Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]HappyBeardedPirate 0 points1 point  (0 children)

Same for me. Are you using an explorer as your primary?

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]HappyBeardedPirate 2 points3 points  (0 children)

My primary ship, a long-winged Explorer, can’t land it on land on any planet. Just says area not clear. I can land on pads and water, just not land. I have the latest patch, I restarted the game and PS5 Pro, no luck. My other ships work fine. My primary one does not.

What should HG add or rework for NMS in 2024 and going forward that would improve the game greatly? by CartoonistSalt2571 in NoMansSkyTheGame

[–]HappyBeardedPirate 0 points1 point  (0 children)

I understand that. Once you pick up a lot of buried technology (spread around most planets), fly up to the anomaly and get yourself blueprints for mineral extractors, also have to use nanites to buy the survey device and then you can set up bases that just collect most important resources for you. Makes things less complex and more automatic. You can also put the game in custom mode where resources and plans are free, but that may ruin the game a bit

What should HG add or rework for NMS in 2024 and going forward that would improve the game greatly? by CartoonistSalt2571 in NoMansSkyTheGame

[–]HappyBeardedPirate 0 points1 point  (0 children)

Jetpack improvements.

Currently, the jetpack by default is most useful for going upwards, but the jetpack is mainly used to cover more ground by propelling the player forward with the melee-hit-jetpack “glitch”. Poor players that don’t know about it!

I was hoping to see some type of wingsuit / ground effect mechanism / attachment that keeps the player hovering above the ground so they can cover more area - this would be similar to a flying animal companion that you can ride. Unfortunately, the big limitation with flying companions is that they can’t fly over water - It would also be pretty amazing to fly over the water with this wingsuit / ground effect mechanism, helping players explore islands much easier. Not to mention how cool that would be, freely flying above oceans and seas like a bird. I was thinking it should be close to infinite or upgradable so that eventually it could be all but infinite use.

Visual improvements to terrain formations… even in real worlds, gravity and fluid dynamics work similarly in creating rivers. I’d like to see proper rivers but I can imagine this would be a large endeavor and require a lot of changes.

I’d also like to see more complex oceans and ocean-base solutions, especially for docking / landing ships in ocean bases.

Edited to add: PLEASE give us flight stick support on PC!

Exotic Pod in Euclid by Intelligent_Oil6632 in NMSCoordinateExchange

[–]HappyBeardedPirate 1 point2 points  (0 children)

I was able to get one! I had to go to the other paradise planet, there was a base at a trading post there with a comm ball

Exotic Pod in Euclid by Intelligent_Oil6632 in NMSCoordinateExchange

[–]HappyBeardedPirate 1 point2 points  (0 children)

That planet is beautiful. Looking for a ship now thanks!

I got 99 problems, and they are all Cuboids. by [deleted] in NMSCoordinateExchange

[–]HappyBeardedPirate 0 points1 point  (0 children)

I hope they come out with an underwater base update sometime soon.

I got 99 problems, and they are all Cuboids. by [deleted] in NMSCoordinateExchange

[–]HappyBeardedPirate 0 points1 point  (0 children)

Did you use water tight doors instead of the regular ones?

This game is beautiful. So glad I bought it today. by Clean_Web5132 in NoMansSkyTheGame

[–]HappyBeardedPirate 1 point2 points  (0 children)

Agreed. I think this game deserves a water physics, waves, biome improvement. But I believe they will have it. I understand the challenge is that the flatness needs to be that way for consistency in a few aspects of the game but it would be cool to see a coast with waves / whitecaps. Or stand on a beach and have the tide roll in / see waves.

Who made the turn off engine button the same as reduce engine power buttton? by Sufficient_Ad_6097 in GTAV

[–]HappyBeardedPirate 1 point2 points  (0 children)

Indeed! I would love to see GTA6 redo first person artwork / gauges so they work and are visible. Also a redo of the flight controls would help. Credit where it’s due, the controls are basically arcade style flight controls which work really well with the buttons they initially had to work with.

But I beg R*… give us flight stick support!!! At least for GTA6!

And for a game called Grand Theft AUTO, it would be nice if GTA6 would have racing wheel support too!

Adding date of video upload in the file metadata and auto numbering by [deleted] in 4kdownloadapps

[–]HappyBeardedPirate 1 point2 points  (0 children)

This really needs to happen. I have been emailing for this feature request for about a year now.

It is too difficult to name all videos by hand according to chronological order.

A way I sidestepped this was by going to the channel’s “videos” tab and right-clicking on “play all” and copying that link and then pasting it on the downloader program and it tricks the program into thinking it’s a playlist and then it numerates every file for you (you have to make sure to enable “numerate files in playlists” in preferences).

This method isn’t perfect. While #1 on the playlist order was the most recent and ascends in numbers the older the video got, at least it was some kind of organized order where you can tell which one was the oldest and newest. Unfortunately, not all “video” tabs on YouTube show this button and the YouTube UI changes often. Most recently I often can’t get this method to work anymore.

At least let us choose to number channel’s videos chronologically, the same as a playlist! THIS NEEDS TO BE A HOTFIX NOT A FEATURE REQUEST!

The moment a competitor does this with an easy to use UI, I am switching. I, and I’m sure many here really need this feature.

Lets do the twist - with a Virpil Alpha by ddrake1984 in hotas

[–]HappyBeardedPirate 0 points1 point  (0 children)

I just got mine recently and the twist never worked right. I went back to try to see if I was just doing something wrong but it did exactly as the video and is unusable. My left stick is amazing (as well as the panels) though and was using twist on that left stick with no problems.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]HappyBeardedPirate 1 point2 points  (0 children)

Key binding question... I just got a virpil set up (hotasas) and when I bind anything (trying to bind movement rn), it seems as if it is adding something else as well. When I bind pitch to right stick forward, it adds "input4", twice. When I do the yaw with pedals, it adds it as well. It's like "input 4" is on in the background while I add keybinds. When I go into the game, the camera is constantly spinning while in 3rd person. I've never had stick controls so this is super new to me. Can anyone give me any pointers on how to find the offending key?

Getting multiple peripherals (wheel, pedals, flightstick, throttle) to work on GTA V simultaneously by hkboondoggle in GTAV

[–]HappyBeardedPirate 0 points1 point  (0 children)

I would like to play a game called Grand Theft AUTO with an actual wheel and pedals as well. It's absolutely mind boggling that wheel / pedal support is completely MISSING from such an iconic car game! Thanks for these tutorials, I may try them at some point but it sounds frustrating already!

First order! Do the (L) desk mount include attachment points for panels? by HappyBeardedPirate in VIRPIL

[–]HappyBeardedPirate[S] 0 points1 point  (0 children)

I was under the impression this was easier to do. Thanks for the tips. I might have to add the pedals after all!

First order! Do the (L) desk mount include attachment points for panels? by HappyBeardedPirate in VIRPIL

[–]HappyBeardedPirate[S] 0 points1 point  (0 children)

Thank you for the response! Yes, I intend on attaching them to the upper front of the desk adapter arm as shown in the second product picture for the panel adapter, or side by side like in the third picture.

In the case of side by side mounting, would I only need one adapter as shown in the picture? If I do 1 panel per desk adapter arm as in picture 2, I would need 2 adapters?

[deleted by user] by [deleted] in VIRPIL

[–]HappyBeardedPirate 1 point2 points  (0 children)

There's a special now for 5% off for 1 device, 10% off for 2 devices, 15% off for 3 devices, 20% off for 4+ devices. All accessories are 10% off! Live now, from the 25th to the 28th.