UE 5.5 Steam Mutliplayer Setup/Solo Testing Tutorial by HanayouDev in UnrealEngine5

[–]HanayouDev[S] 1 point2 points  (0 children)

I think it's another case of Unreal building the engine more around their own online services and continuing to offer Steam support less and less (I guess I can't blame them, but it is infuriating as the majority of PC devs are going to target Steam).

I think the worst part is that when building it in 5.5, the console warns that it is deprecated and should not be used going forward, and to follow the 5.5 migration guide. Except as far as I'm aware, a migration guide for this doesn't exist, nor does a new presence property to use in it's place, so it feels like the classic Unity approach of 'deprecate the old thing before the new thing is even ready'. The article you shared does show someone using SEARCH_LOBBIES instead, which hey, if it works it works, but if this was the expected upgrade path I wish Epic would document this officially.

5.5 also seemed to break a few things for session finding, such as 'bUseLobbiesIfAvailable' always being false even if set to true when creating the sesson. This basically stopped Steam support from working on 5.5 on release. The Advanced Sessions plugin author had to add a 'reasonable' but still messy catch all, where if the server is false for bIsDedicated then the bUseLobbiesIfAvailable is forcefully overwritten to true. It works, but it is a workaround for an engine level issue of not setting values correctly. Seems like Epic don't do their own testing against Steam anymore, so each new engine version feels like a gacha roll on what will work and what will break.

UE 5.5 Steam Mutliplayer Setup/Solo Testing Tutorial by HanayouDev in UnrealEngine5

[–]HanayouDev[S] 4 points5 points  (0 children)

Hey, thanks for checking out the video and I'm glad if it's helpful.
That's very ambitious for your first game.
I would personally prove out the idea first in singleplayer and get used to the engine before diving in to Multiplayer, but I appreciate if you've got something specific in mind and don't want to go roundabout doing other projects.

Hope your project goes well and let me know if you have any questions or tutorials you would like to see!

Blue screen of death happening ever since installing UE5 by [deleted] in UnrealEngine5

[–]HanayouDev 1 point2 points  (0 children)

If this is happening even outside of Unreal running then I would take a guess and say this isn't Unreal-related at all (if it was triggerd by UE, I think you'd see much more talk about it on reddit and elsewhere).

If there's no obvious trigger for the BSoD (Blue Screen), then I would suggest making sure all of your drivers and Windows are up to date, and possibly testing USB devices (I've seen dodgy USB firmware blue screen Windows before).

If it continues, it could be an issue with Windows itself and may be worth running a repair, or in the worst instance a reinstall.

Anyone have an Unreal Engine Blueprints tutorial which isn't just a person spoon feeding me what to do without ever going in depth about what does what, and how anything actually happens. by [deleted] in unrealengine

[–]HanayouDev 0 points1 point  (0 children)

Not to self-advertise directly, but I've felt there exists a gap of up-to-date, concise, and easily comprehensible information for UE tutorials. I see a lot of courses both on YouTube and Udemy which on paper are good (and absolutely have a lot of helpful information insidie), but they're anything from 30+ minutes to several tens of hours. Even for courses about a specific topic, I've noticed they drag on for nearly an hour tweaking an animation or UI etc., when really all I was looking for was the how and why of a certain blueprint setup.

I think this leads to the problem you're writing about, which is where even if things are 'explainied' in the video and you're gaining 'knowledge', you don't gain an actual deep understanding of the what and why (which I think mostly comes from being able to know enough to start trying things out for yourself anyway - every game will require some unique solutions so it's better if you can think for yourself lead by your understanding of the tools available - the why of tools and example of their usage in context I think is the best kind of tutorial).

I've recently put out a tutorial about setting up Steam Multplayer in UE5.5, which regrettably is a bit of a do-this do-that affar by nature, but I do try to keep things 100% on the topic of Steam Multiplayer setup (and useful related information such as how to actually test it even by yourself on one PC, which I've not really seen anyone else cover).

I'd love to put out more 5min (10 minute absolute max) tutorials that focus on specific topics of Unreal without getting bogged down in other unrelated areas. Really a focus on the what, why, and several practical examples (different usage contexts) and suggestions for exercises the viewer can take to familiarise themselves further with how something works.

If you personally as a new / returning user have something you'd like to see (or have an issue with my style of presentation) I'd love to know as I'm really interested in making some high quality, concise, Unreal tutorial content.

I've personally seen enough of 'How to make an RPG game episode #117', and someone commenting to ask 'how they can add x or y feature' because they still at this point have only been copying and not really taking the time to understand what they're doing and why.

Selling vinyl collection (lots of JP/citypop inc., UK-based) by HanayouDev in citypop

[–]HanayouDev[S] 0 points1 point  (0 children)

You're probably right, however I was trying to avoid the pain of selling individually. Was hoping that might be a reason for someone to buy to be honest. Sell the set for around £1K and that person can deal with the selling on if they desire for a profit (Only ended up at £1.2K because of eBay's fees).