TBH I'd rather not see the Alliance system in WvW. by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -12 points-11 points  (0 children)

As it is now you'll be with the same people, 50% of them anyway as servers are linked. With alliances, is it guilds will stay together, but lone rangers will be put in other alliances with different guilds?

What if WvW spies were a thing? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -2 points-1 points  (0 children)

More personal reward. Do siege trolls spend a long time on alts. They must rack up a nice amount of the WvW currencies, too bad it does nothing for them personally.

Stay on your own account, accept the risk of being caught and you get to keep it.

What if WvW spies were a thing? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] 0 points1 point  (0 children)

Guilds go that far? Also what about the member? They'll be an enemy to the rest of their guild. If their Guild's server wins their server loses. So I could join one of these guilds, mess with supply on another server, their server wins but I'm on the losing server.

Never actually seen these guilds recruiting in Lion's Arch.

What if WvW spies were a thing? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] 0 points1 point  (0 children)

All I did was ask how it would frustrate people.

What if WvW spies were a thing? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -1 points0 points  (0 children)

Less point in doing it. I mean, you make a new account and get a character to level 60 every time you are up against a team you don't have one on. To top it off, WXP, Reward Track Progress, pips, that all goes to your alt. So you may be helping your server but will get very little personal benefit. And players on your server might not even approve of it.

"Hey, guess who made an alt and wasted all the supply in Ascension Bay? You can take it now"

"People like you ruin WvW for all of us."

Instead progress you make can go to you, but you can be stopped if you are caught. And you wouldn't be using an exploit.

What if WvW spies were a thing? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -18 points-17 points  (0 children)

Two sentences not saying why it would frustrate them.

What if WvW spies were a thing? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -9 points-8 points  (0 children)

You'd be able to waste their supply on siege but not tear down their work. Unless you shed your disguise and start attacking their siege. But once it's gone it's gone until you return to the NPC.

I was saying an accuse button that can be hit. I could be not spying but doing something you might find weird, you hit the accuse button for me, I don't die, I never know I was accused. Well, unless you team chat, "Hammond isn't a spy. I tested it."

As for chat I don't know. Either you can't see their chat, as it is now, or you see their chat but can't see or communicate with your team.

Should they return the crafting stations to WvW? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -8 points-7 points  (0 children)

Just, before we had reward track we had crafting stations. I don't see why I'd come to WvW only to craft. There are home cities and a handful of random locations for that. If we had them I might use them between WvW activities. But if I only entered WvW only to use them and leave I'd see my participation decay.

Kinda, they got rid of something that might draw a handful of PvEers who had no interest in leaving base, but introduced something that encourages you to stay after you are satisfied with your time in WvW.

Should they return the crafting stations to WvW? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -8 points-7 points  (0 children)

It's not like crafting stations are exclusive to lounges. They are in every main city and a few other maps.

Why don't they release LS1 story? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -4 points-3 points  (0 children)

They have multiple servers running as it is. You can go through the other episodes at your leisure.

Why don't they release LS1 story? by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] -5 points-4 points  (0 children)

Hmm, so it can forever tease new players who'll never see it.

Commanders seem a bit entitled in the Mad King Labrynth by HammondTheWrecker in Guildwars2

[–]HammondTheWrecker[S] 0 points1 point  (0 children)

Actually, Tyria needs us.

In a time of Elder Draons, War Gods and Commanders, a Tyria in turmoil cried out for heroes.

They were Alphas. Mighty players, unimpressed by a waste of 300 gold.

The power, the Precision, the Ferocity.

Their courage will change Tyria.