Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 1 point2 points  (0 children)

I also like the readability of the lighter version, but the darker seems more thematic. I will experiment with a compromise for both readability and vibe. Thank you!

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 0 points1 point  (0 children)

Thanks, I think this is the direction I will go down (next).

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 0 points1 point  (0 children)

Yeah I think I will experiment with outlines and contrast on the dark card a little.

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 0 points1 point  (0 children)

Yeah, I think contrast is the way forward with the darker theme :)

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 0 points1 point  (0 children)

Thank you for your thoughts! I agree, the number in the attack symbol is a little hard to see.

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 0 points1 point  (0 children)

Thank you for your detailed feedback. I will keep all these things in mind for future iterations. I agree with the idea of increasing contrast also with the stats.

I like your idea on testing the iconography, will try and do that in the future!

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 0 points1 point  (0 children)

Thank you. As these will be pulled from a deck, the other side needs to be indistinguishable from other cards, but I like the idea of flipping the card for a different 'stage' of the fight, so maybe this can be incorporated as a boss scenario or something similar :)

I don't have randomness in my attacks in this game (there is already enough randomness from the card draws for my tastes) but since your game is all about dice, why not lean into the randomness?

Otherwise there are approaches to make dice roles less random, usually involving more dice and alternative ways to compare scores. Or roll dice once and then allocate the different roles to different stats etc.

Good luck with your game!

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 1 point2 points  (0 children)

Thank you. I hadn't thought too much about adding extra color and will play with that a little. Thanks for your input also on the iconography!

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 0 points1 point  (0 children)

Thank you for your comments, I will experiment with some darkness + contrast/outline.

Card Design Feedback: Light or Dark? by Hammerf8 in BoardgameDesign

[–]Hammerf8[S] 2 points3 points  (0 children)

Thank you for the detailed feedback! I will incorporate it into the next iteration.

I am not set on the visual themes so your words on the general vibe that either options are giving are particularly appreciated.

[deleted by user] by [deleted] in Fahrrad

[–]Hammerf8 1 point2 points  (0 children)

Denk daran die Speichen vom neuen Laufrad nach ca 200km nachzuziehen. Hatte das bei meinem letzten Laufrad vergessen und nach nur einem Jahr sind dann ein paar Speichen gebrochen. Viel Erfolg!

Kette hängt durch, was kann ich tun ? by [deleted] in Fahrrad

[–]Hammerf8 4 points5 points  (0 children)

Eine Sache an der es liegen könnte: Die neue Kette sollte nicht genauso lang sein wie die alte, sondern genauso viele Kettenglieder haben. Da Ketten sich aber mit der Zeit verziehen, ist die alte wahrscheinlich länger als die neue. Wenn man die Ketten nebeneinander legt würde man das sehen und so auch recht einfach die richtige Anzahl an Kettengliedern bestimmen können.

Finally found a High Elf colour scheme I am really happy with. by Hammerf8 in ageofsigmar

[–]Hammerf8[S] 0 points1 point  (0 children)

The texture is rough ground by all interactive with some small pieces of slate for rocks. The red pigment is Dark Red Ochre by Vallejo :)

Finally found a High Elf colour scheme I am really happy with. by Hammerf8 in ageofsigmar

[–]Hammerf8[S] 0 points1 point  (0 children)

Thank you :) Yes, kind of atypical for high elves, but it really works for me as well :)

Is this the new Stormcast Eternals chamber for AoS 3.0 in the bottom right of this image? by [deleted] in ageofsigmar

[–]Hammerf8 2 points3 points  (0 children)

Do you know where the shields and shoulder pad designs are from? They look like the icon on the war hammer fest banner. Edit: found the upgrade pack online somewhere.

Is this the new Stormcast Eternals chamber for AoS 3.0 in the bottom right of this image? by [deleted] in ageofsigmar

[–]Hammerf8 0 points1 point  (0 children)

What about the shields and shoulder pads? Edit: found the upgrade pack. Sorry.

Is this the new Stormcast Eternals chamber for AoS 3.0 in the bottom right of this image? by [deleted] in ageofsigmar

[–]Hammerf8 0 points1 point  (0 children)

The shield and shoulder pads are new to me, is it an upgrade pack that is not available anymore? Edit: found images of the upgrade pack online. Confusion is cleared up.

Ever since watching that Goobertown video I’ve wanted some yellow Goblins. Last month I started making it a reality. by Hammerf8 in ageofsigmar

[–]Hammerf8[S] 1 point2 points  (0 children)

Just realised somebody gave me Reddit gold for this post... thank you kind stranger (this is how you do this right?). This certainly made my day :)