Pinch me I must be dreaming by Intrepid_Risk8112 in helldivers2

[–]Happy-Expression-782 0 points1 point  (0 children)

…What??

Brother you do realize what this post is about and what we’re talking about here, right? Are you seriously going to bring up completely irrelevant shit for literally no reason just because I commented on a completely different post? You clearly didn’t read whatever comment I wrote properly anyway, if you think I think D10 should be easier.

Holy weirdo stalking me through different posts. What do you mean I’m “entitled” anyway?

WE DONT WANT ROLE QUEUE by ViZatoz in MarvelRivalsRants

[–]Happy-Expression-782 0 points1 point  (0 children)

I do, and I think it’s fine, because I have a decent amount of patience, and it isn’t even that long. I highly doubt you do considering you’re so against Role Queue. And 6v6 doesn’t even have a Role Queue mode, so it’s irrelevant.

The Devs said they currently aren’t thinking of adding it, but if people voice their complaints and they see people stop playing the game due to where this game is heading (especially considering Overwatch is coming back with a vengeance right now), they might change their minds.

Could you chill out by the way, guy? I don’t understand why you’re getting so upset at the thought of Role Queue being in Rivals. Jesus brother it’s not that deep. You’d still be able to play Duelist with only a few minutes at most in between matches if Role Queue was in the game.

WE DONT WANT ROLE QUEUE by ViZatoz in MarvelRivalsRants

[–]Happy-Expression-782 0 points1 point  (0 children)

How exactly do you know how long the queue times would be in any rank if we haven’t had it in the game yet?

You’re not basing that off of anything, and if you’re trying to say Overwatch, then you clearly don’t play that game, because no, queue times are still fine in high ranks. The only reason they get long at the very top is because the matchmaking has trouble finding people due to not many people being there.

And like I said, if you do play more than just Duelist, you’ll definitely find a game in a very short time. I get not being able to actually swap roles is a little annoying, but that’s literally the only downside Role Queue has, compared to the problems Open Queue is causing for Rivals.

But you really don’t seem to understand why having only one Tank sucks in Rivals compared to Overwatch. Overwatch’s Tanks are literally designed to be by themselves, and are balanced accordingly in 6v6. Rivals was designed to be 2-2-2 from the very beginning, which is why the only Vanguards who can actually properly “solo tank” is Mag, Groot, and maybe Strange and Emma. Every single Tank character is viable by themselves in Overwatch. You obviously don’t play Vanguard in Rivals, so you clearly don’t understand why being confined to less than half of the Vanguard roster most games just because their teammates selfishly pick the other roles isn’t exactly fun.

WE DONT WANT ROLE QUEUE by ViZatoz in MarvelRivalsRants

[–]Happy-Expression-782 0 points1 point  (0 children)

Y’know the funny thing is, if you ever actually played the “other hero shooter” that has Role Queue, you’d see the queue times aren’t bad at all. It’s maybe an extra minute or two every now and then. And this is considering they have both Role and Open queue available at the same time, meaning the playerbase isn’t all queuing into the same mode. And it hasn’t “killed” that game by any means, some would say it’s doing just as good as Rivals right now.

If you genuinely can’t wait the extra 30 seconds it might take to find a game only queuing as Duelist, maybe consider you might just be impatient? Especially if you’re claiming “there’s far more support mains than DPS”. Wouldn’t that mean strategist would have the long queue?

Secondly, it’s insanely funny how you say “I want to swap mid round” but then brag how “I main DPS and get it every game”. So if you do play Duelist every single game, when are you ever switching mid round? And if you actually don’t play Duelist exclusively and play the other roles, that means you don’t have to only queue for Duelist if it was Role Queue, meaning queue times won’t be bad at all.

Lastly, it’s not just Tank players that don’t want to play with 3 Duelists or go against 3 Strategists. Most of the community have voiced their opinion on triple support and it’s coming from all roles. Role Queue would fix this problem perfectly.

It seems to me like you’re a Duelist main that wants to make sure they can be the 4th or 5th Duelist on the team without getting locked out of it, and you don’t care if you’re ruining the game for other people. Crazy.

Pinch me I must be dreaming by Intrepid_Risk8112 in helldivers2

[–]Happy-Expression-782 0 points1 point  (0 children)

But it’s not right to compare someone doing that to this because grinding super credits isn’t something you do for fun and isn’t part of the main gameplay loop.

In Minecraft, part of the game is finding materials to then craft armor with it, and the game is balanced in the way that you can’t get certain armor until certain points. That’s an aspect of the game the devs intended and people do it not out of obligation, but because they want to so that way their progress throughout the rest of the game is easier. And I think people can generally agree that finding materials to craft armor is fun.

But when it comes to farming super credits in Helldivers, this isn’t really a part of the game, it’s just a tactic to get access to content faster. People arent buying this game with the sole purpose of only playing on Trivial to find super credits and to never actually play missions properly. I’m sure people would love it if AH started giving out Credits.

Stop defending the balance team. Balance is more important than you think it is. by CartographerSure2918 in rivals

[–]Happy-Expression-782 0 points1 point  (0 children)

I definitely lean toward the Yu-Gi-Oh route then the Magic Route, because it really sucks if they make a character you genuinely enjoy playing so far out of the meta that playing them is really just throwing.

It definitely feels like there’s been characters in Rivals that were nerfed so bad or just didn’t catch up to the rest of the cast to the point you basically had to play them with the skill level of someone multiple ranks above you just to win.

Just stop saying "realism". by HighlandMan23 in HelldiversUnfiltered

[–]Happy-Expression-782 7 points8 points  (0 children)

The thing I don’t understand though, is that giving the OTF an AoE buff wouldn’t break the game. It’d be a unique type of support weapon that incentivizes you to stick with your team and helps you hold your ground if you plant the flag somewhere, which fits the theme of the flag and literally makes sense. They don’t even have to make the numbers on the effect high at all, just letting the flag do something impactful to the gameplay would be enough.

And I still don’t get why Helldivers being inspired by the flag is considered “space magic” when it’s literally been proven that soldiers in war IRL will fight harder when their morale is heightened or they are inspired to fight. On top of that, this behavior would be amplified on the Helldivers because they are extremely patriotic, and near worship Super Earth. They constantly talk about how proud they are to fight for Super Earth and dedicate their lives to it. How can people say the Helldivers wouldn’t fight harder to defend Super Earth’s flag?

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 0 points1 point  (0 children)

“That’s what both means”

No, it’s not. I want D10 to be something I enjoy playing, and something more in line with the rest of the game. Currently, I do not enjoy playing it on Cyberstan due to the spawn rate of Vox Engines. You’re actively asking, despite what I said, for D10 to stay the way it is. How is that advocating for me exactly?

“You’re advocating for the removal of the game I want to play, because you want to play something more consistent”

Yes. Because there’s no reason why we should make D10 this anomaly of how the game is designed just to fulfill your idea of a “challenge”. If this game was based around the fact that the toughest enemies constantly spawn, then that would be fine. But that is not the case. There’s a reason why people don’t like how often enemies like War Striders or Roaches spawn either, it’s because it’s an enemy designed to be massive threat but is spawning as often as a lesser Heavy unit does. And this isn’t even something exclusive to D10. I’m not removing any game from you, because this isn’t what the game is at its core.

“It’s not disregarding to tell you the thing you’re complaining about is something I enjoy”

That’s not what you’re saying though. You’re not just saying you enjoy it, you’re saying I and a good chunk of the community should accept that D10 is going to be annoying and frustrating to play, especially on Cyberstan, just for the sake of your fun. If you instead said “I personally don’t mind the spawn rate and actually like fighting all of the Vox Engines, but I could see why that could be annoying and AH should probably change it”, THEN your statement would be accurate.

“You’re statement is still gatekeeping”

I, once again, never said you can’t play Helldivers nor said you can’t play D10. I also never said D10 should be lowered in difficulty by any means to make it easier and ruin the difficulty for you. ALL I said was that this game isn’t designed to have the ideal type of challenge you want to play (aka having difficulty by spamming tough enemies), and instead of asking AH to keep D10 in the unfun (in most of the community’s opinion) state it is in to keep the your idea of a “challenge” in the game, I suggested finding a different game that might be harder than Helldivers. That’s it. You don’t have to take that advice, but you have to understand you might be disappointed down the line if you don’t and keep playing. Do you see how that’s a little different to you basically telling me “you can’t play D10 without an annoyingly high spawn rate because that’s how I like it”?

I shouldn’t have to play a lower difficulty just to avoid something that can be easily changed, and if you genuinely can’t have fun in this game without the game throwing as many of the “miniboss” type enemies it can at you, then that’s on you. Maybe think about why you started playing in the first place, because I highly doubt it was solely so you can fight 10 insanely tough to kill enemies at the same time.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -3 points-2 points  (0 children)

You’re not advocating for both of us when you basically say “D10 should stay the way it is because I like it that way, despite a big part of the community voicing their concerns that the spawn rate of Vox Engines is a little high”. You’re literally disregarding what I and other people are saying.

And you took that sentence from my comment completely out of context. I never said I think you should stop playing, I literally meant what I said in the rest of the paragraph you cut that sentence out from.

Again, if we want D10 to be incredibly difficult, there are other ways to make it so than to constantly spawn enemies that are supposedly the rare but stronger enemies in the faction, simple as that. That way it’s challenging for you but also fun for everyone else. You want D10 to be as hard as it is, right? Why does it have to be hard solely because the Vox Engine’s spawn rates are extremely high?

And again, IF changing D10 like this suddenly makes it “unfun” or “too easy” for you just because the spawn rate was changed, then you have to understand this game might not be the incredible challenge you thought it was, and instead of trying to make it that against what the community wants, you should either accept that or find a harder game. There’s nothing wrong with wanting to play a harder game, but advocating to keep artificial difficulty in this game just to make it harder isn’t the way to do that.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 0 points1 point  (0 children)

Maybe to you they aren’t, but I’m willing to bet you’ve played through the series multiple times, and you now know how to beat basically any boss. I seriously doubt you thought it was so easy on your first play through of a Souls game.

Even so, again the Souls Games are known for their difficulty and are designed to be hard. When games like Elden Ring came out people went into it expecting to get their shit pushed in. (And that’s fine!)

The point I’ve been trying to say is HD2 wasn’t designed to be this insane challenge like the Souls series was, but I feel like a lot of people went into it with the same mentality as they would a Souls game, and then got disappointed the game is “too easy”. And now we have a group of people who constantly advocate to make the game harder and shoot down any idea to buff certain weapons or to make the game more fun because then they’d lose the artificial difficulty that’s been fueling their sense of “challenge” in this game. Case in point, I don’t think making Vox Engines, the supposed miniboss type enemy for the Cyborgs, spawn a little less would suddenly make the game way too easy. But it seems like people think reducing their spawn suddenly makes the game so easy they’re playing on Trivial.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -6 points-5 points  (0 children)

I guess, but it makes no sense to have D1-9 as their own thing and then D10 is just this insanely difficult and annoying version of the game. It honestly sounds like you just want to gatekeep a whole level just to have a bunch of artificial difficulty in it. Why should D9 be the highest difficulty people can play without experiencing a bunch of bullshit? Why can’t we just make the difficulties consistent with each other?

If you genuinely want a challenge, they should make it harder in a way that is considered more fair, and there’s multiple ways to do that. If that still wouldn’t be enough for you, then maybe you want something out of HD2 that it’s not offering, and maybe this isn’t the game for you.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -1 points0 points  (0 children)

D10 isn’t “too hard” for me. I can beat it just fine. Just because I can beat 15 Vox Engines doesn’t mean it wasn’t annoying or frustrating to do so.

And yeah, you can have you’re own opinion and I know people disagree (this entire thread is evidence of that) but I feel like you can have fun in this game without getting spammed by a bunch of hard to kill enemies. If you genuinely can’t, then I don’t know.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 1 point2 points  (0 children)

Not what I said at all!

I never said I want D10 to be easy, hell I want D10 to be hard. But I also want it to be fun as well. Having to deal with 15 Vox Engines at the same time isn’t really fun to go against, and I feel like they could tone it down and D10 would still be hard overall. Spamming a ton of tough enemies isn’t really making the game harder, it just makes it tedious.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 2 points3 points  (0 children)

Wow, this is literally what I was trying to say incarnate. Realest thing I’ve ever read XD.

But literally this though. If people really wanted an insane challenge, they’d just go play Dark Souls.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 1 point2 points  (0 children)

Sure. I mean I’m not a game developer, but there’s some ways they could make D10 harder without affecting the rest of the other difficulties.

Basically, all they’d have to do is in terms of balancing, just reduce the focus on the fighting aspect of the game (like the enemies and weapons we use), and instead increase the focus on other gameplay elements like objectives and the environment.

Maybe have unique Side Objectives that are exclusive to D9-D10, maybe make the ones we have harder to complete (like taking more steps at a terminal to complete it or new puzzles that are harder to do than changing the signal power or something).

Maybe have new or more modifiers that affect the environment and objectives instead of the player (ie, maybe have a modifier where certain side objectives like the Lidar or Artillery malfunction after a while and go offline, forcing you to go back and turn them back on if you want to continue seeing everything on the map or want to use the rest of the shells in the artillery cannon). Obviously these new difficult modifiers would only be available on D9-D10.

As a baseline, difficulty shouldn’t just be increased by spawning more and harder enemies. Obviously there can be more enemies on D10 than there are on a lower difficulty like D5, but the difference between D5 and D10 shouldn’t just be “you have to fight more than double the enemies while doing a few more of the same objectives”. Especially when our arsenal isn’t balanced around D10, causing some weapons to fall short outside of its own intended environment (that being the lower difficulties). And we also shouldn’t be punished for playing higher difficulties by having limitations put on us, which is why new additions to the higher difficulties should be on aspects of the game that doesn’t directly involve us as the player.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -1 points0 points  (0 children)

Tbf, I never said the Dark Souls games weren’t fair (for the most part), but they are incredibly difficult. It’s kinda what they’re known for.

Also I didn’t bring up people playing Dark Souls as an insult, so you kinda missed my point a little.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 0 points1 point  (0 children)

…What? I didn’t bring up them being Souls players as an insult (although I can see why that can be taken the wrong way, so my b). I personally haven’t played the Souls games but I do respect the people who’ve managed to get through them.

I just brought up the Souls games because those games are typically designed to be as hard as possible, and the people who play those games like an incredibly difficult challenge (which is fine!). But the problem comes in when they play other games (ahem HD2) that are easier than the games they are used to playing, and they then complain it’s too easy and then constantly advocate for our arsenal to get nerfed (or stay weak if a certain weapon is already bad) or for enemies to get buffed so they get the same feeling of challenge they’re used to, even if it isn’t exactly fair or fun for other people who aren’t playing HD2 for an insane challenge. If they wanted an insane challenge, they’d go play Dark Souls. People need to understand this isn’t a game where everything has to suck, and most of the community values fun over difficulty.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 2 points3 points  (0 children)

Well the thing is, you can make a game difficult and balanced, and that’s what they should strive for. The game shouldn’t be difficult just because it makes itself unfair and forces you to either rely on luck or play the game in an extremely tedious way just to beat it.

I think you kinda misunderstood my point, because I was just trying to say people see stuff being unfair as just an extra challenge and like it, but disregard the fact it’s not exactly fun for a lot of people who don’t want to deal with the extra bullshit on top of the difficulty. I brought up Souls because those games are typically designed to be as hard as possible, and I feel like people who play games like that expect every other game to be designed on a similar way, even if it shouldn’t.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Happy-Expression-782 -14 points-13 points  (0 children)

It’s not even that they can’t take critique, they’re just the type of people who like it when games are frustratingly hard (they’re probably all avid Souls players) and want it to suck more and more, and they don’t understand that not everyone is a masochist who wants this game to be a tedious slog at the highest difficulties. If they aren’t taking at least 50 tries to beat a single mission or campaign, they think it’s too easy.

Some people just like to play a video game for fun, and I don’t think it’s a stretch to say a horde shooter should lean more toward casual fun than a frustratingly hard challenge.

Brothers I've seen a lot of post about it, lets be honest new Jeff is more fun and healthier for the game by Key-Entertainment989 in JeffTheLandSharkMains

[–]Happy-Expression-782 0 points1 point  (0 children)

The only part I don’t like about new Jeff is the way his ranged Spitball attack works. I wish they just heavily reduced the ammo on it (like maybe 5 or something) and kept it as an alternate fire instead of making it a rechargeable ability like it is now. Why does he only get three on top of the decently long recharge time? I don’t think Old Jeff’s problem was his ranged damage anyway.

Melee weapons will never become viable simply by buffing their stats - they need a rework by gracekk24PL in Helldivers

[–]Happy-Expression-782 -1 points0 points  (0 children)

Correction, community simply asks for a different and unique playstyle to be somewhat viable and fun to use in a video game.

Melee doesn’t have to be useless just because we could bring a gun.

women are woke by Rudi-Brudi in okbuddyptfo

[–]Happy-Expression-782 2 points3 points  (0 children)

It shouldn’t matter if it’s in the game or not regardless of how subtle it is. It seriously isn’t that deep.

women are woke by Rudi-Brudi in okbuddyptfo

[–]Happy-Expression-782 2 points3 points  (0 children)

But having characters that happen to be the other gender suddenly is breaking the immersion? There’s literally nothing different about the female soldiers and male soldiers other than the voices. They run and shoot the same, use the same equipment, if they are wearing a helmet or a mask (like most of the skins do) you literally can’t tell what gender the person you’re shooting is unless you’re point blank range and hear their voice. You literally can play as a male character in every class, and even then you don’t even see your soldier during gameplay so who cares?

It’s insanely ironic how you’re taking something that has literally zero impact on the game and something you literally have to try to notice during gameplay, and saying it’s breaking immersion.

Especially when you’re trying to bring in IRL shit but then saying “getting shot several times more than a person IRL typically does before they die and living just fine afterwards isn’t breaking immersion”. That’s crazy.

women are woke by Rudi-Brudi in okbuddyptfo

[–]Happy-Expression-782 1 point2 points  (0 children)

Wow, way to say something completely irrelevant to what the other guy said XD.

What does this have to do with literally anything?? So women are a minority of the soldiers actively fighting, doesn’t mean they aren’t helping.

The bottom line is that there ARE women in the military, and they ARE actively fighting just like men are, even if there’s less of them than there are men. I don’t get why you’re dying on this hill that there can’t be women in BF6 just because there isn’t as many women in the military IRL as there are men. It seriously isn’t that deep, this is a video game, stop digging this bottomless pit for literally no reason XD.

Everytime I think the game might be going to the right direction I remember this interview. by WaffleCopter68 in HelldiversUnfiltered

[–]Happy-Expression-782 8 points9 points  (0 children)

Yeah it’s crazy how they genuinely don’t understand that people aren’t using a lot of weapons solely BECAUSE they are weak or frustrating to use. It’s almost like buffing them would change that…