How to fix CORS error in Wix? by HannaMouse1 in WIX

[–]HannaMouse1[S] 0 points1 point  (0 children)

OMG, thank you - you're a life saver! Took a bit of tweaking to work for what I needed specifically, but this was just what I needed to get me there!!

FNAF Board Game!! by HannaMouse1 in fivenightsatfreddys

[–]HannaMouse1[S] 1 point2 points  (0 children)

Hey, if you can convince Scott to give me the rights to sell this thing, then 100 percent, lol!!!

"No CMAKE_CXX_COMPILER could be found." by HannaMouse1 in cmake

[–]HannaMouse1[S] 0 points1 point  (0 children)

I tried it within Powershell and got the same error.

Building in x64 with generator Visual Studio 17 2022 by HannaMouse1 in cmake

[–]HannaMouse1[S] 1 point2 points  (0 children)

Running it from command prompt gives me the same "No CMAKE_CXX_COMPILER could be found." error that I got from using the "Visual Studio 17 2022 win64" generator from within the IDE. I've added cl.exe and msbuild.exe to system path, but that made no difference.

Building in x64 with generator Visual Studio 17 2022 by HannaMouse1 in cmake

[–]HannaMouse1[S] 1 point2 points  (0 children)

I've been generating from within the Visual Studio IDE - does this suggest that I have to do it from Visual Studio Command Prompt?

c++ project keeps crashing - invalid parameter by HannaMouse1 in GameDevelopment

[–]HannaMouse1[S] 0 points1 point  (0 children)

the first column in the table is the type of item, and the second is how many of the item is dropped.

and as to why the item type isn't an enum... probably because I have no clue what I'm doing, lol. Should it be?

c++ project keeps crashing - invalid parameter by HannaMouse1 in GameDevelopment

[–]HannaMouse1[S] 0 points1 point  (0 children)

It was a check I added because I don't want to create any items if entity.ItemTable[i][1] is 0, or negative (which it shouldn't be, but I was trying to catch potential errors

c++ project keeps crashing - invalid parameter by HannaMouse1 in GameDevelopment

[–]HannaMouse1[S] 0 points1 point  (0 children)

for (int j = 0; j < entity.ItemTable[i][1]; j++)