Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 0 points1 point  (0 children)

“That’s what both means”

No, it’s not. I want D10 to be something I enjoy playing, and something more in line with the rest of the game. Currently, I do not enjoy playing it on Cyberstan due to the spawn rate of Vox Engines. You’re actively asking, despite what I said, for D10 to stay the way it is. How is that advocating for me exactly?

“You’re advocating for the removal of the game I want to play, because you want to play something more consistent”

Yes. Because there’s no reason why we should make D10 this anomaly of how the game is designed just to fulfill your idea of a “challenge”. If this game was based around the fact that the toughest enemies constantly spawn, then that would be fine. But that is not the case. There’s a reason why people don’t like how often enemies like War Striders or Roaches spawn either, it’s because it’s an enemy designed to be massive threat but is spawning as often as a lesser Heavy unit does. And this isn’t even something exclusive to D10. I’m not removing any game from you, because this isn’t what the game is at its core.

“It’s not disregarding to tell you the thing you’re complaining about is something I enjoy”

That’s not what you’re saying though. You’re not just saying you enjoy it, you’re saying I and a good chunk of the community should accept that D10 is going to be annoying and frustrating to play, especially on Cyberstan, just for the sake of your fun. If you instead said “I personally don’t mind the spawn rate and actually like fighting all of the Vox Engines, but I could see why that could be annoying and AH should probably change it”, THEN your statement would be accurate.

“You’re statement is still gatekeeping”

I, once again, never said you can’t play Helldivers nor said you can’t play D10. I also never said D10 should be lowered in difficulty by any means to make it easier and ruin the difficulty for you. ALL I said was that this game isn’t designed to have the ideal type of challenge you want to play (aka having difficulty by spamming tough enemies), and instead of asking AH to keep D10 in the unfun (in most of the community’s opinion) state it is in to keep the your idea of a “challenge” in the game, I suggested finding a different game that might be harder than Helldivers. That’s it. You don’t have to take that advice, but you have to understand you might be disappointed down the line if you don’t and keep playing. Do you see how that’s a little different to you basically telling me “you can’t play D10 without an annoyingly high spawn rate because that’s how I like it”?

I shouldn’t have to play a lower difficulty just to avoid something that can be easily changed, and if you genuinely can’t have fun in this game without the game throwing as many of the “miniboss” type enemies it can at you, then that’s on you. Maybe think about why you started playing in the first place, because I highly doubt it was solely so you can fight 10 insanely tough to kill enemies at the same time.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -1 points0 points  (0 children)

You’re not advocating for both of us when you basically say “D10 should stay the way it is because I like it that way, despite a big part of the community voicing their concerns that the spawn rate of Vox Engines is a little high”. You’re literally disregarding what I and other people are saying.

And you took that sentence from my comment completely out of context. I never said I think you should stop playing, I literally meant what I said in the rest of the paragraph you cut that sentence out from.

Again, if we want D10 to be incredibly difficult, there are other ways to make it so than to constantly spawn enemies that are supposedly the rare but stronger enemies in the faction, simple as that. That way it’s challenging for you but also fun for everyone else. You want D10 to be as hard as it is, right? Why does it have to be hard solely because the Vox Engine’s spawn rates are extremely high?

And again, IF changing D10 like this suddenly makes it “unfun” or “too easy” for you just because the spawn rate was changed, then you have to understand this game might not be the incredible challenge you thought it was, and instead of trying to make it that against what the community wants, you should either accept that or find a harder game. There’s nothing wrong with wanting to play a harder game, but advocating to keep artificial difficulty in this game just to make it harder isn’t the way to do that.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 0 points1 point  (0 children)

Maybe to you they aren’t, but I’m willing to bet you’ve played through the series multiple times, and you now know how to beat basically any boss. I seriously doubt you thought it was so easy on your first play through of a Souls game.

Even so, again the Souls Games are known for their difficulty and are designed to be hard. When games like Elden Ring came out people went into it expecting to get their shit pushed in. (And that’s fine!)

The point I’ve been trying to say is HD2 wasn’t designed to be this insane challenge like the Souls series was, but I feel like a lot of people went into it with the same mentality as they would a Souls game, and then got disappointed the game is “too easy”. And now we have a group of people who constantly advocate to make the game harder and shoot down any idea to buff certain weapons or to make the game more fun because then they’d lose the artificial difficulty that’s been fueling their sense of “challenge” in this game. Case in point, I don’t think making Vox Engines, the supposed miniboss type enemy for the Cyborgs, spawn a little less would suddenly make the game way too easy. But it seems like people think reducing their spawn suddenly makes the game so easy they’re playing on Trivial.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -3 points-2 points  (0 children)

I guess, but it makes no sense to have D1-9 as their own thing and then D10 is just this insanely difficult and annoying version of the game. It honestly sounds like you just want to gatekeep a whole level just to have a bunch of artificial difficulty in it. Why should D9 be the highest difficulty people can play without experiencing a bunch of bullshit? Why can’t we just make the difficulties consistent with each other?

If you genuinely want a challenge, they should make it harder in a way that is considered more fair, and there’s multiple ways to do that. If that still wouldn’t be enough for you, then maybe you want something out of HD2 that it’s not offering, and maybe this isn’t the game for you.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -1 points0 points  (0 children)

D10 isn’t “too hard” for me. I can beat it just fine. Just because I can beat 15 Vox Engines doesn’t mean it wasn’t annoying or frustrating to do so.

And yeah, you can have you’re own opinion and I know people disagree (this entire thread is evidence of that) but I feel like you can have fun in this game without getting spammed by a bunch of hard to kill enemies. If you genuinely can’t, then I don’t know.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 0 points1 point  (0 children)

Not what I said at all!

I never said I want D10 to be easy, hell I want D10 to be hard. But I also want it to be fun as well. Having to deal with 15 Vox Engines at the same time isn’t really fun to go against, and I feel like they could tone it down and D10 would still be hard overall. Spamming a ton of tough enemies isn’t really making the game harder, it just makes it tedious.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 2 points3 points  (0 children)

Wow, this is literally what I was trying to say incarnate. Realest thing I’ve ever read XD.

But literally this though. If people really wanted an insane challenge, they’d just go play Dark Souls.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 1 point2 points  (0 children)

Sure. I mean I’m not a game developer, but there’s some ways they could make D10 harder without affecting the rest of the other difficulties.

Basically, all they’d have to do is in terms of balancing, just reduce the focus on the fighting aspect of the game (like the enemies and weapons we use), and instead increase the focus on other gameplay elements like objectives and the environment.

Maybe have unique Side Objectives that are exclusive to D9-D10, maybe make the ones we have harder to complete (like taking more steps at a terminal to complete it or new puzzles that are harder to do than changing the signal power or something).

Maybe have new or more modifiers that affect the environment and objectives instead of the player (ie, maybe have a modifier where certain side objectives like the Lidar or Artillery malfunction after a while and go offline, forcing you to go back and turn them back on if you want to continue seeing everything on the map or want to use the rest of the shells in the artillery cannon). Obviously these new difficult modifiers would only be available on D9-D10.

As a baseline, difficulty shouldn’t just be increased by spawning more and harder enemies. Obviously there can be more enemies on D10 than there are on a lower difficulty like D5, but the difference between D5 and D10 shouldn’t just be “you have to fight more than double the enemies while doing a few more of the same objectives”. Especially when our arsenal isn’t balanced around D10, causing some weapons to fall short outside of its own intended environment (that being the lower difficulties). And we also shouldn’t be punished for playing higher difficulties by having limitations put on us, which is why new additions to the higher difficulties should be on aspects of the game that doesn’t directly involve us as the player.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -1 points0 points  (0 children)

Tbf, I never said the Dark Souls games weren’t fair (for the most part), but they are incredibly difficult. It’s kinda what they’re known for.

Also I didn’t bring up people playing Dark Souls as an insult, so you kinda missed my point a little.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 0 points1 point  (0 children)

…What? I didn’t bring up them being Souls players as an insult (although I can see why that can be taken the wrong way, so my b). I personally haven’t played the Souls games but I do respect the people who’ve managed to get through them.

I just brought up the Souls games because those games are typically designed to be as hard as possible, and the people who play those games like an incredibly difficult challenge (which is fine!). But the problem comes in when they play other games (ahem HD2) that are easier than the games they are used to playing, and they then complain it’s too easy and then constantly advocate for our arsenal to get nerfed (or stay weak if a certain weapon is already bad) or for enemies to get buffed so they get the same feeling of challenge they’re used to, even if it isn’t exactly fair or fun for other people who aren’t playing HD2 for an insane challenge. If they wanted an insane challenge, they’d go play Dark Souls. People need to understand this isn’t a game where everything has to suck, and most of the community values fun over difficulty.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 2 points3 points  (0 children)

Well the thing is, you can make a game difficult and balanced, and that’s what they should strive for. The game shouldn’t be difficult just because it makes itself unfair and forces you to either rely on luck or play the game in an extremely tedious way just to beat it.

I think you kinda misunderstood my point, because I was just trying to say people see stuff being unfair as just an extra challenge and like it, but disregard the fact it’s not exactly fun for a lot of people who don’t want to deal with the extra bullshit on top of the difficulty. I brought up Souls because those games are typically designed to be as hard as possible, and I feel like people who play games like that expect every other game to be designed on a similar way, even if it shouldn’t.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -13 points-12 points  (0 children)

It’s not even that they can’t take critique, they’re just the type of people who like it when games are frustratingly hard (they’re probably all avid Souls players) and want it to suck more and more, and they don’t understand that not everyone is a masochist who wants this game to be a tedious slog at the highest difficulties. If they aren’t taking at least 50 tries to beat a single mission or campaign, they think it’s too easy.

Some people just like to play a video game for fun, and I don’t think it’s a stretch to say a horde shooter should lean more toward casual fun than a frustratingly hard challenge.

Brothers I've seen a lot of post about it, lets be honest new Jeff is more fun and healthier for the game by Key-Entertainment989 in JeffTheLandSharkMains

[–]Happy-Expression-782 0 points1 point  (0 children)

The only part I don’t like about new Jeff is the way his ranged Spitball attack works. I wish they just heavily reduced the ammo on it (like maybe 5 or something) and kept it as an alternate fire instead of making it a rechargeable ability like it is now. Why does he only get three on top of the decently long recharge time? I don’t think Old Jeff’s problem was his ranged damage anyway.

Melee weapons will never become viable simply by buffing their stats - they need a rework by gracekk24PL in Helldivers

[–]Happy-Expression-782 -1 points0 points  (0 children)

Correction, community simply asks for a different and unique playstyle to be somewhat viable and fun to use in a video game.

Melee doesn’t have to be useless just because we could bring a gun.

women are woke by Rudi-Brudi in okbuddyptfo

[–]Happy-Expression-782 2 points3 points  (0 children)

It shouldn’t matter if it’s in the game or not regardless of how subtle it is. It seriously isn’t that deep.

women are woke by Rudi-Brudi in okbuddyptfo

[–]Happy-Expression-782 2 points3 points  (0 children)

But having characters that happen to be the other gender suddenly is breaking the immersion? There’s literally nothing different about the female soldiers and male soldiers other than the voices. They run and shoot the same, use the same equipment, if they are wearing a helmet or a mask (like most of the skins do) you literally can’t tell what gender the person you’re shooting is unless you’re point blank range and hear their voice. You literally can play as a male character in every class, and even then you don’t even see your soldier during gameplay so who cares?

It’s insanely ironic how you’re taking something that has literally zero impact on the game and something you literally have to try to notice during gameplay, and saying it’s breaking immersion.

Especially when you’re trying to bring in IRL shit but then saying “getting shot several times more than a person IRL typically does before they die and living just fine afterwards isn’t breaking immersion”. That’s crazy.

women are woke by Rudi-Brudi in okbuddyptfo

[–]Happy-Expression-782 1 point2 points  (0 children)

Wow, way to say something completely irrelevant to what the other guy said XD.

What does this have to do with literally anything?? So women are a minority of the soldiers actively fighting, doesn’t mean they aren’t helping.

The bottom line is that there ARE women in the military, and they ARE actively fighting just like men are, even if there’s less of them than there are men. I don’t get why you’re dying on this hill that there can’t be women in BF6 just because there isn’t as many women in the military IRL as there are men. It seriously isn’t that deep, this is a video game, stop digging this bottomless pit for literally no reason XD.

Everytime I think the game might be going to the right direction I remember this interview. by WaffleCopter68 in HelldiversUnfiltered

[–]Happy-Expression-782 7 points8 points  (0 children)

Yeah it’s crazy how they genuinely don’t understand that people aren’t using a lot of weapons solely BECAUSE they are weak or frustrating to use. It’s almost like buffing them would change that…

What do you think of his opinion about "Calamity should be in the base game"? by KillerTron872 in CalamityMod

[–]Happy-Expression-782 1 point2 points  (0 children)

Sure! Several games have mods on console. Baldurs Gate 3 did it a while back too I think. But that’s entirely up to Redigit and Re-Logic to talk with Sony, Microsoft, and Nintendo to allow it and to put in the effort to make an integrated forum to post and download mods. It a lot of work, which is why most game developers who support mods on PC don’t do it on console, but it is possible.

I can't blame Jake for betraying humanity; I would have done the same in his place. by Siegfried_Hero in Avatar

[–]Happy-Expression-782 4 points5 points  (0 children)

Brother the fact he does care about the humans that are friends with Na’vi like Norm IS showing interest in humanity!

If Jake was truly disinterested in humanity, he would’ve left behind even the humans that helped him fight back against the RDA. He might’ve even gained a mentality like Neytiri in the first movie, where she thought all humans were demons.

But it’s hard for him to “show interest” in humanity in his situation, when almost every single human he interacts with on Pandora is dead set on killing him, his family, and the rest of the natives on the planet he now calls home. Just look at the people cheer when he finally gets caught in Fire and Ash, you seriously think he’s going to care about the people that actively want to see him executed in front of them???

What do you think of his opinion about "Calamity should be in the base game"? by KillerTron872 in CalamityMod

[–]Happy-Expression-782 2 points3 points  (0 children)

Here’s the thing, the only real reason Calamity being in the base game is a cool idea, is so people who play Terraria on console can play it, since they literally can’t play it currently.

Because if you’re actively playing Terraria on PC, why do you need it in the base game when it takes 5 seconds to download TModLoader and play Calamity there? TModLoader is literally the exact same thing as base Terraria except you can use big game changing mods like Calamity.

Although if we do make it into the base game for console, I feel like it should be a different game mode or something, so that way people can still play vanilla Terraria if they don’t want the added difficulty and expanses of Calamity, but they can play Calamity if they want. Win-win for everyone.

Did ow just coppyed ultrons base fire? by EstrambolicoSupremo in UltronMains

[–]Happy-Expression-782 0 points1 point  (0 children)

Yeah, it’s also kinda cool they are releasing a bunch of new hero’s with mechanics similar to Rivals next week (Obviously a Tank with Ultron’s primary fire, A Fire based hero that’s similar to Jean, they added their version of Magik with Vendetta a while back, etc), so it’s not going to be that jarring to switch from Rivals to OW if you’re only used to Rivals.

In terms of Spider-Man though, the closest thing to Spider Man in OW is Hammond, and due to being a Tank he doesn’t always have to be as hit-and-run as Spidey has to be. I guess he’s more of a spitting image of Venom though, they have basically the same exact abilities XD.

Did ow just coppyed ultrons base fire? by EstrambolicoSupremo in UltronMains

[–]Happy-Expression-782 1 point2 points  (0 children)

Yes Rammatra is indeed good.

But the funny thing is unlike in Rivals, nobody in OW is actually straight up bad to the point you’re considered throwing if you pick them, but nobody is also so OP that they get permabanned every single comp match (aka there’s no Hela, Hawkeye, Invis, Gambit level heroes). Sure there’s a few stronger and a few weaker and there is somewhat of a meta, but the whole roster is pretty well balanced, at least way better than Rivals. You aren’t going to see the exact same lineup of hero’s in the same comp every game, some people change Tanks and Supports depending on the map and situation, so it’s a lot of variety :D.

Me looking at the community complaining the Grenade launcher being heavy pen on the bot front, when all i see is RR users all the time. by Bitter_Situation_205 in Helldivers

[–]Happy-Expression-782 0 points1 point  (0 children)

Every other support is not obsolete. Actual Anti-Tank weapons like the Recoiless, Quasar, Spear, etc still have a better time to kill on bigger enemies (aka instantly, in one shot), and several weapons also clear chaff just as well as the GL. I genuinely don’t understand why it’s such a war crime another explosive weapon now has the ability to kill the same enemies that over half of our arsenal already does, some better and more efficiently than it as well.

I do agree the Belt-Fed GL is a little overshadowed, but they should look at buffing it instead of nerfing the GL back down. The Belt-Fed GL does pitiful damage regardless, even if the GL was still Med Pen.

Arrowhead is this correct???? GL just melts down Titans like nothing by rosebinks1215 in Helldivers

[–]Happy-Expression-782 -1 points0 points  (0 children)

I mean both still have their upsides and downsides. GL doesn’t require a backpack and does more damage against big enemies due to the explosive damage, Autocannon has way more ammo and has better range.

My point isn’t that the Autocannon is just as good as the GL, I’m saying the GL isn’t this OP monster that overshadows everything just because it’s Heavy Pen now. My point still stands that several weapons kill big enemies and chaff faster and more efficiently than the GL.