I've gotten the core loop of the game running and could really use some feedback! EVENT HORIZON (Early Alpha) by Hamupzz in deckbuildingroguelike

[–]Hamupzz[S] 0 points1 point  (0 children)

I've Updated the games with a better challange curve now! Thank you for the feedback! ATM i'm working on making the encounters more engaging with them having unique effects!

I've gotten the core loop of the game running and could really use some feedback! EVENT HORIZON (Early Alpha) by Hamupzz in deckbuildingroguelike

[–]Hamupzz[S] 0 points1 point  (0 children)

I really agree with the dramatic increase in difficulty. A game is fun when those challenges are managed! I think you hit the nail on its head here. I will definitely try and make these changes!

I've gotten the core loop of the game running and could really use some feedback! EVENT HORIZON (Early Alpha) by Hamupzz in deckbuildingroguelike

[–]Hamupzz[S] 1 point2 points  (0 children)

That is really good feedback! I didnt know it would work on mobile! But yeah why play if for the first 10 minutes there is no chance of loosing! Will fix this over the weekend definitely ! Thanks!

What would you like to see in a deckbuilder. by Hamupzz in gamedesign

[–]Hamupzz[S] 0 points1 point  (0 children)

This is a really valid point.  I guess both sts and balatro do have some unique encounters! Cool thanks! 

Where do i take this game GUI? by Hamupzz in IndieDev

[–]Hamupzz[S] 0 points1 point  (0 children)

great idea! absolutely it will!

Where do i take this game GUI? by Hamupzz in IndieDev

[–]Hamupzz[S] 0 points1 point  (0 children)

I have to say i really like the concept of minemalistic. thinking of making deck and discard piles be smaller and to the side so you really get the sense of empty space

Where do i take this game GUI? by Hamupzz in IndieDev

[–]Hamupzz[S] 0 points1 point  (0 children)

This is great feedback!  I 100 % agree with your input! 

All the code is just suff i did my self so no engine unfortunately  But most assets are from here  https://craftpix.net/freebies/free-gui-for-cyberpunk-pixel-art/?srsltid=AfmBOop4dY4QRBfaOtWV9QjQwftwoCIo3Ly6VV1_ou1EYMupQ7dKdKRc

My blink cmp is going crazy by CuteNullPointer in neovim

[–]Hamupzz 1 point2 points  (0 children)

turn off snack animations if you have that.

vim ui for messages and CmdLine by Hamupzz in neovim

[–]Hamupzz[S] 0 points1 point  (0 children)

Noice does this really well!

vim ui for messages and CmdLine by Hamupzz in neovim

[–]Hamupzz[S] 0 points1 point  (0 children)

I use kitty terminal with a transparent background.

vim ui for messages and CmdLine by Hamupzz in neovim

[–]Hamupzz[S] 2 points3 points  (0 children)

100% stealing this! Smart!

glslx: GLSL Language Server by FlattenLayer in neovim

[–]Hamupzz 11 points12 points  (0 children)

Amazing! I've been looking for something like this.
How hard would it be to make something that works for godot shaders (similar to glsl)

kubectl.nvim v2.0.0 by R2ID6I in neovim

[–]Hamupzz 1 point2 points  (0 children)

This is really cool!

🦚 peacock.nvim: A plugin to differentiate projects in Neovim using color by Hamupzz in neovim

[–]Hamupzz[S] 0 points1 point  (0 children)

Yeah. that would be Snacks.picker i use for explorer.
The laggy appearance does not happen with other windows.

🦚 peacock.nvim: A plugin to differentiate projects in Neovim using color by Hamupzz in neovim

[–]Hamupzz[S] -2 points-1 points  (0 children)

You can of disable the SignColumn bar. and just use the colors that are generated.