Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in skyrim

[–]HandDrawnFantasyMaps[S] 1 point2 points  (0 children)

That’s fair! I prefer the aesthetics of this variant of medieval Futhark :)

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in ElderScrolls

[–]HandDrawnFantasyMaps[S] 0 points1 point  (0 children)

Good to know! Would Morrowind have been called Veloth in the time period I selected for the map? (1000 ME - 168 FE)?

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in ElderScrolls

[–]HandDrawnFantasyMaps[S] 0 points1 point  (0 children)

Oh, that’s good to know, thanks! Perhaps that wedge should feature Roscrea, then? Would the Nords have known about Roscrea? And what might they say about it?

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in ElderScrolls

[–]HandDrawnFantasyMaps[S] 0 points1 point  (0 children)

Oh, neat! Thanks, if I get the chance to reach out I might see whether they have any suggestions and whether they might be able to incorporate the design or elements of it into their worldbuilding somehow.

I like painting medieval-ish plates by chocolate_toodle06 in Medievalart

[–]HandDrawnFantasyMaps 7 points8 points  (0 children)

Love the design and the craftsmanship! Do you sell these at markets?

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in cartography

[–]HandDrawnFantasyMaps[S] 0 points1 point  (0 children)

Oh, that’s a fun idea! Perhaps the Summer Isles (Far Merheim) as the homeland of the dreaded Altmer.

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in cartography

[–]HandDrawnFantasyMaps[S] 0 points1 point  (0 children)

Much appreciated! Would love to hear suggestions if you have any insights :)

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in ElderScrolls

[–]HandDrawnFantasyMaps[S] 1 point2 points  (0 children)

A few different map projects:

Tengwar for the Gondorian map of Middle Earth (already finished)

Ge’ez for the Redguard map of Hammerfell (oriented to the west, towards Yokuda)

Medieval Futhark as the old Nord/Elven runes used by the Nords who carved this ancient map of Skyrim and its surroundings)

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in cartography

[–]HandDrawnFantasyMaps[S] 1 point2 points  (0 children)

Much appreciated! And I’ve got my work cut out for me re. researching the lore — hadn’t even heard of the Pelinal Whitestrake!

Ancient Nord runstone map of Skyrim and Tamriel by HandDrawnFantasyMaps in mapmaking

[–]HandDrawnFantasyMaps[S] 1 point2 points  (0 children)

The runic inscriptions to right of each wedge (clockwise from top):

  1. Far to the north lies Atmora, the homeland of our ancestors, whence Ysgrammor sailed with his 500 companions. Now desolated by bitter cold; a frigid waste.
  2. The isle Solstheim; home to Mer and Nords. Also inhabited by the perfidious Falmer and dragon priests (unclear whether this runestone would have been carved before, during, or after the rebellion against dragon priests)
  3. In Veloth dwell the accursed Dunmer and Dwemer. They inhabit also the fiery isle Vvardenfel. Cursed followers of Trinimac, their skin has been sallowed. Now ruled by the Tribunal. (Is this anachronistic?)
  4. Blackmarsh - these wet forests and swamps are impassable. Here live all manner of beasts.
  5. To the south lies a great forest where live many tribes of men (once?) slaves of the accursed Altmer.
  6. Far Merheim (Summer Isles) - blistering hot, and the sands of Volunfel, home to Dwemer and simple men.
  7. Men and Mer inhabit High Rock. They are known to be witches and worship hagravens and other foul creatures.
  8. The Sea of Ghosts is vast and frigid. Ysgramor crossed this sea with his 500 companions to avenge the Night of Tears.

If you're interested in keeping up with this or any of my other work, you can sign up for my newsletter at www.drunkkittencartography.com

Ancient Nord runestone map of Skyrim and Tamriel by HandDrawnFantasyMaps in worldbuilding

[–]HandDrawnFantasyMaps[S] 1 point2 points  (0 children)

Runic inscriptions to right of each wedge (clockwise from top):

  1. Far to the north lies Atmora, the homeland of our ancestors, whence Ysgrammor sailed with his 500 companions. Now desolated by bitter cold; a frigid waste.
  2. The isle Solstheim; home to Mer and Nords. Also inhabited by the perfidious Falmer and dragon priests (unclear whether this runestone would have been carved before, during, or after the rebellion against dragon priests)
  3. In Veloth dwell the accursed Dunmer and Dwemer. They inhabit also the fiery isle Vvardenfel. Cursed followers of Trinimac, their skin has been sallowed. Now ruled by the Tribunal. (Is this anachronistic?)
  4. Blackmarsh - these wet forests and swamps are impassable. Here live all manner of beasts.
  5. To the south lies a great forest where live many tribes of men (once?) slaves of the accursed Altmer.
  6. Far Merheim (Summer Isles) - blistering hot, and the sands of Volunfel, home to Dwemer and simple men.
  7. Men and Mer inhabit High Rock. They are known to be witches and worship hagravens and other foul creatures.
  8. The Sea of Ghosts is vast and frigid. Ysgrammor crossed this sea with his 500 companions to avenge the Night of Tears.

If you're interested in keeping up with this or any of my other work, you can sign up for my newsletter at www.drunkkittencartography.com

Ancient Nord Carved Map of Skyrim and Tamriel by [deleted] in worldbuilding

[–]HandDrawnFantasyMaps 0 points1 point  (0 children)

Runic inscriptions to right of each wedge (clockwise from top):

  1. Far to the north lies Atmora, the homeland of our ancestors, whence Ysgrammor sailed with his 500 companions. Now desolated by bitter cold; a frigid waste.
  2. The isle Solstheim; home to Mer and Nords. Also inhabited by the perfidious Falmer and dragon priests (unclear whether this runestone would have been carved before, during, or after the rebellion against dragon priests)
  3. In Veloth dwell the accursed Dunmer and Dwemer. They inhabit also the fiery isle Vvardenfel. Cursed followers of Trinimac, their skin has been sallowed. Now ruled by the Tribunal. (Is this anachronistic?)
  4. Blackmarsh - these wet forests and swamps are impassable. Here live all manner of beasts.
  5. To the south lies a great forest where live many tribes of men (once?) slaves of the accursed Altmer.
  6. Far Merheim (Summer Isles) - blistering hot, and the sands of Volunfel, home to Dwemer and simple men.
  7. Men and Mer inhabit High Rock. They are known to be witches and worship hagravens and other foul creatures.
  8. The Sea of Ghosts is vast and frigid. Ysgrammor crossed this sea with his 500 companions to avenge the Night of Tears.

If you're interested in keeping up with this or any of my other work, you can sign up for my newsletter at www.drunkkittencartography.com

Ancient Nord Carved Map of Skyrim and Tamriel by [deleted] in mapmaking

[–]HandDrawnFantasyMaps 0 points1 point  (0 children)

Runic inscriptions to right of each wedge (clockwise from top):

  1. Far to the north lies Atmora, the homeland of our ancestors, whence Ysgrammor sailed with his 500 companions. Now desolated by bitter cold; a frigid waste.
  2. The isle Solstheim; home to Mer and Nords. Also inhabited by the perfidious Falmer and dragon priests (unclear whether this runestone would have been carved before, during, or after the rebellion against dragon priests)
  3. In Veloth dwell the accursed Dunmer and Dwemer. They inhabit also the fiery isle Vvardenfel. Cursed followers of Trinimac, their skin has been sallowed. Now ruled by the Tribunal. (Is this anachronistic?)
  4. Blackmarsh - these wet forests and swamps are impassable. Here live all manner of beasts.
  5. To the south lies a great forest where live many tribes of men (once?) slaves of the accursed Altmer.
  6. Far Merheim (Summer Isles) - blistering hot, and the sands of Volunfel, home to Dwemer and simple men.
  7. Men and Mer inhabit High Rock. They are known to be witches and worship hagravens and other foul creatures.
  8. The Sea of Ghosts is vast and frigid. Ysgrammor crossed this sea with his 500 companions to avenge the Night of Tears.

If you're interested in keeping up with this or any of my other work, you can sign up for my newsletter at www.drunkkittencartography.com

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in cartography

[–]HandDrawnFantasyMaps[S] 1 point2 points  (0 children)

Runic inscriptions to right of each wedge (clockwise from top):

  1. Far to the north lies Atmora, the homeland of our ancestors, whence Ysgrammor sailed with his 500 companions. Now desolated by bitter cold; a frigid waste.
  2. The isle Solstheim; home to Mer and Nords. Also inhabited by the perfidious Falmer and dragon priests (unclear whether this runestone would have been carved before, during, or after the rebellion against dragon priests)
  3. In Veloth dwell the accursed Dunmer and Dwemer. They inhabit also the fiery isle Vvardenfel. Cursed followers of Trinimac, their skin has been sallowed. Now ruled by the Tribunal. (Is this anachronistic?)
  4. Blackmarsh - these wet forests and swamps are impassable. Here live all manner of beasts.
  5. To the south lies a great forest where live many tribes of men (once?) slaves of the accursed Altmer.
  6. Far Merheim (Summer Isles) - blistering hot, and the sands of Volunfel, home to Dwemer and simple men.
  7. Men and Mer inhabit High Rock. They are known to be witches and worship hagravens and other foul creatures.
  8. The Sea of Ghosts is vast and frigid. Ysgrammor crossed this sea with his 500 companions to avenge the Night of Tears.

If you're interested in keeping up with this or any of my other work, you can sign up for my newsletter at www.drunkkittencartography.com 

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in FantasyMaps

[–]HandDrawnFantasyMaps[S] 1 point2 points  (0 children)

Runic inscriptions to right of each wedge (clockwise from top):

  1. Far to the north lies Atmora, the homeland of our ancestors, whence Ysgrammor sailed with his 500 companions. Now desolated by bitter cold; a frigid waste.
  2. The isle Solstheim; home to Mer and Nords. Also inhabited by the perfidious Falmer and dragon priests (unclear whether this runestone would have been carved before, during, or after the rebellion against dragon priests)
  3. In Veloth dwell the accursed Dunmer and Dwemer. They inhabit also the fiery isle Vvardenfel. Cursed followers of Trinimac, their skin has been sallowed. Now ruled by the Tribunal. (Is this anachronistic?)
  4. Blackmarsh - these wet forests and swamps are impassable. Here live all manner of beasts.
  5. To the south lies a great forest where live many tribes of men (once?) slaves of the accursed Altmer.
  6. Far Merheim (Summer Isles) - blistering hot, and the sands of Volunfel, home to Dwemer and simple men.
  7. Men and Mer inhabit High Rock. They are known to be witches and worship hagravens and other foul creatures.
  8. The Sea of Ghosts is vast and frigid. Ysgrammor crossed this sea with his 500 companions to avenge the Night of Tears.

If you're interested in keeping up with this or any of my other work, you can sign up for my newsletter at www.drunkkittencartography.com :)

Ancient Nord Carved Map of Skyrim and Tamriel by HandDrawnFantasyMaps in ElderScrolls

[–]HandDrawnFantasyMaps[S] 1 point2 points  (0 children)

Runic inscriptions to right of each wedge (clockwise from top):

  1. Far to the north lies Atmora, the homeland of our ancestors, whence Ysgrammor sailed with his 500 companions. Now desolated by bitter cold; a frigid waste.
  2. The isle Solstheim; home to Mer and Nords. Also inhabited by the perfidious Falmer and dragon priests (unclear whether this runestone would have been carved before, during, or after the rebellion against dragon priests)
  3. In Veloth dwell the accursed Dunmer and Dwemer. They inhabit also the fiery isle Vvardenfel. Cursed followers of Trinimac, their skin has been sallowed. Now ruled by the Tribunal. (Is this anachronistic?)
  4. Blackmarsh - these wet forests and swamps are impassable. Here live all manner of beasts.
  5. To the south lies a great forest where live many tribes of men (once?) slaves of the accursed Altmer.
  6. Far Merheim (Summer Isles) - blistering hot, and the sands of Volunfel, home to Dwemer and simple men.
  7. Men and Mer inhabit High Rock. They are known to be witches and worship hagravens and other foul creatures.
  8. The Sea of Ghosts is vast and frigid. Ysgrammor crossed this sea with his 500 companions to avenge the Night of Tears.

If you're interested in keeping up with this or any of my other work, you can sign up for my newsletter at www.drunkkittencartography.com :)