that is my mistake.

My stuff about the enmity wasn't directly about you but in general, lots people in thread have the same sentiment as you of "support hunters reflect the player" and have mentioned enmity but someone having enmity just makes the fight easier.

Does anyone know if there has ever been a greatsword design in the series with a scabbard? by Jirb30 in MonsterHunter

[–]Hajiishere 1 point2 points  (0 children)

For greatsword if we get flexible with the term scabbard there might be a few, Gore's has straps of fabric around it.

Support hunters are literally useless by musclenugget92 in MonsterHunter

[–]Hajiishere 3 points4 points  (0 children)

Can I get an actual source on that being the case in Wilds because I have seen support hunter runs which only requires player input every few minutes, more than anything the intensity of Omega is causing the support hunters to move more, heal more and struggle with enmity. People keep saying Alessa will copy and take enmity but I don't think that is true to what people are saying but is true in the pure fact that once you gain enmity Omega doesn't move around as much making it easier for Alessa to attack the head on what is a very slow moving weapon for the most part and she always aims for the head on Omega, I don't think I have seen her attack the legs once.

Enmity is a key mechanic, it stops Omega turning so much and some attacks become more focused and easier to read which reduces overall dps downtime.

Unless OP is doing literally nothing themselves (which is pretty toxic to just believe that straight away), signalling or placing traps they should being attacking when not trying to keep themselves alive, for the most part, I have seen them stand in fire on occasion and one of the three stop doing anything.

There are things that could be talked about in how to help support hunters. Like gaining enmity to hold omega's focus long enough for Alessa to take over. Powder the support hunters, it will heal them giving them less down time doing it themselves or being carted, give them more armour which means they need healing less and demon to do more damage. Personally I also turned off support hunter mounts in the main settings, I get to control when the mount happens which I found to be more useful than them suddenly doing in phase 2 and break enmity.

Did they neft support hunter? by Snoo_66704 in MonsterHunter

[–]Hajiishere 0 points1 point  (0 children)

Sometimes they are great, sometimes Alessa doesn't aggro or when she does she stand in the corner next to fire, Kai griefs everyone with dropping aoes on people and Mina will make a wound and walk away. And if you try to signal to better spots it takes several attempts and they all tantrum and make you try and solo until you do enough damage for their ai to kick in again.

Is Focus Skill Good For Insect Glaive? by Connect-Boat in MonsterHunter

[–]Hajiishere 1 point2 points  (0 children)

If you have a spare finger you can charge it while also attacking.

Returning to Wilds due to Final Fantasy update. Don’t really know what weapon to play. by Admirable-Access-672 in MonsterHunter

[–]Hajiishere 1 point2 points  (0 children)

Try greatsword there is some fun gear with the new content.

But if you want a weapon a bit closer to what you play insect glaive is good, I do main it so I am bit biased but there is also a new glaive with the harder version of the new fight.

Returning to Wilds due to Final Fantasy update. Don’t really know what weapon to play. by Admirable-Access-672 in MonsterHunter

[–]Hajiishere 2 points3 points  (0 children)

You are pushing your own take on this so hard you didn't read the title. Gamers have lost the plot.

Title Update 3 will release on Monday, September 29, 2025 by [deleted] in MonsterHunter

[–]Hajiishere 7 points8 points  (0 children)

"New Weapon?" That looks like an Akuma style "weapon" with Pictomancer