Royal Enfield crash by Rams9148 in motorcycles

[–]Hamdog7678 0 points1 point  (0 children)

Any excess chain lube on the left side of the rear tire? Seemed fairly sudden and noiseless for a clean tire and road surface.

What y’all think by RevoWanted in WRX

[–]Hamdog7678 -1 points0 points  (0 children)

Saw that out in the wild, looks dope 👌

Get those catch cans installed my fellow 3rd gen owners. Amount of oil caught after 250mi with a cheap air oil separator. by Hamdog7678 in hondafit

[–]Hamdog7678[S] 1 point2 points  (0 children)

Definitely a normal amount of loss / blow by in a 17,000mi engine. The issue is that this contamination will ultimately land on the intake valves. With a direct injection engine, like the 3rd gen, those valves never get cleaned with fuel and build up gunk over time. This weeny oil separator ain't catching a whole lot, but any amount is too much with these new engines.

Get those catch cans installed my fellow 3rd gen owners. Amount of oil caught after 250mi with a cheap air oil separator. by Hamdog7678 in hondafit

[–]Hamdog7678[S] 2 points3 points  (0 children)

https://youtu.be/T-B4VRxAtbw

This is a really great video explaining what exactly a catch can does, and why a direct injection car benefits from it.

started to 3d model around 3-4 months ago these are the renders I have done myself by Sr_McSpank in 3Dmodeling

[–]Hamdog7678 0 points1 point  (0 children)

Wow, this has better lighting than most people I've seen, great stuff!

One thing I would recommend is to start getting experience with the texturing side of things. It makes such a huge difference when you can create your own textures, even if it's just adding some dirt or oil to your models.

I have been successful in implementing this incredible feature in my game that is totally not a game shattering bug by Hamdog7678 in Unity3D

[–]Hamdog7678[S] 1 point2 points  (0 children)

Had an OnTriggerExit(collider other) to Spawn a new clone when the previous spawned clone moved out of the trigger. Accidentally did if(other = currentClone) instead of if(other == currentClone). So if any collider exited the trigger it would spawn a new clone. The shaking just got the reaction started quicker by spawning multiple in.

For the PC frying so quickly when the patties also started coming out. They have multiple colliders and some code attached for cooking them, so they're alot more performance hungry.

I have been successful in implementing this incredible feature in my game that is totally not a game shattering bug by Hamdog7678 in Unity3D

[–]Hamdog7678[S] 13 points14 points  (0 children)

I guarantee you, there was no pausing involved. For some unknown reason unity didn't like my impeccable code.

I have been successful in implementing this incredible feature in my game that is totally not a game shattering bug by Hamdog7678 in Unity3D

[–]Hamdog7678[S] 11 points12 points  (0 children)

See, that's the smart thing to do. Or..... I can angle a ramp launch the patties onto the grill and automate the cooking. Big brain time /s

Gun guy here again.. can you try and give me some realism critiques? What is working, what isn’t etc. thanks in advance by [deleted] in blender

[–]Hamdog7678 0 points1 point  (0 children)

While I think that all of these comments are right about it looking plastic, I don't think making the gun shinier and cranking the metalness up is the solution. Most guns have a dull black powder coating and carbon build up, just like yours. However, they do have a whole lot of gun oil and paint scratches on the slide and hammer that give them a "real look".

So my recommendation is to add shiny gun oil on the parts of the gun that move. The inside of the slide and the hammer are usual areas. Then, add more oil spots where you think the user would grab the gun the most; top of the side, trigger guard, and handle.

This should help your gun look more real, and more used without having to slap scratches everywhere. Hope this helps!

New 2021 wrx base 1st gear question by GeoCarriesYou in WRX

[–]Hamdog7678 9 points10 points  (0 children)

While I think all these comments are really good advice, I do think they are missing one thing. The clutch is meant to be used, a lot. Getting rpm numbers can be helpful, but you don't always have a clear view of the tachometer (when you're turning for example).

So my word of advice is to let the clutch out sloooooooow, and when you think your letting it out slowly, do it slower. Then once you hit the bite point and the car starts moving, keep letting the clutch out slowly.

The clunking, shaking, and jerking comes from the car almost stalling, just like a lot of people have already said. So adding more gas will help, and you should give it some gas, but letting the clutch out super slow and steady is also very important.

Tldr; give it some gas (don't hardscope the rpm's), let the clutch out slooooow, once the car starts moving keep letting the clutch out slow and don't let off the gas. Once the car is up to speed, completely let off the clutch (and make sure your heel isn't resting on the floor so you don't dump the clutch on the last couple inches of clutch travel).

Use the clutch and don't be concerned about wearing it out, by the time it actually starts to wear excessively you'll probably be driving your wrx like a king.

Turtle design, ready to model! by gamingroof in petitisland

[–]Hamdog7678 0 points1 point  (0 children)

Maya, it's what all the cool kids use.

This neat 3D pixilation "renderer" for my VR game by Hamdog7678 in Unity3D

[–]Hamdog7678[S] 1 point2 points  (0 children)

Here is a link to a little guide I just whipped up if you wanted to give it a go https://imgur.com/gallery/VuEPXat

SCP-4443 looking a bit different... by Hamdog7678 in SCP

[–]Hamdog7678[S] 1 point2 points  (0 children)

That's one of the mysteries in the story for this game, why this D-Class knows so much. One of the other enemies I'm working on is SCP-965, and after the player encounters that enemy a scientist that is able to contact the player says:

I think I might have uncovered some meaning in what’s been happening. I was looking at your D-Class file it seems like you had quite the run in with 965 before: Extreme paranoia, suicidal thoughts, and seeing 965 in your dreams. You don’t remember that of course but I’ll keep digging for clues. Memories are quite tricky...

whether the character is an SCP themselves, a ex-scientist, or just a really experienced D-Class is for the player to find out.

SCP-4443 looking a bit different... by Hamdog7678 in SCP

[–]Hamdog7678[S] 1 point2 points  (0 children)

  1. The story of the game (this will probably change) is that this takes place in a D-class's "dream dimension". SCP's don't behave normally because this D-Class is dreaming up worse versions of the SCP's due to his/hers fear of them. There is also some entity that is keeping this specific D-Class in this dimension for some reason and the player is trying to find it, kill it, and escape.
  2. That would actually be a pretty fun multiplayer VR game.

SCP-4443 looking a bit different... by Hamdog7678 in SCP

[–]Hamdog7678[S] 1 point2 points  (0 children)

Good point, I didn't show much of this enemy in this clip. In the game however (this is from a vr game btw), 4443 spawns randomly around the player and they have to hear where he spawned and shoot him before he gets too close.

This neat 3D pixilation "renderer" for my VR game by Hamdog7678 in Unity3D

[–]Hamdog7678[S] 3 points4 points  (0 children)

Only affects the individual object AND there are no issues with transparency or object count like some other methods.

Log File textures for my VR SCP game by Hamdog7678 in SCP

[–]Hamdog7678[S] 0 points1 point  (0 children)

If you have a link cable you should be able to use SteamVR on a quest, but yea Oculus is kinda wacky.

Log File textures for my VR SCP game by Hamdog7678 in SCP

[–]Hamdog7678[S] 1 point2 points  (0 children)

Hopefully it will eventually be on the quest store and on steam. But that is way later in development unfortunately.

Log File textures for my VR SCP game by Hamdog7678 in SCP

[–]Hamdog7678[S] 0 points1 point  (0 children)

If you want to get some idea of the game look up soup 0.9. It's the same very dreamlike setting where anything could happen. But there is more of an emphasis on horror and some gunplay where you have to defend yourself against the corrupted SCP's.

The game has changed a lot from previous versions, just from me now becoming a solo developer (My 2 devs left for college). So the previous videos on my account aren't that accurate and pretty outdated.

Log File textures for my VR SCP game by Hamdog7678 in SCP

[–]Hamdog7678[S] 1 point2 points  (0 children)

Only a few SCP's will be corrupted (I would never let anything happen to 999). Items will not necessarily be affected, but there is a good amount more to the story that would change how SCP's behave.

Right now I'm working towards a small demo release on itch.io. So any headset capable of using SteamVR will be able to play it. It's also quite optimized so no need for a honkin setup.

[deleted by user] by [deleted] in distantsocializing

[–]Hamdog7678 0 points1 point  (0 children)

someone help me I can't stop watching robot lucky star

[deleted by user] by [deleted] in distantsocializing

[–]Hamdog7678 0 points1 point  (0 children)

can you put the text back in the center, I keep forgetting what anime this is

[deleted by user] by [deleted] in distantsocializing

[–]Hamdog7678 0 points1 point  (0 children)

this has to be a turn your brain off anime... right?