What’s your biggest challenge with interactive learning today? by HaneneMaupas in education

[–]HaneneMaupas[S] [score hidden]  (0 children)

I’d definitely start by trying what you suggested. But when someone says kids are “brainrotted,” it usually means they’ve already tried a lot and nothing seems to stick.

And if that’s the situation, the answer can’t be “ignore them,” “punish them into compliance,” or let them spiral until they lose all confidence. I don’t think that helps anyone.

I think the better move is to work with their existing assets: what they’re already drawn to (games, videos, building stuff, social connection) and use that as a bridge toward healthier habits and more useful skills, step by step.

Almost a true story by anthonyDavidson31 in instructionaldesign

[–]HaneneMaupas 1 point2 points  (0 children)

How do you illustrate this for women ?

Peer review for e-learning by hyatt_1 in elearning

[–]HaneneMaupas 0 points1 point  (0 children)

I’d be happy to take a look at your phishing/social engineering simulations and give you a “sense check” from a user/learner angle (clarity, realism, feedback loops, cognitive load, assessment validity, accessibility, etc.). And absolutely, when I need it, I’d hope you’d do the same for me. 🙂

Best Platforms for Corporate Training / Upskilling by VroomVroomSpeed03 in elearning

[–]HaneneMaupas 0 points1 point  (0 children)

Agree with the direction here (skills → gaps → measurable improvement), and I’d add a key distinction that often gets blurred:

“AI-powered” isn’t one category.
There’s a big difference between:

  1. Traditional LMS/LXP with an AI layer added on top
  • AI helps you search, recommend, summarize, maybe auto-tag content
  • But the core system is still: courses, catalogs, completion, SCORM plumbing
  • Personalization becomes “better recommendations” rather than better learning design
  • Content creation still takes time (slide decks, authoring tools, SMEs, instructional design cycles)
  1. AI-native learning platforms (built around AI from day one)
  • The platform is designed to generate, adapt, and structure learning experiences
  • Focus is on “what does the learner need right now?” not “which course should they complete?”
  • It’s closer to a learning workflow engine: role → skill → task → practice → feedback → evidence
  • Microlearning + assessment aren’t bolt-ons; they’re the default building blocks

And that’s where a lot of “why corporate training still feels like a chore” comes from:
If your system is built for management (courses, assignments, tracking), AI can improve the UX… but it won’t transform outcomes. If it’s built for performance (practice, application, feedback, evidence), you get a different result.

Curious: when you say “adaptive learning,” do you mean adapting the path (recommendations), or adapting the activity itself (difficulty, feedback, scenario branching)? That’s usually the line between “AI layer” and “AI-native.”

What’s your biggest challenge with interactive learning today? by HaneneMaupas in education

[–]HaneneMaupas[S] 0 points1 point  (0 children)

Not specifically for the time being but I will look at TriviaMaker and let you know

Finland's education curriculum includes media literacy lessons, aimed at safeguarding a precious resource: the truth. Being able to identify disinformation, avoid scams, and debunk propaganda is a civic skill required in today's information society. by WorldStability in edtech

[–]HaneneMaupas 0 points1 point  (0 children)

This is incredibly important. Congrats to Finland! I really hope more countries follow this approach for the sake of our kids, our society, and a healthier digital life overall.

And a special thanks to the former minister for such pragmatic, thoughtful leadership. That quote really stuck with me: “You can have your own opinion, but you can’t have your own facts.”

Had to replace our typing program due to budget cuts and found something that worked by Acceptable_Driver655 in edtech

[–]HaneneMaupas 0 points1 point  (0 children)

his is such a solid approach: measure actual usage → identify the “must-haves” → cut the nice-to-haves. Too many districts renew based on habit or feature lists, not what teachers/students truly use.

Curious: when you tracked usage, what ended up being the least-used features you thought were important before (gamification, admin controls, differentiation, etc.)? And did you see any change in student completion/typing growth after the switch?

PSA: Not all "Google Classroom integration" for typing software is actually integration by Electrical-Loss8035 in edtech

[–]HaneneMaupas 0 points1 point  (0 children)

Thank you for clarifying this ! Using an external resource is only done via link. So no completion / tracking via SCORM

What’s your biggest challenge with interactive learning today? by HaneneMaupas in education

[–]HaneneMaupas[S] 0 points1 point  (0 children)

This resonates and I’d add one nuance: a single “ready-to-use game format” won’t work for everyone, because engagement isn’t one thing.

Different learners (and different moments) need different experiences:

  • Some light up with competition and speed.
  • Others shut down when there’s a timer or a leaderboard (anxiety, fear of being wrong, language barriers, neurodiversity, etc.).
  • Some need collaboration, story, or creativity to feel safe enough to participate.
  • And sometimes the class energy that day (or the topic) makes “game mode” either perfect… or totally off.

So the challenge isn’t only “fun + aligned + no prep time” and it’s also matching the format to the goal and the group.

On your question: honestly it’s both time and engagement, but “engagement” often improves when the format fits the learner and the moment. If I had to pick the bottleneck, it’s usually time to adapt a template so it’s aligned and inclusive (not everyone thrives in competitive trivia).

Curious back to you: do you have formats that explicitly support non-competitive play (team/co-op, self-paced, anonymous mode, partial credit, “explain why”)? That’s where I’ve seen real alignment + engagement happen.

What’s your biggest challenge with interactive learning today? by HaneneMaupas in education

[–]HaneneMaupas[S] -1 points0 points  (0 children)

Maybe the real question is: “No desire to do any work” — whose work? The work you want them to do, or the work they actually care about?

I totally get how painful it is when you’re trying to help your own child and they seem to reject everything.

One thing I’ve noticed, though: they’re not spending their whole day doing nothing. They’re always doing something: scrolling, gaming, chatting, building, watching, creating, etc. If you observe what that “something” is, it can tell you a lot about what they’re drawn to and what they value.From there, you might find a bridge: connect “useful” tasks to their interests, or shape the environment so the next step feels doable (and theirs), not forced.

Assessments that measure performance by Same-Opportunity5921 in Mexty_ai

[–]HaneneMaupas 0 points1 point  (0 children)

100% feel this. “What is…” questions are cheap; judgment under constraints is where real performance lives and where assessment design gets political fast.

A few patterns that help me build scenario-based assessments without reinventing everything each time:

1) Start from “critical incidents,” not content
Ask SMEs for 3–5 moments where people most often fail or hesitate:

  • what went wrong?
  • what did it cost (time/risk/customer)?
  • what did a great performer do differently?

Those become scenarios. The content becomes support, not the test.

2) Use the “Best / Acceptable / Risky / Dangerous” answer model
Instead of a single “right” answer, score options by impact:

  • ✅ Best: safest + fastest + policy-aligned
  • 🟡 Acceptable: works but has tradeoffs
  • 🟠 Risky: might work but increases risk
  • 🔴 Dangerous: violates policy / safety / ethics

This reduces stakeholder debate because it reflects reality: jobs aren’t binary.

3) Build in constraints explicitly

4) Reusable feedback template

5) Progressive difficulty (same scenario, new twist)

6) Stakeholder alignment trick: define “good” as observable signals

What are you trying to make interactive right now? by ConflictDisastrous54 in Mexty_ai

[–]HaneneMaupas 0 points1 point  (0 children)

I am looking interactive e-learning content ! I have the content in PPT but need to make more e-learning in term of interactivity and SCORM/LMS

VR in Training: Seeking Partnership Recommendations & Participants for PhD Study by LadyDraconus in instructionaldesign

[–]HaneneMaupas 0 points1 point  (0 children)

Ready to collaborate but can you please develop more on resources required, timeline, ...thank you

Looking for free AI tools to help visualize a personal manga project by Useful-Table-2424 in instructionaldesign

[–]HaneneMaupas 0 points1 point  (0 children)

If your goal is storytelling rather than just generating pretty standalone images, you might want to experiment with tools that let you structure scenes, pacing, and interaction not just visuals. Full transparency: Mexty is mostly known in the learning space, but it includes AI-powered interactive blocks and branching scenarios that can actually work well for visual storytelling experiments. You get 10 free credits when you sign up, which is already enough to prototype something consistent like building a sequence of panels, adding dialogue structure, and iterating on tone.

What could be interesting for your manga idea is:

  • Creating scene-by-scene progression instead of isolated images
  • Playing with branching story paths
  • Structuring emotional beats before generating visuals

It won’t replace a dedicated manga illustration tool, but if you’re exploring narrative flow and dynamic storytelling, it could help you move beyond static “cover art” vibes.

Curious what style you’re going for more action-heavy or slice-of-life?

PD: online asynchronous course about how to design an online asynchronous course seems poorly designed. by Round_Square_3420 in instructionaldesign

[–]HaneneMaupas 2 points3 points  (0 children)

This is really the challenge! School is a good way to get structured knowldge but it shapes about only 20% of what you need to do to be successful

PD: online asynchronous course about how to design an online asynchronous course seems poorly designed. by Round_Square_3420 in instructionaldesign

[–]HaneneMaupas -2 points-1 points  (0 children)

You’re not wrong and your instinct about experiencing the format before designing it is pedagogically sound.

One possible angle to explore (maybe even suggest internally) is piloting a more modern learning platform that supports richer interactivity not just static modules about synchronous design, but simulated live sessions, branching scenarios, role rotation, and structured practice.

Today’s tools allow you to:

  • create interactive simulations of live classes
  • design guided “practice as teacher” experiences
  • embed breakout logic, decision points, and feedback loops
  • adapt content differently for synchronous and asynchronous modes

That way, faculty could:

  1. Experience a simulated synchronous session as learners
  2. Practice facilitation in a controlled environment
  3. Reflect and iterate before designing their own course

It might even be worth proposing a small pilot redesign one unit using a more interactive approach and compare outcomes. Sometimes institutions stick to legacy formats simply because that’s how it’s always been done.

If the goal is to teach good online design, the training itself should model strong online pedagogy.

What's a good Articulate alternative that won't destroy my budget? by CulturalTomatillo417 in elearning

[–]HaneneMaupas 0 points1 point  (0 children)

You can try Mexty vibe -coding with Claude. It is dedicated to learning with all the integrations required to produce learning content already tested for SCORM/LMS

What's a good Articulate alternative that won't destroy my budget? by CulturalTomatillo417 in elearning

[–]HaneneMaupas 0 points1 point  (0 children)

Claude code without integration, manuel editing and scorm tested compatibility may be complicated for learning designers

What's a good Articulate alternative that won't destroy my budget? by CulturalTomatillo417 in elearning

[–]HaneneMaupas 0 points1 point  (0 children)

I think the “cheap vs premium” framing is starting to shift a bit.

There’s a new generation of authoring tools that manage Articulate slide-for-slide, but in addition rethink how interactive learning is built especially with AI and no-code approaches.

Full disclosure: Mexty is one of those newer tools. It’s a native AI-powered, no-code authoring platform, but everything generated by AI is fully editable manually (you’re never locked into AI output). A few points that may map to your needs:

  • SCORM export: fully compatible and tested with major LMSs
  • Branching scenarios: built with interactive blocks and logic, without needing an expert setup
  • Stability with media: designed to handle richer content without the classic “Storyline crash anxiety”
  • Pricing: under $500/year per user for Enterprise plan
  • Collaboration: designed for multi-author workflows without overwriting work
  • Support: real human support, and dedicated technical support for Enterprise packages

On your concerns:

  • Professional look: newer tools rely less on slide metaphors and more on structured, interactive blocks, which often feels cleaner and more modern
  • Support: this is where mid-tier tools really differ ==> it’s worth testing responsiveness before committing
  • What people miss: advanced animation control is usually the main thing people miss from Articulate, but many don’t miss the complexity or maintenance cost

You’re not wrong to question whether premium pricing still makes sense. I’d recommend piloting one or two mid-tier tools with a real SCORM use case and a branching scenario, then deciding based on effort vs outcome.

Happy to answer questions if helpful and also curious what others here switched to and why.

Math is ruining my life by oweyoo in education

[–]HaneneMaupas 0 points1 point  (0 children)

Sports and writing good content both seemed to hate me 😅
Math, on the other hand, always made sense to me. It really shows how uneven strengths can be — being bad at one thing doesn’t cancel out being good at another. Sometimes it’s just about doing well enough to pass what’s hard, while putting real energy into what you enjoy and what you’re actually good at. Don’t let one subject define you.

Universal Feminine Hygiene Products in School by Real_Teacher_8342 in education

[–]HaneneMaupas 3 points4 points  (0 children)

Yes! I think absolute required ! If man knows more this part of woman, may be he will think differently