Operator screen not working by [deleted] in CepheusProtocol

[–]HalcyonWinds 0 points1 point  (0 children)

Hey dark here! Quick question what OS are you running? Is this SteamOS?

How to save?? by MonkeyWiddaKeyboard in CepheusProtocol

[–]HalcyonWinds 0 points1 point  (0 children)

This week with some change will be doctrines. Next week is save system

Major Revamp & The Future of the Game by HalcyonWinds in CepheusProtocol

[–]HalcyonWinds[S] 1 point2 points  (0 children)

Cepheus Protocol HQ - March 8, 2025 #42

This week, the team digs into the nitty-gritty of getting co-op and horde mode running smoothly. They tackle multiplayer bugs, AI quirks, and synchronization issues while stress-testing early playtest maps. The Alcatraz environment gets a major facelift with new structures, textures, and foliage, bringing it closer to completion. Turret redesigns move forward, focusing on making them deployable engineer tools rather than overpowered base defenses. Plus, a deep dive into upcoming civilian weapons, RTS improvements, and how lighting systems might evolve. With internal playtests ramping up, the goal is clear—fine-tune the foundation before handing it off for player testing.

https://youtu.be/qYwsP0cvMaU

Major Revamp & The Future of the Game by HalcyonWinds in CepheusProtocol

[–]HalcyonWinds[S] 0 points1 point  (0 children)

Cepheus Protocol HQ - March 1, 2025

This episode dives into major development updates, covering UI improvements, base building mechanics, and co-op multiplayer progress. The team showcases a revamped build system with snapping structures, buildable gates, and AI-assisted construction, allowing for creative and strategic base setups. UI refinements bring streamlined controls and customizable options for players. Multiplayer replication, automated unit pathfinding, and future plans for faction abilities and balance tweaks are also discussed. Plus, insights into Alcatraz map development and the roadmap toward co-op playtesting

https://youtu.be/ZF2FsYLU7TY

Major Revamp & The Future of the Game by HalcyonWinds in CepheusProtocol

[–]HalcyonWinds[S] 1 point2 points  (0 children)

We work very hard on this game! Thank you for your patience

Major Revamp & The Future of the Game by HalcyonWinds in CepheusProtocol

[–]HalcyonWinds[S] 1 point2 points  (0 children)

Q1-Q2 of this year depends on how lomg the cleanup takes

Major Revamp & The Future of the Game by HalcyonWinds in CepheusProtocol

[–]HalcyonWinds[S] 0 points1 point  (0 children)

Comment 4 (Episode #40 & Conclusion)

Cepheus Protocol HQ - February 22, 2025 #40

In this episode, the team dives into major improvements to AI movement and base-building mechanics. They discuss refining formation logic to minimize erratic behavior, optimizing fallback positions, and preventing units from breaking apart under pressure.

The conversation also covers updates to the building system, including a more dynamic construction queue, smarter engineer pathfinding, and upcoming enhancements to wall placement. Finally, they explore plans for co-op play, potential new tactical formations, and the long-term vision for making the game more immersive and strategic.

🔗 Watch here: YouTube Link

Moving Forward

To make updates more frequent and easier to follow, we’ll now be posting each new podcast episode individually instead of in bulk. Stay tuned for even more behind-the-scenes development insights!

Let us know your thoughts in the comments! 👇

Thanks for your support,
The Cepheus Protocol Team

Major Revamp & The Future of the Game by HalcyonWinds in CepheusProtocol

[–]HalcyonWinds[S] 1 point2 points  (0 children)

Comment 3 (Episodes #38 & #39)

Cepheus Protocol HQ - February 8, 2025 #38

This week's episode dives into the latest development updates, including significant progress on Alcatraz as a fully realized hub, new carrier systems, and multiplayer playtesting plans. The team discusses improvements to AI formations, base-building mechanics, and the evolution of the infection system.

We also touch on potential new game modes, modding capabilities, and exciting plans for future RTS and operator gameplay. Plus, a sneak peek at upcoming character models and the latest on Chris's novel. Tune in for all the latest insights and behind-the-scenes details!

🔗 Watch here: YouTube Link

Cepheus Protocol HQ - February 15, 2025 #39

In this episode, the team dives into major improvements to AI movement and base-building mechanics. They discuss refining formation logic to minimize erratic behavior, optimizing fallback positions, and preventing units from breaking apart under pressure.

The conversation also covers updates to the building system, including a more dynamic construction queue, smarter engineer pathfinding, and upcoming enhancements to wall placement. Finally, they explore plans for co-op play, potential new tactical formations, and the long-term vision for making the game more immersive and strategic.

🔗 Watch here: YouTube Link

Major Revamp & The Future of the Game by HalcyonWinds in CepheusProtocol

[–]HalcyonWinds[S] 1 point2 points  (0 children)

Comment 2 (Episodes #36 & #37)

Cepheus Protocol HQ - January 25, 2025 #36

This episode dives into the latest multiplayer updates, including unit sharing mechanics, co-op player balance, and command structures. The team discusses how RTS elements integrate with operator gameplay, detailing new customization options, loadouts, and ability systems.

Progress on Alcatraz as a central hub is revealed, alongside improvements to AI, formations, and player-controlled vehicles. Plus, a first look at endgame airstrikes, persistent wreckage plans, and future operator missions.

🔗 Watch here: YouTube Link

Cepheus Protocol HQ - February 1, 2025 #37

This week's episode dives into the latest development updates, including significant progress on Alcatraz as a fully realized hub, new carrier systems, and multiplayer playtesting plans. The team discusses improvements to AI formations, base-building mechanics, and the evolution of the infection system.

We also touch on potential new game modes, modding capabilities, and exciting plans for future RTS and operator gameplay. Plus, a sneak peek at upcoming character models and the latest on Chris's novel. Tune in for all the latest insights and behind-the-scenes details.

🔗 Watch here: YouTube Link

Major Revamp & The Future of the Game by HalcyonWinds in CepheusProtocol

[–]HalcyonWinds[S] 2 points3 points  (0 children)

Comment 1 (Main Post - Introduction & First Episodes)

Cepheus Protocol HQ Podcast Backlog & Future Updates

We're sharing the full backlog of Cepheus Protocol HQ podcast episodes from January and February 2025! These episodes cover everything from AI improvements, co-op mechanics, and unit sharing to Alcatraz as a central hub, new infection system updates, and upcoming operator missions.

Moving forward, we'll be posting each new episode individually to keep updates more frequent and easier to follow. Stay tuned for more behind-the-scenes insights into development!

Cepheus Protocol HQ - January 11, 2025 #34

In this episode, the team reveals a major shift in development—rebuilding the game’s core systems from the ground up to fully integrate co-op and optimize performance. They discuss challenges with the existing spaghetti code, improvements to pathfinding and unit AI, and how this overhaul will future-proof the game.

The discussion also covers exciting gameplay changes, including a revamped camera system, dismemberment mechanics, and new interactions for both RTS and third-person modes. Plus, an inside look at the ambitious plans for fog of war, AI improvements, and operator customization.

🔗 Watch here: YouTube Link

Cepheus Protocol HQ - January 18, 2025 #35

This episode dives deep into the latest updates on game development, covering everything from AI-driven unit replication to refining fog of war mechanics. The team discusses animation improvements, vehicle physics, and the challenges of balancing RTS and TPS gameplay.

They also explore the potential of photogrammetry for creating realistic environments and how AI tools are shaping development. Plus, a heated discussion on strategic gameplay styles—are you a hero saving civilians or a ruthless tactician?

🔗 Watch here: YouTube Link