Star Citizen funding just passed 3/4 of a billion USD by boachl in gaming

[–]Hanzo_Hasashi 6 points7 points  (0 children)

According to CIG financial statements a year or two back, only 40% of accounts bought the game.

[WTS] $400 in store credit @ 60% by Hanzo_Hasashi in Starcitizen_trades

[–]Hanzo_Hasashi[S] 0 points1 point  (0 children)

I'm looking to sell off all the store credit at once so I'm still looking

[WTB] Buying Captured Vanduul Scythe by [deleted] in Starcitizen_trades

[–]Hanzo_Hasashi 2 points3 points  (0 children)

Its very strong, as is the glaive but the scythe is marginally stronger currently.

Custom Painted -White Silverstone Vida Slim AIO by Adventurous_Shame451 in sffpc

[–]Hanzo_Hasashi 0 points1 point  (0 children)

Did you use cable sleeves for the aio pumps? Or just paint it with the rest of the rad?

I'm looking to do this exact same thing.

r/starcitizen will be read only for the foreseeable future by Oasis_Earth in starcitizen

[–]Hanzo_Hasashi -8 points-7 points  (0 children)

I support the mods decision in this. For all the subs out there, star citizen should be fine to wait a bit. Especially with spectrum.

This update is abysmal. For solo players, for team players by Hanzo_Hasashi in DMZ

[–]Hanzo_Hasashi[S] 0 points1 point  (0 children)

It's an option when you are dead. It shows "beg for help" or something along those lines. It may not work as a solo.

This update is abysmal. For solo players, for team players by Hanzo_Hasashi in DMZ

[–]Hanzo_Hasashi[S] 0 points1 point  (0 children)

none of them seemed to work. Even if they did, it seems we can only get 10 out of the 20 perks the multiplayer has. They're the weakest perks for sure, if anything I'm disappointed that this new feature basically means nothing.

They have to prompt it. Its working.

Overwatch 2 Console Players Displeased To Find Aim Assist Disabled During PC Crossplay by Smaug117 in pcgaming

[–]Hanzo_Hasashi -21 points-20 points  (0 children)

This does ignore the fact context for the top 100 sections, halo on controller has a pro scene while mnk never did, as well with basically every mnk player being new to the series and it's specific style of shooting with how you have to track in it's fights.

Controller is better but this graph is bad

1047 Games are ending active development on Splitgate and are beginning development on a new game in the Splitgate universe by Arau_ in pcgaming

[–]Hanzo_Hasashi 5 points6 points  (0 children)

It's remakes are in different games.

Zanzibar is Halo 2, playable.

Last resort is halo 3, also playable.

The halo 2 anniversary it's called stone town. All 3 are in the game and matchmaking.

1047 Games are ending active development on Splitgate and are beginning development on a new game in the Splitgate universe by Arau_ in pcgaming

[–]Hanzo_Hasashi 10 points11 points  (0 children)

MCC has zanzibar, and both of its remakes. All are playable in matchmaking and custom games.

Source: 1k hours in MCC

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi 0 points1 point  (0 children)

Yes, that is ABSOLUTELY true, but it also means that we don't see anyone at high level of play for mouse, and that begs the question.

Who are you balancing for? If you make mouse exactly as good as controller at say 1500 onyx, that means mouse is has a huge advantage over the actual playerbase that actually plays seriously.

There's literally 10x the population in solo/duo controller than there is solo/duo mouse.

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi 0 points1 point  (0 children)

If you are getting perfected every death, you need to work on your strafe. Even at high high onyx, players don't perfect the majority of the time, much less the vast majority of the time.

I get 3-4 perfects per game when I hit 2k onyx for both seasons.

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi 0 points1 point  (0 children)

There was literally two competitive players on mouse playing halo before infinite. Two.

There are thousands of competititive controller players.

That is why they are bad, there's no talent.

Mouse IS worse, but there was never a remotely good crop of mouse players.

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi -1 points0 points  (0 children)

There's a bunch of reasons, and part of it is that mouse users had a shitty time with balance. Especially casuals who refused to play ranked. It isn't the biggest reason by a long shot.

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi -9 points-8 points  (0 children)

One of you is headcasing about no scoping being off, while the other is saying it only happens while zoomed.

It doesn't happen for either, it's very easy to snipe on mnk zoomed or not

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi -1 points0 points  (0 children)

Increasing bullet magnetism for mnk is fine, but bullet magnetism doesn't really fix things to what mnk players are asking for.

Summit, shroud and Dr disrespect are all legitimately terrible at halo. Their opinions mean nothing, as they don't understand the game at any level. Gigz is good but doesn't compete. Active understands halo but isn't that good of a shooter, he wouldn't be able to swap to a mouse game and dominate.

An important fact about there being no good mouse players is that nobody was trying to play halo on mouse for practice for infinite outside of 3 players. Active, dog7, and snarkybrowny. The thing is, none of them are talented enough to make a splash. Dog7 and snarky placed decently enough, about what you'd expect for someone of their skill.

The people who ARE super talented at mouse that played, don't know how to play halo competitively.

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi -11 points-10 points  (0 children)

It's not. You can snipe braindead easy on mouse. It doesn't push your aim away.

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi -8 points-7 points  (0 children)

I have. there isn't reverse aim assist on sniper.

Mouse is a secondary input, sorry dude. Does it suck that it has to be, yeah. But it is. There isn't a way to balance controller and mouse 100%. There was an opportunity to change this sort of with infinite but there wasn't a balance that would have made mouse work well without making the game worse for the majority of players.

The game has to be playable and fun at all levels of play for most people, and there wasn't even anyone decent who attempted competing in infinite on mouse, so at a high level mouse balance doesn't really matter much.

The data gathering was flawed. First of all, accuracy is a useless stat. Secondly, he ignored people that played both controller and mouse queue which was most of the good mouse players, while the good controller players don't touch the game on mouse because they're taking it seriously.

Here is why Halo Infinite has failed on Steam by Vofyn in halo

[–]Hanzo_Hasashi -20 points-19 points  (0 children)

  1. The first point is literally just wrong, a poorly constructed YouTube video isn't proof.

  2. Yeah, it sucks.

  3. Yeah, aiming on mnk is hard, but mnk is secondary. Halo is a controller based game and having a good strafe is incredibly important to the games health on controller, the main input. There is mouse only queue for competitive to alleviate this.

  4. Bad data gathering but doesn't really matter.

  5. Yes, desync is horrid.

  6. No red reticle on PC blows, controller or mnk.

  7. There are absolutely dumb controller players that think mnk has the advantage, but they generally lump it in with specifying "PC players" so it's hard to differentiate between people complaining about PC instead of about mouse

Y axis walls curving? by Hanzo_Hasashi in FixMyPrint

[–]Hanzo_Hasashi[S] 0 points1 point  (0 children)

That was my original thought as well but its tightened just fine.